place your AAR´s here!
AAR means that you write a battle report, if you feel like it
place your AAR´s here!
AAR means that you write a battle report, if you feel like it
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
Thought i'd repost my old AAR here.
Map: Alpine Pass (i chose it to represent Norway's mountains better)
Norway VS Germany
Norway: 825 men (of which 75 cavalry, rest infantry)
-mostly line infantry, some jegern
Germany: 1275 men (of which 150 cavalry, rest infantry)
-mostly line infantry (Germans and Askaris), no jagern, 2 uhlan units
Norway: I spread evenly (in theory) my army to cover up most of the gaps upon the hills of the Alpine Pass. Both jegern and line infantry units are used defensively. My cavalry takes forward position on top of the pass.
Germany: Both cavalry deployed in center along with 2-3 line infantry units, most askaris. Beginning forward march.
Norway: My forward cavalry begins firing, and lasts a few seconds when the Germans decide to counter attack. When melee ensued, they held longer.
Germany: Counter-attacks with fire across the entire front. Most success is in the center, where they rout some of my units. Germany resorts to melee.
Norway: Defeats the assault on flanks, but the center is lost. Nearly 6 german units have broken the line. Begin pincer move.
Germany: At this point they started acting retarded. Gathering by the center and getting shot up one by one, by my rapid movement. At this point both armies have most units in rout.
Norway: Steady counter attacks towards the encircled german units, took them all down, one by one.
Germany: The last unit, sturmtruppen, makes a last stand, while gets shot by both front and rear. Retreats.
Generally speaking, it's a quick bloodbath. I didnt use any artillery pieces, because it would make the battle even faster. Germany's mistake, probably due to vanilla AI, was trying to break my center when, having the bigger numbers, could easily break one of my flanks, who apparently were the weakest link, and collapse my entire front. Instead they used brute force (resorting to melee as well) to break my center and risk getting encircled. Although they did try to attack the rest of my front, after the central collapse, my units already took defensive position and broke them, thus making it far easier for counter-attack.
Map: Algeria
Diff: Hard
Greece (me) VS Turkey (cpu)
Unit scale: Tiny
Greece deploys: 747 men = 4 units MG (2 MGs per unit), 4 units artillery (1 cannon per unit), rest infantry (75 men per unit)
Turkey deploys: 1007 men = 2 units MG (2 MGs per unit), rest infantry (75 men per unit)
Battle:
Greek army deploys along the walls in the defensive position of Algeria map. Most infantry entrenched behind said walls. Artillery not far behind. Two MGs on right flank, two MGs on left flank. Two infantry units covering the left flank MGs, one infantry unit in reserve (coincidently my "general" unit).
Turkish army deploys in classic frontal assault line, with MGs lumbering in the rear, but otherwise ignoring the abilities and weakeness of each unit, deploying infantry units randomly in line.
Greek artillery prooved generally ineffective as stopped firing after a certain moment (clearly needed to be ordered again to fire, classic vanilla bug, though need be fixed).
Turkish forces broke my right flank, guarded by two MG units. Machine guns prooved ineffective, refused to fire at will and got picked off by the Turkish artillery. Reserve infantry was needed to guard the flank. Cannons were still not firing.
Left flank held fast, thanks to infantry being deployed there. Needed to use tactical retreats to rear positions to draw Turkish infantry to crossfire with MGs. Didnt work, MGs were picked off while firing few rounds, didnt help at all.
Infantry in both flanks engaged in standoff pitched firefights, 1 dead of our own for 1 dead of their own, slow enough to give me time to react, instead of having a full rout and panicking. Initial reserve Greek infantry engaged in melee with Turkish forces, created a mess. Resorted to withdrawing entrenched units and fire back. Not... many, survived the melee fight.
Entrenched Greek infantry stood fast and pushed back every frontal assault with ease, while on flanks, non-entrenched infantry resorted to redeployments to draw the Turkish units in crossfire and push them back. At the end, the Turkish army was in full retreat.
Aftermath:
Greek army inflicted 926 casualties upon the Turkish army, sending them in full retreat.
Turkish army inflicted 292 casualties upon the Greek army, causing the rout of 4 MG units and 2 infantry.
Impressions:
The battle felt indeed like WW1 should be. I wouldnt worry about minor details (of course i would, fix the Greek infantry pants before you feel the wrath of ComnenusTheKhan). Some thought though:
1) Machine guns (puckle guns for now) COULD be placed a bit higher from the ground, makes it far more realistic and obvious. And possibly the soldiers manning the MGs to be kneeling instead of standing, a better visual aspect. Possibly some visual only entrechment around them, nothing serious though, some sandbags here and there, wouldnt hurt either.
2) Cannons need cannon sound, a better one, so do rifles. And less flame when they fire. The cannonfire earthworks and exlosions need a biiiiiiiiiit toning down, while the explosion groundhole is ABOVE the ground for little bit. You need to make it go lower.
3) In infantry, i liked the texture for the rifle, makes it good enough for early releases and such. Infantry works good in all cases, doesnt need much tweaking at all. With the new animations we can also forget the need to add LIB (light infantry behavior) as they work just fine the way they are. Some minor tweaking might or might not be needed. Frontal attacks against non-entrenched infantry might very well succeed, while against entrenched (behind the walls in Algeria map) well.... you got the idea.
the LIB is now a trench formation, because they always kneel when they´re firing. so greek firethower made them standing when the LIB is activated.
feel free to propose gameplay changes
ah yeah your question...why no mg and arty? well, look at TGW
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
I am not sure what you mean. To be honest the last TGW experience i had was 2 years ago. Now, we just waaaaaaaaaaaaait and waaaaaaaaaaait and waaaaaaaaaaaaaaaaait, until the 5.0 will be released. So to be honest i have no idea whats going on there.
If you talk about models and stuff, a good idea would be to just model them yourself. Dont wait for others to do the job for you.
thats an option but until i know how to model guns 5.0 is already released. and b-dizl is working on converting the vickers model.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
Oh trust me, i don't believe that. Until 5.0 release, there is enough time to learn to read and write the ancient summerian script.
Remember to relay on ur self rather than waiting the others Punitor :S i wanna see my SKODA 75 MM gun sorry if i seemed rude ...
BTW how can i convert models into ETW/NTW ?
use the phyton ms3d converter!
unfortunetally i got really much to do at the moment....school you know
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
Ok do u have exams if u do then u are just like me well for me the exams will start after 3 to 2 weeks in Syria wait eh? we are getting off topic
got a few exams the next weeks.
ya, a lil bit...you´re syrian? you´ve got good relationships or are you just living in a calm region? is the mood really as bad as the media says? sry for being curious
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
Yeah i live in a calm region
well, as sayed, we´re getting off topic....
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
Bicheez pleez. Le Comnenus is coming back to break the silence, with photos of a battle between small but glorious SRBIJAAAA and the despicable imperialists of Austria-Hungary.
Here we go.
Spoiler Alert, click show to read:
Last edited by PunitorMaximus; May 24, 2012 at 08:52 AM.
And now, and gentlemen, i present you Serbia's biggest ally.... Greece
Spoiler Alert, click show to read:
Last edited by PunitorMaximus; May 24, 2012 at 08:51 AM.
just awesome AARs man!
thank you, what a good advert
any bugs apart from the ing lance one? got difficulties with uploading, cuz the file is so big.
does anyone know a good and fast upload page except filefront?
PS: is there a placard or a photograph of the propaganda sayin "serbia has to be bathed in steel"? would be nice as loading screen verdict
this sounds quite silly.....bathed in steel WTF?
Last edited by PunitorMaximus; May 23, 2012 at 01:26 PM.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795
I dont know, the Austrian royalty must have said something like that, but i am not sure about it. Might be most likely the "essense" of the whole Austro-Hungarian diplomacy towards Serbia, watered down into the words passed from officers to soldiers, and stuff like that. The exact sentence is taken by the movie "Saint George kills the dragon" (Sveti Georgije ubiva azdahu).
Now bugs... well except for some visuals (many units have some weird different textures on their knees, kinda separating their trousers into two colors), i havent really seen any bugs that you dont know already. That is, the Lancer bug, and the reloading of the cavalry, which is not so much a bug, as much a lack of animation.
Pour la republique? Biensur....
1914-1915-19something, somewhere on the western front, dont know where, dont care where, watch it.
Spoiler Alert, click show to read:
Last edited by PunitorMaximus; May 24, 2012 at 08:51 AM.
i made some small space-saving corrections.
Total War: Age of Bronze: http://www.twcenter.net/forums/showt...6#post13257296The Myrmidon Mod [Legendary Elite Unit]: http://steamcommunity.com/sharedfile...scn=1398098795