Peasant Mob – 1,000/unit – 2 points – Instant spawn – Very angry peasants armed with pitchforks, knives, daggers, torches, and anything else they can carry. Basically useless except as cannon fodder.
Levy Hoplites – 500/unit – 3 points - Instant spawn – Pushed into service from the farmers, workers, and the other peasant classes of the empire, these men are given minimal training and carry only very light and low quality equipment. They are relatively effective in high numbers, but won’t stand a chance against the warriors of Sparta.
Hoplites – 300/unit – 4 points – 1 turns – The backbone of the Athenian army, these men are recruited from the mid-section of Athens and the wider empire and so are able to afford much better equipment than the usual levies and better training. They can hold their own on the battlefield without the use of high numbers, but will be easily cut down by elite troops.
Athenian Hoplites – 100/unit – 7 points – 2 turns – The cream of the Athenian infantry, these men are recruited from the highest classes of the city of Athens itself and can afford the finest equipment and training. Though they pale in comparison to the Spartans, they should be able to take them on in large numbers and under the command of a capable general.
Hoplites of Miletus – 200/unit – 5 points – 2 turns – Hoplites recruited from Miletus, an Athenian possession on the Anatolian coast. These foreigners fight slightly better than standard hoplites but not as well as the Athenian Hoplites. CANNOT be recruited by speeches!
Hoplites of Byzantium – 200/unit – 5 points – 2 turns – Hoplites recruited from Byzantium, an Athenian possession on the Bosporus. These foreigners fight slightly better than standard hoplites but not as well as the Athenian hoplites. CANNOT be recruited by speeches! Must restore control of Byzantium to recruit.
Hoplites of Eretria – 200/unit – 5 points – 2 turns – Hoplites recruited from Eretria, a city on the Athenian isle of Euboea. These foreigners fight slightly better than standard hoplites but not as well as the Athenian hoplites. CANNOT be recruited by speeches! Must restore control of Eretria to recruit.
Prodromoi – 200/unit – 8 points – 2 turns – Light cavalry recruited from the middle class armed with light armor, shields, swords, and four javelins each. These troops should be used almost purely as a screening/skirmishing force but can be used as melee forces when large numbers are present.
Hippeis – 100/unit – 10 points – 3 turns – Recruited from only the wealthiest citizens of Athens (the only ones who can afford horses) and equipped with the finest swords, lances, and armors, these troops make up your basic heavy cavalry. Though not as effective in the ages before the stirrup, they will still be a force to be reckoned with on the battlefield.
Peltasts – 400/unit – 4 points – 1 turn – Basic skirmisher troops armed with a round shield, four javelins, and a short sword but no armor. They are decent at pegging the enemy with javelins before they advance, but not for much after that.
Heavy Peltasts – 200/unit – 6 points – 2 turns – Heavier versions of the standard peltast, these men actually wear armor and can be relied upon as decent front-line troops once their supply of javelins is exhausted.
Archers – 200/unit – 4 points – 5 turns – With more ammunition and far greater range than their peltast counterparts, these men are invaluable when it comes to keeping a constant barrage of fire on the enemy. They wear no armor, do not have shields, and only possess a small dagger or knife for self defense, so they are never to be relied upon as melee troops.
Rhodian Slingers – 100/unit – 4 points – 3 turns – Elite slingers from the Athenian-controlled island of Rhodes, these men do greater damage but have a shorter range than standard archers and certainly peltasts. Must restore control of Rhodes to recruit.
Petrobolos – 1/unit, 20 man crew – 4 points – 1 turn – Basically, a catapult useful for bringing down walls or tightly-packed infantry formations.
Oxybeles – 1/unit, 20 man crew – 4 points – 1 turn – A giant crossbow that fires massive bolts which can impale several men! Highly useful against infantry, but useless against walls and buildings.