Didn't see this coming. nice one CA!
I know that it says this will be for MP but is this usable in SP?
Also was wondering if there was a possible patch in the works?
Didn't see this coming. nice one CA!
I know that it says this will be for MP but is this usable in SP?
Also was wondering if there was a possible patch in the works?
Rome > Darthmod Med2:K > SS6.4, Rule_Brittania, Broken Crescent Empire > Empire Realism Napoleon > Darthmod Shogun 2 > True Samurai, [WIP] Mettle Blades and Skills
Tired of changing steam Launcher options for Med 2/Kingdoms mods? use Kingdoms App Launcher
Funniest Thread in Rome 2 history: The new "you got the sandals wrong" thread.
The Wings of Destiny - A FotS AAR (Chapter 12 - Updated Apr 24)
Takeda - a Shogun 2 AAR (Completed) Reviewed by Radzeer
My writing | My art | About me | Sekigahara Campaign - Developer
~~Under the proud patronage of Radzeer, Rogue Bodemloze. Patron of Noif de Bodemloze, Heiro de Bodemloze, and Hitai de Bodemloze~~
This is my hope as well. Modders would be able to assign their battle maps to possibly generate when battles are fought in certain provinces of the campaign map. That would be awesome.
P.S. I also appreciate the general update you offered on mod support as well If you guys can focus your energies and come up with stuff to better support single player mods I will post nothing but CA love notes (for a while anyway ).
- Huberto
(Its clickable by the way....An S2 overhaul mod.)
Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
Masaie. Retainer of Akaie|AntonIII
The S2 Onin War Mod | Boshin: Total Domains
Patron of Erwin Rommel
Under the proud patronage of Radious
Awesome starvation rations!
so can we make maps and for single player campaing?
The Wings of Destiny - A FotS AAR (Chapter 12 - Updated Apr 24)
Takeda - a Shogun 2 AAR (Completed) Reviewed by Radzeer
My writing | My art | About me | Sekigahara Campaign - Developer
~~Under the proud patronage of Radzeer, Rogue Bodemloze. Patron of Noif de Bodemloze, Heiro de Bodemloze, and Hitai de Bodemloze~~
There is all sorts of data compiled into the campaign map format - so a "campaign map editor tool" alone wouldn't solve the problem (we actually use third-party modelling tools for creating the geometry and such a tool doesn't exist in our tool chain), our database editor plugs into that, then there's campaign code, pathfinding code, locomotion, etc.
The Wings of Destiny - A FotS AAR (Chapter 12 - Updated Apr 24)
Takeda - a Shogun 2 AAR (Completed) Reviewed by Radzeer
My writing | My art | About me | Sekigahara Campaign - Developer
~~Under the proud patronage of Radzeer, Rogue Bodemloze. Patron of Noif de Bodemloze, Heiro de Bodemloze, and Hitai de Bodemloze~~
Nagashima-no-tatakai already fits that bill. (Ok its a nice alternative)
Hehehehe. Maybe brainstorm an idea to create a new siege map that shows Osaka so we can have a decent Osaka no Eki.X Views of Bizen, or X Views of Ukita, or X Views of Hideie. Just something to do with Ukita.
Damnit, CA. How the hell am I supposed to sleep now.
(ok ripping off from the FoTS historical battle is totally fine, in fact encouraged, albeit edited to make not as if FOTS content is available to S2)
(Its clickable by the way....An S2 overhaul mod.)
Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
Masaie. Retainer of Akaie|AntonIII
Oh. Oh. Awesome idea. Kasugayama!
For reference, something like this:
Spoiler Alert, click show to read:
Last edited by Akaie; May 02, 2012 at 12:02 PM.
The S2 Onin War Mod | Boshin: Total Domains
Patron of Erwin Rommel
Under the proud patronage of Radious
(Its clickable by the way....An S2 overhaul mod.)
Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
Masaie. Retainer of Akaie|AntonIII
Thank you, thank you x 100
Oh god! That is great CA! Will we see a similar tool for ETW or NTW?
I know this.
But just one of this code would be very precious for this community. For instance something about pathfinding code could open new opportunities in this moment for my fellows and me. You told us that pathfinding code is generated by in-game data. Is there any readable part of pathfinding code? An old file in xml format or something like that? Absolutely nothing?
Well done! Yeah, this is the right direction Keep on with helping the modding community Thank you CA.