Hi there folks,
Here's the deal, I feel that, currently, Darthmod is a little too far to the balance side of balance vs realism, and I respect Darth's choice as far as development goes, I figured I could put together a simple mod altering the performance of rifle units.
My basic concept is to improve the base reload of all Minie and Breechloader weapons, with Breechloaders seeing a large improvement, alongside slightly better accuracy for "modern" units such as foreign marines and Imperial/Shogunate/Republican Infantry and Guards. They won't be as ridiculous as the machine-gun lasers of vanilla, but my goal is to make them much more deadly overall than their current darthmod iterations.
Furthermore, since these weapons are not highly dependent on user skill for reload, I want to reduce the reload bonus for experience gained, but there's a caveat here; experience bonuses aren't applied to specific units, they're flat bonuses for everything, so reducing the bonus for modern units means that archers and teppo units will also not improve as quickly in reload skill, which is not entirely representative. Depending on results of testing, I may also increase ammunition supplies to account for higher rates of fire.
My personal preference is to alter the reload xp bonus, as modern units are more prevelant, so there's less, in my opinion, negative consequence, but I'm perfectly willing to release one version with the unchanged XP system, and one with my own modifications if people would like the option.
Now, keep in mind, I'm not going to do this until 4.0 comes out, given stat changes will be involved for the new (woot) bayonets, and it will require some testing to get things "right," but I encourage any and all to post their own suggestions or preferences while I work on this. Building .pack files isn't especially challenging, so I'm more than willing to put together all sorts of "custom" packages.