Well, after more years than I'd like to think about, we're just about done with ExRM v4.0. And we can't think of a better bunch of people to help us find the last remaining bugs than you all.
This is pretty much the full game. There's a little unit art that we'd like to improve and a few building images that need to be corrected, but this is complete to the point that we were tempted to call it a release candidate.
At this point, I'm interested in minor bugs or any CTDs that appear, but there should be few enough of those that I'd like you to focus on the broader gameplay. How do you like the economy? Is the cavalry-infantry price balance correct? Is the colonization mechanic clear and well-implemented? Stuff like that. Just play it like a normal game, really. At this point, it really is just about ready to go.
Oh, and FWIW I ran it through Zeus and the EDB Validator last night and got no errors (except for the barracks names--the EDB Validator doesn't like the naming system that we use, though it functions perfectly in-game). I ran it through Squid's Script and Traits/Ancillaries Validators awhile back and didn't get any errors worth noting. A lot of the vanilla help scripts might have problems, but if you're playing a mod then you're probably not using those anyway.
Seriously, no errors. There are major released mods well past v1.0 (not RTR VII, but beyond that I won't name names) that light up the error reports like Christmas trees, but we have no reported errors in the beta.
If you find any bugs, though, please report them here: http://www.twcenter.net/forums/showthread.php?t=536691
Downloads:
ExRM final beta.zip - 758.2 MB
Mirror: http://bayfiles.com/file/8iaH/uwiQwy...final_beta.zip
P.S. The documentation is here: http://www.twcenter.net/forums/showthread.php?t=488745
If you haven't perused it before, I recommend it. We've made some major changes to gameplay, including some that may be unique to this mod.



Reply With Quote







