Hi, does anyone here know why there is a charge bonus for the primary attack when the primary attack is a missile? Is it redundant or does it mean something else?
EDIT: it's redundant according to this, except for the description card.
[charge] : Charge bonus of the primary weapon, added to the unit's attack when charging. As charge is slowed down and unit gets into 'proper' melee, the bonus stops being applied. Min value is 1 and max charge bonus value is 63, as everything higher will be considered 63. Missile units should have this equal to their desired secondary weapon charge bonus, as to not confuse players, since the charge bonus used by the engine will be the one of the melee weapon, while the one displayed on the unit card will be the missile weapon's.