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Thread: New patch broke Shogun 2's Kisho Ninja.

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    IGdood's Avatar Sagittarius
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    Default New patch broke Shogun 2's Kisho Ninja.

    Hello,

    Seems like 1 guy in the Gameplay and Strategy forum and myself have been experiencing a weird bug with the new patch.

    Shogun 2's campaign kisho ninja's stats are messed up.

    15 attack
    22 charge
    50 range
    26 accuracy (nerfed?)
    25 reload skill (nerfed?)
    11 ammo (increased)
    10 melee defense
    3 armor
    3 morale (What? WTF?)
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    DeliCiousTZM's Avatar Pili Prior
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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    Thats weird, But still kisho ninjas were broke all along they should be in a 200 group instead of 60 i mean what am i paying 320 upkeep for ? 60 good swordsmen without armour.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    60 good swordsmen without armour that can destroy an entire unit with a single round of grenades...

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    Thats just an error. In MP they still have their old stats. CA must've messed them up like they did with Monks when they got their old stats.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    Quote Originally Posted by The-Monetary View Post
    Thats weird, But still kisho ninjas were broke all along they should be in a 200 group instead of 60 i mean what am i paying 320 upkeep for ? 60 good swordsmen without armour.
    The kisho ninjas are a small specialised group with specialised skills. Smaller is less noticeable. No armour makes no noise. It makes a LOT of sense. You pay for that skill, not the number like with standard infantry.

    However, the skills, as IGdood mentioned, like 3 morale make no sense.
    Last edited by Humble Warrior; April 28, 2012 at 06:06 PM.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    I wouldn't pay anyone with 3 morale more than 5 Koku per man. A shame that this had to happen to Ninja. Guess now is a perfectly good time for me to test out Rome
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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    Funny (well not really). My game stopped working with its Saves a week ago and I haven`t played since and now, some aborted Patch we can`t control has screwed the stats of the game.

    CA seems to have made some kind of huge, huge error.

    Steam should be optional. Please allow a GOG version for Attilla.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    Kisho ninjas are garbage if your not using them for the grenades that is.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    No, they are garbage if they they get into melee and stealth is of.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    Quote Originally Posted by CptAustus View Post
    Thats just an error. In MP they still have their old stats. CA must've messed them up like they did with Monks when they got their old stats.

    MP versions are separate from campaign versions.
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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    Quote Originally Posted by Humble Warrior View Post
    The kisho ninjas are a small specialised group with specialised skills. Smaller is less noticeable. No armour makes no noise. It makes a LOT of sense. You pay for that skill, not the number like with standard infantry.

    However, the skills, as IGdood mentioned, like 3 morale make no sense.
    In cost effectiveness, the money of that recruitment and upkeep can be more benefic spending on some other more numerous unit (s).

    They have a specialised skill but required too much micro management, and you have a battle to pay atention to. Also instead of that you could be getting an extra boost to your army power for same upkeep.

    Still gotta love them for "air of fresh breeze" effect, variety, etc, but in strategy map not the most cost-effective thing around, unless you happen to be really good with kisho ninja.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    CA broke something in a patch?

    Whats new.
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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    Quote Originally Posted by fkizz View Post
    In cost effectiveness, the money of that recruitment and upkeep can be more benefic spending on some other more numerous unit (s).

    They have a specialised skill but required too much micro management, and you have a battle to pay atention to. Also instead of that you could be getting an extra boost to your army power for same upkeep.

    Still gotta love them for "air of fresh breeze" effect, variety, etc, but in strategy map not the most cost-effective thing around, unless you happen to be really good with kisho ninja.

    Then they are deadly.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    I didn't become a Hattori Fan Boy over night for no reason
    Quote Originally Posted by Sir Brian de Bois-Guilbert View Post
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    For this there are words, but none that abide by the ToS.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    Quote Originally Posted by fkizz View Post
    In cost effectiveness, the money of that recruitment and upkeep can be more benefic spending on some other more numerous unit (s).

    They have a specialised skill but required too much micro management, and you have a battle to pay atention to. Also instead of that you could be getting an extra boost to your army power for same upkeep.

    Still gotta love them for "air of fresh breeze" effect, variety, etc, but in strategy map not the most cost-effective thing around, unless you happen to be really good with kisho ninja.
    In MP, in certain maps, most people will rush somewhere/up hill. If you have a couple of ninjas waiting, they'll slow down the entire army and get a pretty good amount of kills. I imagine in SP they can attack the enemy in a bridge battle fron their side of the battle, kill all the bow units, maybe the gen unit, and bomb the melee units in the bridge.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    I remember assaulting a castle in MP, and this guy had stealthed kisho on the walls. Nailed my general with grenades and sealed my defeat.
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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    bombthrowers are better for grenades with higher amount lower upkeep and everything. A kisho ninja is a jack of all trades but nothing but a cute unit.

    They should have the same size as a katana samurai and adapted upkeep aswel. Its funny because every unit that have a "limit" because their supposed to be this imba unit is small retarded useless and extravagently high on upkeep whoever decided to make the Hero unit 30 strong is confused about how total war works.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    Quote Originally Posted by The-Monetary View Post
    bombthrowers are better for grenades with higher amount lower upkeep and everything. A kisho ninja is a jack of all trades but nothing but a cute unit.

    They should have the same size as a katana samurai and adapted upkeep aswel. Its funny because every unit that have a "limit" because their supposed to be this imba unit is small retarded useless and extravagently high on upkeep whoever decided to make the Hero unit 30 strong is confused about how total war works.
    Heroes work just fine with the duel system. They aren't meant to cut down entire armies on their own though. They're made to hold entire armies in place while people maneuver to support them.

    As for bomb throwers, last time I played MP they cost the same as Ninja, so at least in that respect you're better off bringing Ninja - someone who is able to join the melee later and be effective.
    Quote Originally Posted by Sir Brian de Bois-Guilbert View Post
    the Church has only improved mankind in history

    For this there are words, but none that abide by the ToS.

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    Default Re: New patch broke Shogun 2's Kisho Ninja.

    Quote Originally Posted by fkizz View Post
    unless you happen to be really good with kisho ninja.
    Well, unlike some others, I use them in the spirit they were meant for. I use them properly for ambushes. I position them carefully and use their strengths. I never use them as fighting infantry unless desperate, but they`re not meant to be fighting infantry anyway, as they die easy. I even use them to sneakily climb the walls while defenders are busy and surprise attack. Now I`ll admit this is for SP Campaign play.

    This is how you` re supposed to use them, as a specialist unit.

    But MP tends to screw with this kind of thing since some people just want them to be tanks bumrushing, which they are not. Use them to their strengths. If a situation arises where you can`t use their strengths then simply don`t employ them.

    Steam should be optional. Please allow a GOG version for Attilla.

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