Thanks guys , can you give us the link to the L'aigle tutorial that you talk about as I can't find it.
Is there an upper limit to the number of atlas entries? And do entries need to be in a specific order? (heads last for instance).
Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
cant read?
hey, this is the ing tutorial that i was searching over months....
como decimos en Argentina, mil millones de gracias!! (billion thanks!)
Million thanks to your helpful tutorial, I have a question here, when adding a new texture to my diffuse.dds and making new atlas line for it, I don't know where to get the mesh line because it required 1 mesh line and 1 atlas line to activate the new texture.
For example, I just added the Polish Czapka hat to Prussia_diffuse.dds, I also made an atlas line in Prussia texture: VariantModels/UnitParts/Euro/Hats/Czapka/tex/texture, but where to exactly find its mesh line? Thank you.
The mesh line can be copied from your Polish variants (not atlas).
The difference is for texture, you need to use a "placeholder" name, just to ge tthe correct position.
While for the mesh, you keep the exact name.
So it's probably something like "VariantModels/UnitParts/Euro/Hats/Czapka/mesh"
The problem is solved, thank you.