This is really annoying at high unit sizes. Is there any way to restrict this to more reasonable values or turn it off like in Medieval 2?
This is really annoying at high unit sizes. Is there any way to restrict this to more reasonable values or turn it off like in Medieval 2?
Medieval 2 mod builder with first ever Random Scenario Generator.
All my code is available in etwng repository.
sorry this was hardcoded for Rome...
Annokerate Koriospera Yuinete Kuliansa
Is it possible to scale up population sizes at least (like in Medieval 2), or is that hardcoded as well?
Medieval 2 mod builder with first ever Random Scenario Generator.
All my code is available in etwng repository.
yes, it's possible to make "large town" or "city" into "mere town", but that will envolve editing expanded_bi and exchanging settlement plans (in fact, I'm using that on my mods)
Annokerate Koriospera Yuinete Kuliansa
Make a hidden trait like; Effect Farming 3 or Effect Health 3 or Effect GrainTrading 3 or all, and give it to all generals or just add population bonus to core buildings.
Spoiler Alert, click show to read: