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Thread: How to start 0 turn Rome?

  1. #1

    Default How to start 0 turn Rome?

    I want to start a 0 turn campaign with Rome and RTW exe. I dont see such option when I start the batch file

  2. #2

    Default Re: How to start 0 turn Rome?

    Ah damn it was really late at night Im so sorry I posted in wrong section.

  3. #3

    Default Re: How to start 0 turn Rome?

    ow thats very easy, just go to the export_descr_unit file if you know what/where that is than you open it and press ctrl+H than you type in the surch:
    stat_cost 1
    than you replace it by
    stat_cost 0

  4. #4

    Default Re: How to start 0 turn Rome?

    I should go in Play Rome one turn data folder right? But the file doesnt contain stat_cost 1. It has stuff like that stat_cost 2, 3271, 987, 492, 657, 409.

  5. #5

    Default Re: How to start 0 turn Rome?

    yes yes I know but look if you have this: stat_cost 2, 3271, 987, 492, 657, 409. then this: stat_cost 2<is the time to recruit the units so if you have stat_cost 2 it takes 2 turns to make, stat_cost 1 = 1 turn to make stat_cost 0 = a 0 turn recruitment
    and the rest stat_cost 2 < 3271, 987, 492, 657, 409> is for the money to make them/ upkeep costs etc, so if you only change this
    stat_cost 2
    to this
    stat_cost 0
    you only change the recruitment time, so the price to make and upkeep etc stays the way it is

    SORRY FOR BAD ENGLISH,,,,,,,, DUTCH!

  6. #6

    Default Re: How to start 0 turn Rome?

    so first you go to this path, (IF YOU PLAY THE ROME CAMPAIGN!)
    C:\Program Files\The Creative Assembly\Rome - Total War\Play_Rome\data

    there you have the file export_descr_unit. open it
    and change it this way:
    type roman cretan archer
    dictionary roman_cretan_archer
    category infantry
    class missile
    voice_type Light_1
    soldier cretan_archer, 30, 0, 0.692
    officer roman_centurion
    officer roman_signifier
    attributes sea_faring, hide_forest, can_sap, very_hardy
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 8, 4, pointed_stick2, 160, 30, missile, archery, piercing, none, 25, 1
    stat_pri_attr no
    stat_sec 7, 4, no, 0, 0, melee, blade, piercing, sword, 25, 2.2
    stat_sec_attr no
    stat_pri_armour 8, 7, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 2
    stat_ground 1, 0, 0, 0
    stat_mental 8, disciplined, highly_trained
    stat_charge_dist 200
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 640, 224, 97, 131, 80
    ownership romans_brutii, thrace

    now change this:
    stat_cost 1, 640, 224, 97, 131, 80
    to this:
    stat_cost 0, 640, 224, 97, 131, 80

    and if you have this:

    stat_cost 2, 640, 224, 97, 131, 80

    to this:
    stat_cost 0, 640, 224, 97, 131, 80
    if you want it quicker you type: ctrl+H
    search to: stat_cost 1
    replace by: stat_cost 0

  7. #7

    Default Re: How to start 0 turn Rome?

    I didnt know I needed 1.50 patch. Its all alright now. Though... my stacks are with 121 soldiers in a cohort and all the screenshots I see are with 202 soldiers. Cavalry is only 61 etc.

  8. #8

    Default Re: How to start 0 turn Rome?

    here he explains it just click the link http://www.youtube.com/watch?v=Fv7VEOrOWRs

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