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Thread: Changing difficulty in savegames

  1. #1
    Javi_Wan's Avatar Ikko-Ikki
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    Icon3 Changing difficulty in savegames

    I have been looking for the way to modify the game difficulty in a campaign as an improvement of the minor clans' campaigns, using the chosokabe tutorial method of access, and I have found this. Maybe someone knows what is it, but it seems to be linked with the difficulty levels or at least, with the bonuses and penalties applied in them. I would appreciate any opinion.

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    In a Normal ROTS campaign, my faction's values are set in 0 -1 0, and the other factions in 0 0 0.

    In a Hard FOTS campaign, my faction's values are set in -1 -1 -1, and the other factions in 1 1 1.

    The same happens in a Hard Sengoku Campaign.

    In a Very Hard Sengoku campaign, my faction's values are set in -2 -2 -2, and the other factions in 2 2 2.

    In a Sogo campaign, via "All clans playable" mod, using chosokabe tutorial access to the campaign, my faction's values are set in 0 0 0, and the other factions in 0 0 0.

  2. #2
    Javi_Wan's Avatar Ikko-Ikki
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    Default Re: Changing difficulty in savegames

    I can't edit my post so sorry for the inconvenience. I have seen some relations between the values i metioned before and the values of the db table "campaign_difficulty_handicap_effects - version 1". But also I have seen that these handicaps appear at least twice per faction in the savegame. First in the Players_Array, and the other in the Factions_Array, where also it seems to be CAMPAIGN_BONUS_VALUES, but i don't know if this has something to see with the other.

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