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Thread: How can I make a new faction?

  1. #1
    Lonck's Avatar Centenarius
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    Default How can I make a new faction?

    in either R:TW or BI
    how can I make a new faction, give it 2 slave settlements and make the merc units in the area to be recuited by the new faction.

  2. #2
    Gaius Drakan's Avatar Biarchus
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    Default Re: How can I make a new faction?

    This may have to be answered by someone more knowledgable than me, as I haven't played and TW games for over a year.
    I'm pretty sure however, that you can't create new factions, only edit existing ones. I may be wrong though.

  3. #3
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
    took an arrow to the knee spy of the council

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    Default Re: How can I make a new faction?

    You can only edit existing ones because the game is hardcoded. So you will have to eliminate one faction as use/mod it to be your new faction. Most people take the Brutii ad Scipii slots for this, and take out the Senate to make Julii the united Roman faction.

  4. #4

    Default Re: How can I make a new faction?

    there is a hard coded limit of 21 factions including slaves, count those listed in descr_sm_factions but I'm sure both vanilla games have 21 - so you need to adapt an existing one. Units that are bought as mercenaries can be bought by any faction, these units have mercenary_unit description in EDU, and slave ownership:
    type merc bosphoran infantry
    dictionary merc_bosphoran_infantry ; Bosphoran Mercenaries
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier merc_bosphoran_infantry, 40, 0, 1.1
    attributes sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation 1, 1, 2, 2, 4, square
    stat_health 1, 0
    stat_pri 9, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,0.67
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr no
    stat_pri_armour 8, 8, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 1,0,1,1
    stat_mental 12, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 729, 240, 60, 90, 600
    ownership slave
    to give these units to other factions I think you have to copy and paste their equivalent of this section in EDU, give a new name to 'type', remove mercenary_unit attribute and add faction to ownership line.
    Sorry can't remember if this means you have to do anything to unit enums /text /unit cards.

    EDIT: Hader posted whilst I was writing this, he's right on factions to use in RTW, in BI there's quite a few 'spare non-playable ones', ie. slavs, romano_brits, empire_east/west_rebels, ostrogoths, but you need to know how to disable the triggers / relationships that would normally bring them on.
    Last edited by makanyane; June 19, 2006 at 04:21 PM.

  5. #5
    Lonck's Avatar Centenarius
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    Default Re: How can I make a new faction?

    well thnx very helpful.

  6. #6

    Default Re: How can I make a new faction?

    What exactly is involved in modding the Western Roman Rebel faction to be a playable faction? Creating a Justinian era minimod, and want to use it as the Ghassanid faction. I know how to change the name. That part is not an issue. However, when I make the W Roman Rebel faction playable, give them an identical family tree as another faction, give them usable charcter names, and give them 2 settlements in descr_strat, the game crashes. Aer there any files I'm missing? Anythign I'm doing wrong?


    Thanks

  7. #7
    Stuie's Avatar Laudir Agus Mir
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    Default Re: How can I make a new faction?

    Did you edit descr_sm_factions.txt and remove the "shadowed_by empire_west_rebels" and "shadowing empire_west" statements?

  8. #8

    Default Re: How can I make a new faction?

    To use empire_west_rebels for a different playable faction and prevent any weird behaviour later you need to remove
    dead_until_resurrected &
    re_emergent
    lines for them in descr_strat;
    and 'shadowed by' & 'shadowing' bits in sm_factions for them and empire_west.

    Can you explain in more detail EXACTLY when your game crashes, is it a CTD or return to menu and have you got -show_err on your shortcut, if so any message?

    When you assigned character names where they existing EWR names from their section in descr_names.txt or have you added a new section for them? if so did you also add any new names to data/text/names.txt? When you gave settlements to them in descr_strat did you move the positions of the original owners armies?

    EDIT: note to self - when leaving reply half finished whilst eating dinner - check if someone else has replied before submitting own reply!

  9. #9

    Default Re: How can I make a new faction?

    removed dead_until_resurrected & re_emergent. Did NOT change the faction_sm file at all. will make a go of that this weekend. Thanks.

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