I have been looking for the way to modify the game difficulty in a campaign as an improvement of the minor clans' campaigns, using the chosokabe tutorial method of access, and I have found this. Maybe someone knows what is it, but it seems to be linked with the difficulty levels or at least, with the bonuses and penalties applied in them. I would appreciate any opinion.
In a Normal ROTS campaign, my faction's values are set in 0 -1 0, and the other factions in 0 0 0.
In a Hard FOTS campaign, my faction's values are set in -1 -1 -1, and the other factions in 1 1 1.
The same happens in a Hard Sengoku Campaign.
In a Very Hard Sengoku campaign, my faction's values are set in -2 -2 -2, and the other factions in 2 2 2.
In a Sogo campaign, via "All clans playable" mod, using chosokabe tutorial access to the campaign, my faction's values are set in 0 0 0, and the other factions in 0 0 0.


Reply With Quote