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Thread: Patéres tis Dimokratías - 2.0

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    Watercress's Avatar Praeses
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    Default Patéres tis Dimokratías - 2.0

    Watercress and Dan the Man are proud to present…


    Pateres tis Dimokratias


    Pericles guides the Democracy onwards

    The year is 431 BC and the fires of war spread once again across Hellas. Athens, home of statesmen and philosophers, prepares for battle against its Spartan rivals, the finest soldiers the world has ever known. Athens, under the brilliant leadership of the great Pericles, has grown into a wealthy superpower, dominating the Aegean and forging a massive alliance of city states throughout Greece. Sparta is not alone either: Formidable enough alone, Sparta is joined by the great city of Syracuse, the noble soldiers of Thebes, and the warlike people of Macedon in the far North. What’s more, an ancient enemy of all Greeks stirs in the Middle East. The Achaemenid Persian Empire, though driven back from Greece decades ago at the battle of Plataea, is anything but defeated. Certainly it remains the most powerful empire in the known world; a sleeping giant, peaceful for now, but ready to smash aside its ancient enemies the moment the opportunity arises. And still more enemies remain in the most distant recesses of the world. Stinking Thracians, Illyrians, Gauls, Scythians, and thousands of other such barbarians lurk in their dark forests and dry steppes, just waiting to prey on all civilized peoples, to extinguish the light that Athens has fought so long to build. It will take an entire body of strong leaders to guide Athens out of these dark times and into the glory it deserves. It will take Fathers of Democracy.

    Basic Rundown:
    This game is to be an RPG done in the same style as RB, Rodina, WEF, etc but set in Pericles’ Athens at the time of the Peloponnesian War. As members of the Boule, which is the governing council of Athens itself and the wider Empire, it will be your job to lead Athens out of this struggle and into victory.

    Political map:
    Spoiler Alert, click show to read: 

    Econ Map:
    Spoiler Alert, click show to read: 
    Last edited by Watercress; April 24, 2012 at 03:54 PM.

    "Only Connect!...Only connect the prose and the passion, and both will be exalted, and human love will be seen at its height. Live in fragments no longer."

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    Watercress's Avatar Praeses
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    Default Re: Patéres tis Dimokratías - 2.0!

    Military Rules:


    The Hoplite utterly rules the battlefield of Ancient Greece

    One of your first goals in the game will to get Athens’ army into shape. Right now it’s a decent fighting force, but it definitely isn’t ready to take on the might of Sparta. You will also need to keep Athens’ infamous navy in good working order to keep control of the seas. Athens’ armed forces currently consist of the following units:

    Athenian Army
    Spoiler Alert, click show to read: 
    5x Athenian Hoplites
    10x Hoplites
    15x Levy Hoplites
    5x Prodromoi
    3x Hippeis
    5x Peltasts
    5x Archers
    3x Oxybeloi
    3x Petroboloi


    Athenian Navy
    Spoiler Alert, click show to read: 
    1x Trireme squadrons
    2x Bireme squadrons
    3x Penteconter squadrons


    Land Unit Types:


    Spoiler Alert, click show to read: 
    Peasant Mob – 1,000/unit – 2 points – Instant spawn – Very angry peasants armed with pitchforks, knives, daggers, torches, and anything else they can carry. Basically useless except as cannon fodder.

    Levy Hoplites – 500/unit – 3 points - Instant spawn – Pushed into service from the farmers, workers, and the other peasant classes of the empire, these men are given minimal training and carry only very light and low quality equipment. They are relatively effective in high numbers, but won’t stand a chance against the warriors of Sparta.

    Hoplites – 300/unit – 4 points – 1 turns – The backbone of the Athenian army, these men are recruited from the mid-section of Athens and the wider empire and so are able to afford much better equipment than the usual levies and better training. They can hold their own on the battlefield without the use of high numbers, but will be easily cut down by elite troops.

    Athenian Hoplites – 100/unit – 7 points – 2 turns – The cream of the Athenian infantry, these men are recruited from the highest classes of the city of Athens itself and can afford the finest equipment and training. Though they pale in comparison to the Spartans, they should be able to take them on in large numbers and under the command of a capable general.

    Hoplites of Miletus – 200/unit – 5 points – 2 turns – Hoplites recruited from Miletus, an Athenian possession on the Anatolian coast. These foreigners fight slightly better than standard hoplites but not as well as the Athenian Hoplites. CANNOT be recruited by speeches!

    Hoplites of Byzantium – 200/unit – 5 points – 2 turns – Hoplites recruited from Byzantium, an Athenian possession on the Bosporus. These foreigners fight slightly better than standard hoplites but not as well as the Athenian hoplites. CANNOT be recruited by speeches! Must restore control of Byzantium to recruit.

    Hoplites of Eretria – 200/unit – 5 points – 2 turns – Hoplites recruited from Eretria, a city on the Athenian isle of Euboea. These foreigners fight slightly better than standard hoplites but not as well as the Athenian hoplites. CANNOT be recruited by speeches! Must restore control of Eretria to recruit.

    Prodromoi – 200/unit – 8 points – 2 turns – Light cavalry recruited from the middle class armed with light armor, shields, swords, and four javelins each. These troops should be used almost purely as a screening/skirmishing force but can be used as melee forces when large numbers are present.

    Hippeis – 100/unit – 10 points – 3 turns – Recruited from only the wealthiest citizens of Athens (the only ones who can afford horses) and equipped with the finest swords, lances, and armors, these troops make up your basic heavy cavalry. Though not as effective in the ages before the stirrup, they will still be a force to be reckoned with on the battlefield.

    Peltasts – 400/unit – 4 points – 1 turn – Basic skirmisher troops armed with a round shield, four javelins, and a short sword but no armor. They are decent at pegging the enemy with javelins before they advance, but not for much after that.

    Heavy Peltasts – 200/unit – 6 points – 2 turns – Heavier versions of the standard peltast, these men actually wear armor and can be relied upon as decent front-line troops once their supply of javelins is exhausted.

    Archers – 200/unit – 4 points – 5 turns – With more ammunition and far greater range than their peltast counterparts, these men are invaluable when it comes to keeping a constant barrage of fire on the enemy. They wear no armor, do not have shields, and only possess a small dagger or knife for self defense, so they are never to be relied upon as melee troops.

    Rhodian Slingers – 100/unit – 4 points – 3 turns – Elite slingers from the Athenian-controlled island of Rhodes, these men do greater damage but have a shorter range than standard archers and certainly peltasts. Must restore control of Rhodes to recruit.

    Petrobolos – 1/unit, 20 man crew – 4 points – 1 turn – Basically, a catapult useful for bringing down walls or tightly-packed infantry formations.

    Oxybeles – 1/unit, 20 man crew – 4 points – 1 turn – A giant crossbow that fires massive bolts which can impale several men! Highly useful against infantry, but useless against walls and buildings.


    Naval Unit Types:
    Spoiler Alert, click show to read: 
    Note on warships: The primary means of winning naval battles in this day and age is to sink as many enemy ships as possible. Therefore, each ship has the ability to ram into enemy ships, though some ships make better rammers than others. Each ship also has a small body of marines who can board enemy ships one they have been rammed and can fire arrows at enemy marines before contact is made. Each ship also has a larger amount of oarsmen. Their primary responsibility is to keep the ship moving but they can fight, albeit ineffectively. The speed of your ship may be significantly reduced if you lose a lot of oarsmen in combat.

    Penteconter Squadron – 3/squadron, 100 oarsmen, 10 marines – 10 points – 2 turns – A somewhat outdated but cheap warship with one bank of fifty oarsmen (on each side of the ship for a total of 100 oarsmen). Useful when you want to get a lot of ships in the water quickly and at a low cost. Not really useful for ramming since it’s such a small ship, but can do some damage if multiple ships ram a larger enemy.

    Bireme Squadron – 3/squadron, 200 oarsmen, 20 marines – 12 points – 3 turns – The standard ship of the Greek navies, these are medium-weight vessels with two banks of fifty oarsmen (on each side of the ship for a total of 200 oarsmen), 20 marines, and a decent ramming capability.

    Trireme Squadron – 3/squadron – 600 oarsmen, 60 marines – 14 points – 4 turns – Big and fast, these ships are the cutting edge of Greek naval warfare. Carrying more oarsmen and more marines than any other ship, these juggernauts will easily destroy any smaller vessel.

    Mercenaries:
    Spoiler Alert, click show to read: 
    Note on mercenaries: Mercenaries can be recruited depending on the regions the empire borders. For instance, at the very beginning of the game it will not be possible to recruit Indian war elephants as mercenaries, but it will be possible to recruit Thracian mercenaries. As your empire expands, more mercenary units will become available to you. Mercenary units automatically spawn in the region where they are available and do not count towards your force limit (see econ rules for more info) but do cost considerably more than standard troops and only a limited amount can be recruited.

    Thracian Falxmen
    – 100/unit – 4 points – These barbarian wild men are known to paint themselves, especially their hair, strange colors and charge into battle with only their falx, a wicked curved weapon capable of hacking off limbs even in untrained hands, a helmet, and a loincloth. A force to be feared by any enemy but the most elite, three of these units are recruitable in the provinces south of Thrace along the Aegean coast.

    Cretan Archers
    – 100/unit – 4 points – Highly skilled archers from the island of Crete that can easily outrange standard bowmen, these men are likely to eliminate less steadfast units before they ever reach your battle line. Four of these units are recruitable in Athens itself and any of the Aegean islands.

    Scythian Cavalry – 50/unit – 4 points – The terrors of the steppes, Scythians are some of the finest horsemen in the world and can serve both has highly-effective horse archers and standard heavy cavalry. Two of these units are recruitable in Anatolia and the provinces south of Thrace.

    Phrygian Peltasts
    – 100/unit – 4 points – Phrygians are some of the best peltasts in the world but are also capable fighters on the frontlines, even more so than the heavy peltasts! Four of these units are recruitable in Anatolia.

    Persian Sparabara
    – 200/unit – 4 points – Formerly members of the Persian army, these spearmen have sought to make their own way as mercenaries. They carry wicker shields and wear quilted armor, which leaves them at a disadvantage against armored troops, but they easily make up for this in courage, valor, and skill with their weapon and at forming the shield wall formation. Four of these units are recruitable in Anatolia.
    Last edited by Watercress; April 25, 2012 at 05:00 PM.

    "Only Connect!...Only connect the prose and the passion, and both will be exalted, and human love will be seen at its height. Live in fragments no longer."

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    Default Re: Patéres tis Dimokratías - 2.0!

    Economic Rules:


    The Port of Piraeus, where much of Athens' wealth flows

    Managing Athens’ economy and finances will, of course, be a top priority of the Boule. Money makes the ancient world go ‘round just as much as the modern world.

    Each province will contribute a set number of points (representing both money and industrial/military supplies) to your economy. Provinces occupied by an enemy force will not contribute a single point to your treasury.


    Please check the economic map to discover how much each province makes.

    Level 1 - Red: 5 point/turn
    Level 2 - Blue: 10 points/turn
    Level 3 - Light Green: 20 points/turn
    Level 4 - Dark Green: 30 points/turn

    You can upgrade a province's infrastructure level for a set amount of florins:

    Level 1 to Level 2: 5 points - 1 turn
    Level 2 to Level 3: 15 points - 3 turns
    Level 3 to Level 4: 25 points - 6 turns

    Athens’ total provinces:
    Red: 0
    Blue: 22
    Light Green: 11
    Dark Green: 4

    Athens’ starting treasury and Income (without military upkeep):
    480 points/turn
    Athens’ starting treasury and Income (with military upkeep): 331 points/turn

    Additionally, the econ map will determine your total force limit:
    Red: 1 unit
    Blue: 2 units
    Light Green: 4 units
    Dark Green: 8 units

    Athens’ total unit capacity (without starting army):
    120 units
    Athens’ total unit capacity (with starting army): 68 units
    Last edited by Watercress; April 24, 2012 at 03:52 PM.

    "Only Connect!...Only connect the prose and the passion, and both will be exalted, and human love will be seen at its height. Live in fragments no longer."

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    Watercress's Avatar Praeses
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    Default Re: Patéres tis Dimokratías - 2.0!

    Role-playing, Public Order, and Speech Rules: Public relations are, of course, also important…


    Athens' people expect the very best from their government

    As members of the ruling council of Athens, it will be your job to make sure the public remains supportive, or at least apathetic, towards your regime. The best way to ensure public support is continual victories on the battlefield, but, in war, even the best laid plans can fail. A military defeat can be turned around quickly into a public-relations victory with a nice rousing speech.


    Speeches can be made to the public once a week by one representative of the entire Boule, as per the previous rules of Rodina. A good speech has the power to strengthen wavering citizens and even to call up civic military units (that is to say, the standard local units – no foreigners or mercenaries) to join your phalanx, without paying a single drachma on the Boule’s part, except in upkeep cost of course. But beware: A particularly bad speech is likely to anger the populace even more than they were before. The citizens of Athens are not gullible by any means, and are not likely to fall for lies or honeyed words. Be careful what you say on the podium, it might just cost you your government.

    When speeches fail or are used up for the week, spreading around a little cash is often an easy way to turn away an angry fist. The Boule can elect to “donate” a few drachmas (in the form of points) to the local population. Money tends to slip out of the common citizen’s hands pretty quickly though, so the public order effect will not be permanent.

    One of the greatest ways to raise public order is to commission public works projects. While expensive, construction of new buildings and the creation of new works of art put the citizenry to work and, when completed, gives them something to look at instead of politics or the war. The following buildings and projects can be commissioned, for a price and after a certain construction time of course:

    Spoiler Alert, click show to read: 
    Improved Roads: Six donkeys had to be killed this week after breaking legs on all of the potholes! Fill them in for a quick and cheap public order boost. This will cost 10 points. This will take 3 days to complete.

    Small Monument:
    A small statue for people to stop and admire. This will cost 30 points. This will take 4 days to complete.

    Medium Monument:
    A slightly bigger statue with water spouts. This will cost 70 points. This will take 5 days to complete.

    Large Monument:
    A huge statue dedicated to an ancient god or hero complete with multiple fountains! This will cost 130 points. This will take 6 days to complete.

    Opulent Monument:
    A truly huge complex of a monument consisting of multiple gold-plated statues and several fountains! This will cost 260 points. This will take 7 days (1 turn) to complete.

    Shrine: A small temple to the gods. This will cost 80 points. This will take 5 days to complete.

    Medium Temple: A slightly bigger, but rather bare-bones, temple to the gods. This will cost 160 points. This will take 7 days to complete.

    Large Temple: A huge temple to the gods complete with golden statues and plenty of room for lots of worshippers. This will cost 320 points. This will take 11 days to complete.

    Awesome Temple:
    Truly a new wonder of the world! An absolutely massive structure with paintings, statues, and enough incense to blot out the sun! This will cost 640 points. This will take 14 days to complete.

    Remodeled Walls: The walls of Athens have always stood strong…but Spartans aren’t afraid of a few lines of stone and mortar. Fixing them up a little might make the population feel safer in the city. This will cost 200 points. This will take 9 days to complete.

    Improved Docking: Better-organized places for incoming merchants to anchor their ships leads to a happier populace and a streamlined marketplace. This will cost 40 points. This will take 6 days to complete.

    Sewers: To flush away all of the nasty stenches of civilization. This will cost 90 points. This will take 7 days to complete.

    Play: What do Athenians love more than a good drama? This one’s not remarkable, but it’s entertaining enough to keep the population buzzing for a few days. This will cost 20 points. This will take 2 days to complete.

    Great Play: A truly great play, be it a comedy or a tragedy, to ring down through the ages! Or, at least until a new one comes out. This will cost 60 points. This will take 4 days to complete.

    Legendary Play: This one is right up there with Oedipus, Achilles, Odysseus, and all of the other heroes of legend! People might even still be talking about it two-thousand years from now! This will cost 180 points. This will take 7 days to complete.

    These can be produced in any amount and in any city throughout the empire, provided you have the funds. Projects that cost more have a greater affect on public order.

    As far as the RPing of general planning goes, it will mostly if not totally be carried out in the Boule thread in the RP sub-forum. Players can make proposals as they see fit to be discussed and decided upon by their fellow council members. There will also be NPC characters, most prominently Pericles for the first few years, who will be played by Dan and Watercress. There will be no elections in this game, since service in the Boule was by volunteers rather than elected officials. Officials rotated out once a year though, so please be prepared to create at least two characters to be cycled in and out of play every two weeks in real time.
    Last edited by Watercress; April 24, 2012 at 03:51 PM.

    "Only Connect!...Only connect the prose and the passion, and both will be exalted, and human love will be seen at its height. Live in fragments no longer."

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    Kip's Avatar Idea missing.
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    Default Re: Patéres tis Dimokratías - 2.0!


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    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: Patéres tis Dimokratías - 2.0

    LOVE!!
    Last edited by Pericles of Athens; May 07, 2012 at 06:59 PM.


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    Agamemnon's Avatar Comes Limitis
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    Default Re: Patéres tis Dimokratías - 2.0

    I'll be some random Muppets-esque old man who makes snide comments, as I can't have any bigger role than that for busyness.

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    Default Re: Patéres tis Dimokratías - 2.0

    Oops, there is one part of the rules that I forgot to edit in, Water. I put Byzantine and Eretrian Hoplites along with Rhodian Slingers in the unit lineup when all three city-states were in revolt against Athens at the start of the war (one of the first things you guys will have to deal with). Could you make a quick note about those units not being recruitable until after their respective city states are brought back under Athenian authority?

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    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: Patéres tis Dimokratías - 2.0

    When does this start?


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    Gone 2 the Celts's Avatar Primicerius
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    Default Re: Patéres tis Dimokratías - 2.0

    in over 9000 minutes.
    Quote Originally Posted by Kip Bohannon View Post
    I'm actually quite fond of Egyptian mythology. I'm quite fond of anything with golden penises, really.

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    Dan the Man's Avatar S A M U R A I F O O L
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    Default Re: Patéres tis Dimokratías - 2.0

    Quote Originally Posted by Pericles of Athens View Post
    When does this start?
    We'll probably get signups going tomorrow and try to launch the game by the weekend!

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    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: Patéres tis Dimokratías - 2.0

    Quote Originally Posted by Kaiser Friedrich III View Post
    in over 9000 minutes.
    Sounds legit...

    Thanks Dan!


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    The Stig's Avatar Protector Domesticus
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    Default Re: Patéres tis Dimokratías - 2.0

    Ah, why are there so many new IHs!?
    Quote Originally Posted by Ancient Aliens
    Yes. The Stig is Jesus.
    People's Republic of Cascadia

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    Majonga's Avatar Primicerius
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    Default Re: Patéres tis Dimokratías - 2.0

    As A Classical Historian, I give this IH my seal of approval. Zeus give me Pylos and Sphacteria!

    @Aggy, for some reason I thought that a character like Cleon would be your style.

    I am thinking a possible Nicias Character, or perhaps Demosthenes.
    Last edited by Majonga; April 26, 2012 at 03:30 AM.
    "All warfare is based on deception. Hence: when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near." - Sun Tzu

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    Default Re: Patéres tis Dimokratías - 2.0

    Double Post
    "All warfare is based on deception. Hence: when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near." - Sun Tzu

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    Agamemnon's Avatar Comes Limitis
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    Default Re: Patéres tis Dimokratías - 2.0

    Maj... that takes me to a survey...

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    Majonga's Avatar Primicerius
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    Default Re: Patéres tis Dimokratías - 2.0

    Quote Originally Posted by Agamemnon View Post
    Maj... that takes me to a survey...
    So it did, I messed up the URL and it had Ikipedia instead of Wikipedia. Should be fixed now. I apologise for that.
    "All warfare is based on deception. Hence: when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near." - Sun Tzu

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    Default Re: Patéres tis Dimokratías - 2.0

    Quote Originally Posted by Majonga View Post
    As A Classical Historian, I give this IH my seal of approval. Zeus give me Pylos and Sphacteria!

    @Aggy, for some reason I thought that a character like Cleon would be your style.

    I am thinking a possible Nicias Character, or perhaps Demosthenes.
    I see it. Yeah, I could play him. But I like my guy. I was also thinking, maybe someone like this...

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    Default Re: Patéres tis Dimokratías - 2.0

    How funny; I had just finished one of my many books on the Pelopenesian war last night. I'll be joining up when I can; albeit I'd rather join the Argive alliance a few years into it. xD

    So can we be canon characters such as Alcibiades?

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    Dan the Man's Avatar S A M U R A I F O O L
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    Default Re: Patéres tis Dimokratías - 2.0

    I'll talk it over with Water and get back to you, but I see no reason why not at this point.
    Proudly under the patronage of The Holy Pilgrim, the holiest of pilgrims.


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