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Thread: TEd battle map editor announced (.pdf documentation in OP)

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    CraigTW's Avatar Creative Assembly
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    Default TEd battle map editor announced (.pdf documentation in OP)

    So, in the first episode of Rally Point, we mentioned that something new was coming from The Creative Assembly – something you’d not seen before - and we said we’d talk about it on May 18th.

    Well, we’ve decided to bring forward that announcement to give the community some time to digest what we’re doing before we release it into the wild.

    In the next couple of weeks, we’re releasing TEd, which is short for, simply, “The Editor”. This tool will allow you to create your own battle maps for Shogun 2 and Fall of The Samurai, with a suite of features from adjusting terrain height and sculpting hills and mountains, to placing buildings and terrain features. Packaged within TEd, we’re including the full library of props from both games (including railway tracks!).

    With the tool you’ll also be able to create multiplayer maps which are automatically shared when a user joins your game. We’re really excited about seeing what you can come up with.



    Designer Elliott Lock has been one of the key driving forces behind getting TEd out to the community, but he’s quick to acknowledge the work done by many at CA to get this tool into the hands of the fans.

    He said: “It’s a great team achievement. It’s been a personal goal of mine for over a year to get TEd released, and there’s been a great team effort to make it happen. I couldn’t be prouder of everyone involved.”

    Over to Total War’s Brand Director Rob Bartholemew, who wants to say a few words about TEd’s release, and what this means for our modding strategy in future:

    “It certainly hasn’t escaped our attention that, despite what we’ve said in the press, the feeling in the community is that CA no longer supports mods, or the modding community. With actions speaking louder than words, it’s something we can understand the sentiment behind, if not perhaps the reasoning.

    The rather ugly and slightly embarrassing truth is far from what the conspiracy theorists would like to believe. As we said when we released the Empire/Napoleon XML and XSD tables, Med II and Rome were easy to mod, not because we particularly built them that way, but because they just were by virtue of the tech used to create them. As time has gone on and more recent editions of Total War have been developed, the complexity we have layered on the game and our own development processes has meant end user modification has become far harder without dedicated tools that we would have to specially build. Tools that we don’t use in the production of the game in the first place.

    The Napoleon Unit Editor that was mentioned in the run up to N:TW is a point-in-case. It was a lot more work creating an end-user tool from the myriad of different internal processes we used to produce units than we thought it would be, and the result was turning out to be less than impressive. We are a business and we have to weigh these things up, features are cut if they aren’t good enough and if they don’t do what we need them to do.

    In the future we will be more definite about features before we announce them, and while the upshot is that we will be more guarded about ideas and concepts we may be excited by, we hope to avoid some of the negativity that seems to have circulated over the years. We hope that you do genuinely understand that we can’t always tell you what we are currently working on for business reasons and that we may see certain things differently (FoTS clan unlock in TWB is a super cool bonus, for example!).

    TEd represents an important test for us, if a modest one, and it’s cost a huge amount of time and effort to create and release. We are really excited to see what everyone is going to produce, but just to be clear, it does not necessarily mean that more tools are on the way. We will be keeping a really close eye on it, and working with the leading modders in future to investigate what other ideas might be worked on for the next Total War (more from Craig on this soon), but please don’t expect a guaranteed flow of fabled ‘tools’ from here on.

    There of course remain a number of fundamental things that still can’t be modded by the community at all. The Campaign map for example, and AI. It’s possible to induce certain behavioural changes by altering database tables; unit size, spacing, stats, morale buffs/debuffs and so forth. Such changes can alter the outcome of the AI’s risk-assessment, making it more or less aggressive for example, and many modders have implemented this approach, though it isn’t true AI code alteration. We will be looking at aspects such as these over time, but each element presents its own challenges and will be judged against our desire to make more and better games.

    In the meantime, please enjoy getting to grips with TEd – the best modders will find it more powerful than it initially appears…”



    We’re also releasing the documentation for TEd today for you to look through, which (all things being well) is attached to this post. Please do read this and get to grips with it – it’ll give you a great head start in getting hands-on with TEd when we release it.

    In the next episode of Rally Point on May 9th (brought forward from the 18th), we’ll be talking to Elliott in more detail, and Steven Lockett, the writer of the TEd documentation, will be talking us through how to make a simple map. We’ll also use that episode to announce the release date for TEd.

    Thanks for taking the time to read this (very long!) post.

    The Creative Assembly

    Edit:
    TEd Documentation attached as a .zip file, download the attachment and then just extract the .PDF file. To view this .pdf file you need a program like Adobe acrobat Reader or Foxit Reader (it's lighter & faster than adobe). ~Ishan
    Attached Files Attached Files
    Last edited by Ishan; May 02, 2012 at 07:52 PM. Reason: TEd Documentation attached

  2. #2
    Felixlynch777's Avatar Cornicularius
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    Default Re: TEd battle map editor announced

    This is amazing! Thank you Craig and CA!
    Totenkopfhusaren at your service.

    Stainless Steel 6.4 and Third Age Total War user.

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    last_name_left's Avatar Hastatas Posterior
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    Default Re: TEd battle map editor announced

    Wow! Fantastic. Bravo, CA!!

  4. #4
    Daily's Avatar Flingin' ma mace son
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    Default Re: TEd battle map editor announced

    Proud patron of Confederate Jeb and FalconPilot
    View how Grouchy makes a Hoplon shield!

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    Frodo45127's Avatar Artifex
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    Default Re: TEd battle map editor announced

    CA, the best!!!!!!!!!!!!

  6. #6
    Robin de Bodemloze's Avatar Sugar free
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    Default Re: TEd battle map editor announced

    YES!!!

    Watch as thundering whineage become thundering praise for about 3 days before reverting to thundering whineage
    The Wings of Destiny (Chapter 10 - Updated Sep 13)
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    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: TEd battle map editor announced

    Quote Originally Posted by robinzx View Post
    YES!!!

    Watch as thundering whineage become thundering praise for about 3 days before reverting to thundering whineage
    The hordes of MP boys will decry balance
    the hordes of graphics aficionados will decry the lack of gloss
    then there are the load-time-is-too-slow advocates, then there are the odd assortment who have CTD problems.

    Then they'll say, "what about us? So you've been fiddling around "this" when you should be solving our issues first dammit!"

    OH! And the NTW-DLC-new-grand-campaign-map-thing lobbyist will make a cameo as well.

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






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    DarthShizNit's Avatar Sagittarius
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    Default Re: TEd battle map editor announced

    Quote Originally Posted by Erwin Rommel View Post
    The hordes of MP boys will decry balance
    the hordes of graphics aficionados will decry the lack of gloss
    then there are the load-time-is-too-slow advocates, then there are the odd assortment who have CTD problems.

    Then they'll say, "what about us? So you've been fiddling around "this" when you should be solving our issues first dammit!"

    OH! And the NTW-DLC-new-grand-campaign-map-thing lobbyist will make a cameo as well.
    the first three, not yet.

    the last two, even before you posted that


    And all the "CAMPAIGN MAP!!!!!" people...did you read what he said at all?

  9. #9
    DarkLiberator's Avatar Signifer
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    Default Re: TEd battle map editor announced

    I wonder if they'll use steam workshop to share maps and stuff!

  10. #10
    Robin de Bodemloze's Avatar Sugar free
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    Default Re: TEd battle map editor announced

    Quote Originally Posted by robinzx View Post
    YES!!!

    Watch as thundering whineage become thundering praise for about 3 days before reverting to thundering whineage
    I feel vindicated
    The Wings of Destiny (Chapter 10 - Updated Sep 13)
    Takeda - a Shogun 2 AAR (Completed) Reviewed by Radzeer

    My writing | My art | About me | Sekigahara Campaign - Developer

    ~~Under the proud patronage of Radzeer, Rogue Bodemloze. Patron of Noif de Bodemloze, Heiro de Bodemloze, and Hitai de Bodemloze~~

  11. #11
    last_name_left's Avatar Hastatas Posterior
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    Default Re: TEd battle map editor announced (.pdf documentation in OP)

    Oh, I dunno about 'thundering whineage' lol

    The absence (and apparent impossibility) of a Campaign Map editor is a perfectly reasonable cause of complaint.....just as this battle-map editor is a step in the right direction (and a major one, considering everything.) The editor looks very good, judging by the documentation.....which also looks pretty good, considering everything. [I can't try it, not having S2]

    I don't think there's any hope of getting tools retrospectively - might as well forget it imo. It's now about the future titles, isn't it? In that sense, 'whining' about the absence of proper tools is the way to go.....what else would anyone suggest?

    But also, another way to help move CA towards providing tools is appreciating, and thoroughly exploiting the one tool available (whatever its present limitations), isn't it?

    This tool is a big deal, but it's only a part of the deal. So why expect 'whineage' to stop?

  12. #12
    Felixlynch777's Avatar Cornicularius
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    Default Re: TEd battle map editor announced

    *waits with popcorn for the haters to arrive*
    Totenkopfhusaren at your service.

    Stainless Steel 6.4 and Third Age Total War user.

  13. #13
    DeliCiousTZM's Avatar Pili Prior
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    Default Re: TEd battle map editor announced

    IM GONNA GET DRUNK AND CELEBRATE ITS A GREAT DAY FOR GAMING! AND THE NEXT TIME WILL BE WHEN A CAMPAIGN EDITOR COMES HUZZAAAAH!
    Last edited by DeliCiousTZM; May 02, 2012 at 12:00 PM.

  14. #14
    Rero's Avatar Sōkō no yari
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    Default Re: TEd battle map editor announced

    The ground has been set. Unleash the mods.
    Emi master race!
    TheIncendiaryPig

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    Kinjo's Avatar Taiko
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    Default Re: TEd battle map editor announced

    Sweet, I did not expect this for the may 18th news.

  16. #16
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    Default Re: TEd battle map editor announced

    Will the Ted be easy to use?

    I mean, any player will be able to deal it or it need some programer/modder skills?

  17. #17
    panzerschreck's Avatar Mapper
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    Default Re: TEd battle map editor announced

    AMAZING!!!!!!!!!!!
    Last edited by panzerschreck; May 02, 2012 at 12:40 PM.

  18. #18
    CraigTW's Avatar Creative Assembly
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    Default Re: TEd battle map editor announced

    Quote Originally Posted by Fabino79 View Post
    Will the Ted be easy to use?

    I mean, any player will be able to deal it or it need some programer/modder skills?
    It will be easy to use. Check out the documentation mentioned in the post - it'll give you an idea of how easy the package is to work with.

    We'll also be showing you how to make a simple map in the next episode of Rally Point.

  19. #19
    emptw1's Avatar Yari-hei
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    Default Re: TEd battle map editor announced

    Quote Originally Posted by Fabino79 View Post
    Will the Ted be easy to use?

    I mean, any player will be able to deal it or it need some programer/modder skills?
    It might be like the World Editor for the Sims 3, which is difficult to use at first and can take a bit of getting used too. But, if thats the case, I'm sure it will come with a helpful manual, like the Sims 3 World editor did, and even then I am sure some people who know how to do it will post some more "common guy" guides anyway.

  20. #20
    Veliky Kaiser Theos's Avatar Sagittarius
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    Default Re: TEd battle map editor announced

    Hmmm.... I suppose it's redemption for certain preceding lies. My faith is restored for now.

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