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Thread: lolIsuck's starting stategy guide

  1. #1
    lolIsuck's Avatar WE HAZ NO CAKE!!!
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    Default lolIsuck's starting stategy guide

    Hello fellow M2TW-players.

    I'll post my starting strategies here, maybe someone has use to them.

    I hope to make one for every faction some time.

    I'll have to note that I play retrofit with GUAM which other people say has a pretty passive AI which I only noticed on the British Isles actually.

    A few general notes for my campaigns:
    *I normally don't assault, I maintain siege untill the enemy sallies out as this costs me less men or none at all.
    *GUAM adds some great mercs so I use them quite a lot.
    *I help my allies.
    *I have an affection for France, Venice, Denmark and Poland.

    Things you should do in any campaign:
    *Always start by building economical buildings. (roads, farms, port, market and mines)
    *Non-frontline settlements don't need high military buildings or armourers.
    *Convert most castles, you don't need 1 castle for every city. Any settlement that's not on the frontline shouldn't be a castle unless it's your recruitment centre. Convert that too when you have a fortress/citadel somewhere else.
    *First take all rebel settlements, do not rush in as that would get you nowhere, at war with probably more then one faction and with no reinforcements near even the most awesome army dies eventually.
    *Do not play a religious bastard who answers all crusades, teh amount of money they cost you and extra attention isn't really worth it. Any northern or Western European faction shouldn't even think of going on crusade in early game.

    Denmark
    Denmark info:
    You start with only one settlement but quite some military forces, you have a good starting income but it will shrink a bit the first few turns. Denmark has probably the best heavy infantry in the game, certainly in GUAM, and also some good missiles but they kinda lack cavalry and good spearmen. Fighting cavalry-heavy armies might be problematic but those armies are rare. Denmark has great moneymaking possibilities so money won't be a problem.

    Now how do you start?
    You get two starting armies and both will go a different direction. Your prince has to go for Hamburg while king Knud conquers Scandinavia. You can move some units from Arhus to either direction, I normally send the king and the unit of Norse archers in Arhus towards Stockholm with your eastern army. In Arhus you build all farms and markets you can, then the buildings that improve happiness and law and actually repeat this for every level. This is basically what you do with every city that's not on the frontline. It might be good to assault it as you need to move on to Magdeburg. This is the only part where you really have to rush actually, this is because (surprise, surprise) Magdeburg will become your main military centre. Hamburg has a great economical possition with mines and a sea connection, Magdeburg is worthless in terms of economy. After taking Oslo and Stettin, you can take your time for that, step 1 is complete. Both settlements should be converted to cities and the only things you build are economical buildings followed by stuff like town halls.

    This is your base empire, you can have 100000 florins by turn 70/80 so economy is no problem really, now you have to think what you do after this. There are a few options here:

    *Expand more in Western Europe, great start would be the rich Flemish cities. After that you would have to chose between war with the HRE, France or Poland. I would choose the HRE, their army buildup is very nice to fight against with your superiour infantry, alliances with France, Denmark and Venice/Milan are a great help, most of them are very likely at war with the HRE too so they won't focus all the random full stacks at you.
    Going to war with France is a possibility, they're normally strugling to hold on against England, Milan and Spain/Portugal but this also means there's not a lot to take before running into other countries. Being at war with half the Christian world isn't really advicable.
    Going to war with Poland could be very annoying, thier missile cav requires either loads of archers or a lot of scouts to hunt them down. The steppe regions aren't really worth chasing down Polish armies over the steppes. Everything east of Krakow isn't really interesting, turn north afterwards.

    *Second option would be a campaign eastwards, this would bring you in conflict with either Poland or Russia. First step would be either Helsinki or Riga, after that you either march on Novgorod or turn south and take everything between Riga and Stettin to reconnect your lands. Dannish armies are not really great for chasing enemies down the steppes so you either pump your frontline cities full and crush the enemy or get a ceasefire.

    *Your third option is an old-skool attack on the British Isles, this will eventually give you control of another great economical region. Best would be to take Nottingham or Inverness depending on who you want death first, not to take out an enemy military centre but more so you can reinforce from here. England is way richer so it would be wise to take it over first. You can combine this with an attack on the English mainland provinces to get rid of them totally. Alternatively you kill off William and his men in skirts first but it is way more likely that you are already at war with England then with Scotland.
    Scotland won't bring you much but regions are regions and you need quite some to finish a campaign.

    After any of these there are way too many options and you're probably by far the most dominant power, you can even launch a great expedition on the Holy Land. I can't help you really and if you got this far you'll probably make up something.
    *
    Last edited by lolIsuck; April 20, 2012 at 05:40 PM.

  2. #2
    Sursion's Avatar Shashu
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    Default Re: lolIsuck's starting stategy guide

    Quote Originally Posted by lolIsuck View Post
    Hello fellow M2TW-players.
    I'll have to note that I play retrofit with GUAM which other people say has a pretty passive AI which I only noticed on the British Isles actually.
    Are you talking about the extremely annoying "Scotland doesn't move an inch for over 70 turns" thing? That bugs the hell out of me. I didn't know retrofit made any AI changes...

  3. #3
    Silent Assassin's Avatar TO LIVE IS TO DIE
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    Default Re: lolIsuck's starting stategy guide

    What kind of guides you would like to make,I may help you create some if you wish, just let me know via PM.
    TIME TO DIE!!!! Proud Son of Viking Prince

  4. #4
    lolIsuck's Avatar WE HAZ NO CAKE!!!
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    Default Re: lolIsuck's starting stategy guide

    Quote Originally Posted by Sursion View Post
    Are you talking about the extremely annoying "Scotland doesn't move an inch for over 70 turns" thing? That bugs the hell out of me. I didn't know retrofit made any AI changes...
    Yes that... And when they do they fail 3 times before finally taking the great fortress of Inverness. I didn't know it did either and I don't think the files were edited for it but someone told me in the who am I thread that the AI is more passive.
    Last edited by lolIsuck; April 20, 2012 at 02:48 PM.

  5. #5
    SturmChurro's Avatar Paradise of Delicious
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    Default Re: lolIsuck's starting stategy guide

    Quote Originally Posted by lolIsuck View Post
    Hello fellow M2TW-players.

    I'll post my starting strategies here, maybe someone has use to them.

    I hope to make one for every faction some time.

    I'll have to note that I play retrofit with GUAM which other people say has a pretty passive AI which I only noticed on the British Isles actually.

    A few general notes for my campaigns:
    *I normally don't assault, I maintain siege untill the enemy sallies out as this costs me less men or none at all.
    *GUAM adds some great mercs so I use them quite a lot.
    *I help my allies.
    *I have an affection for France, Venice, Denmark and Poland.

    Things you should do in any campaign:
    *Always start by building economical buildings. (roads, farms, port, market and mines)
    *Non-frontline settlements don't need high military buildings or armourers.
    *Convert most castles, you don't need 1 castle for every city. Any settlement that's not on the frontline shouldn't be a castle unless it's your recruitment centre. Convert that too when you have a fortress/citadel somewhere else.
    *First take all rebel settlements, do not rush in as that would get you nowhere, at war with probably more then one faction and with no reinforcements near even the most awesome army dies eventually.
    *Do not play a religious bastard who answers all crusades, teh amount of money they cost you and extra attention isn't really worth it. Any northern or Western European faction shouldn't even think of going on crusade in early game.

    Denmark
    Denmark info:
    You start with only one settlement but quite some military forces, you have a good starting income but it will shrink a bit the first few turns. Denmark has probably the best heavy infantry in the game, certainly in GUAM, and also some good missiles but they kinda lack cavalry and good spearmen. Fighting cavalry-heavy armies might be problematic but those armies are rare. Denmark has great moneymaking possibilities so money won't be a problem.

    Now how do you start?
    You get two starting armies and both will go a different direction. Your prince has to go for Hamburg while king Knud conquers Scandinavia. You can move some units from Arhus to either direction, I normally send the king and the unit of Norse archers in Arhus towards Stockholm with your eastern army. In Arhus you build all farms and markets you can, then the buildings that improve happiness and law and actually repeat this for every level. This is basically what you do with every city that's not on the frontline. It might be good to assault it as you need to move on to Magdeburg. This is the only part where you really have to rush actually, this is because (surprise, surprise) Magdeburg will become your main military centre. Hamburg has a great economical possition with mines and a sea connection, Magdeburg is worthless in terms of economy. After taking Oslo and Stettin, you can take your time for that, step 1 is complete. Both settlements should be converted to cities and the only things you build are economical buildings followed by stuff like town halls.

    This is your base empire, you can have 100000 florins by turn 70/80 so economy is no problem really, now you have to think what you do after this. There are a few options here:

    *Expand more in Western Europe, great start would be the rich Flemish cities. After that you would have to chose between war with the HRE, France or Poland. I would choose the HRE, their army buildup is very nice to fight against with your superiour infantry, alliances with France, Denmark and Venice/Milan are a great help, most of them are very likely at war with the HRE too so they won't focus all the random full stacks at you.
    Going to war with France is a possibility, they're normally strugling to hold on against England, Milan and Spain/Portugal but this also means there's not a lot to take before running into other countries. Being at war with half the Christian world isn't really advicable.
    Going to war with Poland could be very annoying, thier missile cav requires either loads of archers or a lot of scouts to hunt them down. The steppe regions aren't really worth chasing down Polish armies over the steppes. Everything east of Krakow isn't really interesting, turn north afterwards.

    *Second option would be a campaign eastwards, this would bring you in conflict with either Poland or Russia. First step would be either Helsinki or Riga, after that you either march on Novgorod or turn south and take everything between Riga and Stettin to reconnect your lands. Dannish armies are not really great for chasing enemies down the steppes so you either pump your frontline cities full and crush the enemy or get a ceasefire.

    *Your third option is an old-skool attack on the British Isles, this will eventually give you control of another great economical region. Best would be to take Nottingham or Inverness depending on who you want death first, not to take out an enemy military centre but more so you can reinforce from here. England is way richer so it would be wise to take it over first. You can combine this with an attack on the English mainland provinces to get rid of them totally. Alternatively you kill off William and his men in skirts first but it is way more likely that you are already at war with England then with Scotland.
    Scotland won't bring you much but regions are regions and you need quite some to finish a campaign.

    After any of these there are way too many options and you're probably by far the most dominant power, you can even launch a great expedition on the Holy Land. I can't help you really and if you got this far you'll probably make up something.
    *
    Nice guide! Nice to take a look at how you play.


  6. #6
    Ikko-Ikki
    Join Date
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    Default Re: lolIsuck's starting stategy guide

    great guide helped alot

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