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Thread: Recruitment costing population

  1. #1
    Artifex
    Patrician

    Join Date
    Oct 2008
    Location
    London, UK
    Posts
    1,332

    Default Recruitment costing population

    This is really annoying at high unit sizes. Is there any way to restrict this to more reasonable values or turn it off like in Medieval 2?

  2. #2
    Spike's Avatar Primicerius
    Join Date
    Nov 2009
    Location
    Bandung
    Posts
    3,980

    Default Re: Recruitment costing population

    sorry this was hardcoded for Rome...

    Annokerate Koriospera Yuinete Kuliansa


  3. #3
    Artifex
    Patrician

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    London, UK
    Posts
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    Default Re: Recruitment costing population

    Is it possible to scale up population sizes at least (like in Medieval 2), or is that hardcoded as well?

  4. #4
    Spike's Avatar Primicerius
    Join Date
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    Default Re: Recruitment costing population

    yes, it's possible to make "large town" or "city" into "mere town", but that will envolve editing expanded_bi and exchanging settlement plans (in fact, I'm using that on my mods)

    Annokerate Koriospera Yuinete Kuliansa


  5. #5

    Default Re: Recruitment costing population

    Make a hidden trait like; Effect Farming 3 or Effect Health 3 or Effect GrainTrading 3 or all, and give it to all generals or just add population bonus to core buildings.

    Spoiler Alert, click show to read: 
    I used huge settings when balancing RNJ, and found you need these settings for the player and ai to expand population.
    building core_building
    {
    levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
    {
    governors_house requires factions { all, }
    {
    capability
    {
    population_growth_bonus bonus 10
    }
    construction 2
    cost 2000
    settlement_min village
    upgrades
    {
    governors_villa
    }
    }
    governors_villa requires factions { all, }
    {
    capability
    {
    population_growth_bonus bonus 6
    }
    construction 8
    cost 4000
    settlement_min town
    upgrades
    {
    governors_palace
    }
    }
    governors_palace requires factions { all, }
    {
    capability
    {
    population_growth_bonus bonus 2
    }
    construction 12
    cost 10000
    settlement_min large_town
    upgrades
    {
    proconsuls_palace
    }
    }
    proconsuls_palace requires factions { all, }
    {
    capability
    {
    }
    construction 20
    cost 30000
    settlement_min city
    upgrades
    {
    imperial_palace
    }
    }
    imperial_palace requires factions { all, }
    {
    capability
    {
    }
    construction 30
    cost 60000
    settlement_min large_city
    upgrades
    {
    }
    }
    }
    plugins
    {
    }
    }
    RNJ Mod Fan (Shogun 2-Rome BI)

    Get it here!http://www.twcenter.net/forums/showthread.php?t=519633

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