Originally Posted by
Anthropoid
One thing I find frustrating with Total War game mechanics are the "hard caps" on army sizes, as well as the unrealistic scales of armies. Battles of 3500 vs 2000 are "fairly large" in this game, but what I learned from my ancient history courses decades ago were, battles of 50,000 versus 45,000 were fairly common. The games still do a great job of representing the dynamics, but it is a shame that the scales are so constrained.
If there were game mechanics (training doctrine, logistics, command structure, whatever) which could accurately reflect the challenges of coordinating ever larger armies (and of course if the engine and the maps could handle it) the game would be fantastic if battles of the size of say Guagemala really were possible (40K Greeks and allies versus ~250,000 Persians and allies). Something like that, combined with say a "scripting system" that interacted with unit leader traits and actual command actions by the General during battle could be cool.