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Thread: DarthMod: Shogun v3.9-4.0 Feedback

  1. #1

    Default DarthMod: Shogun v3.9-4.0 Feedback

    Please give your rating
    -----

    Post your feedback and suggestions
    and everything will be noticed
    in order to optimise the mod

    I need your opinions specifically about Gameplay, BAI, CAI and Darth effects of the current version!

    Your general suggestions, historic references and ideas should be posted here:
    FotS Modification wishes
    -----

    Read generally about the mod here:
    DarthMod: Shogun II Full Features


    READ THIS IMPORTANT!
    To install DarthMod Shogun: II (DMS) do the following so to be sure that is working well:

    You already have installed a previous Patch version:
    • Uninstall the previous version
    • Install DMS v3.4
    • Install the newest DMS Patch

    You install DMS for the first time:

    • Install DMS v3.4
    • Install DMS Patch

  2. #2
    Civis
    Join Date
    Dec 2010
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    Glasgow Scotland
    Posts
    130

    Default Re: DarthMod: Shogun v3.9+ Feedback

    Will give it a shot tommorrow due to the fact im about to pass out due to tiredness.

  3. #3

    Default Re: DarthMod: Shogun v3.9+ Feedback

    Same here.. Question Darth.. This is very important and I do not know if you can fix this but..

    I am having some extreme issues with my units dancing and not being able to get into the formation correctly.. Can this be fixed at all??

    As well as, has the reaction time of rifle units been fixed??

    P.S Thankyou for your great mods, first time user here and I am absolutely loving them!! Don't play Vanilla anymore since I found this Thankyou!!

  4. #4

    Default Re: DarthMod: Shogun v3.9+ Feedback

    hello darth love your work ever scince empire total war

    been playing fots
    i was playing the 3.8 i think i uninstalled it and just went to 3.4 for a while as the gun boat spam and arty inaccurcy was driving me crazy lol

    i have scicne installed the 3.9 patch with hotfix and its great i havent seen the ai make a single gun boat the arty accurcy is good as well, now when seiging a castle using snipers to take out the defenders is very rewarding i think you have the gun accurcy and deadlyness perfect now, melee is still top of food chain but thats how it should be after all this isnt empire its shogun with crazy armoured samurai running at ya, of course if they get in close infantry dosent stand a chance lol,all in all great fixes from 3.8 everyhting people had problems with you fixed and quickly

    im sure a million peeps will come on with much more detailed info then i but i just had to tell ya as im enjoying this darth mod the best so far out of all you work, thanks for fixing shogun 2

    loving 3.9 patch with hotfix

  5. #5

    Default Re: DarthMod: Shogun v3.9+ Feedback

    So apparantly the supression fire ability gives the unit hit a bonus to movement speed. This is a vanilla issue, not a DMS caused problem.

    By default it gives:
    -penalty to users accuracy
    -bonus to users reload
    -penalty to targets morale
    -bonus to targets movement speed

    See my thread here:
    http://www.twcenter.net/forums/showthread.php?t=535664

    Radious confirms this, and he also has made the change himself to his own mod to correct the issue. Could you add this fix to the next patch please Darth?
    ----------------------
    Shameless DarthMod Fanatic

  6. #6

    Default Re: DarthMod: Shogun v3.9+ Feedback

    Hi, I'm just asking, I'm guessing full effects for the original (shogun 2) campaign are not yet implemented? I don't have Fall of the Samurai. I can give some feedback to that original campaign, because some effects are missing (such as generals only gain 2 points when they level up, not 3). Other effect work ok, like the CAI isn't a horrible cheater, morale lasts longer, unit sizes larger, and the unit portraits are different. However I know this campaign is known not to be working right once FotS comes out, so I won't give more detailed feedback if it isn't needed yet.

  7. #7
    Alan.rio's Avatar Libertus
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    Netherlands
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    Default Re: DarthMod: Shogun v3.9+ Feedback

    Darth, I still getting firearms sounds when using archers.

  8. #8

    Default Re: DarthMod: Shogun v3.9+ Feedback

    Quote Originally Posted by Alan.rio View Post
    Darth, I still getting firearms sounds when using archers.
    General issue at the moment, not a Darth issue. PFM needs to be updated, only no one can figure the problem out quite yet.
    ----------------------
    Shameless DarthMod Fanatic

  9. #9
    Alan.rio's Avatar Libertus
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    Default Re: DarthMod: Shogun v3.9+ Feedback

    Ok, thanks for the info.

  10. #10

    Default Re: DarthMod: Shogun v3.9+ Feedback

    No problem
    ----------------------
    Shameless DarthMod Fanatic

  11. #11

    Default Re: DarthMod: Shogun v3.9+ Feedback

    I am very eager to read your reports about this new update because I think I addressed all your serious complains.

    Alan.rio
    You still get gun sounds for archers because you use another mod which adds units. AUM, Radius, other do not know.

  12. #12
    Brips's Avatar Ducenarius
    Join Date
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    Belgium (Bruxelles)
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    962

    Default Re: DarthMod: Shogun v3.9+ Feedback

    I'm really really excited to start again a sengoku campaign with DM
    But I don't really understand if all 100% features of darthmod before the the latest CA patch are still working for this campaign? (I don't believe ) If not, it's may be better to wait 4.0?

    I will test a little bit the actual version tomorrow
    All map textures improved mod(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=395355
    Real crazy medieval music (4pages!):
    http://www.twcenter.net/forums/showthread.php?t=389092
    More war horn sounds(MTW2,DLV)!
    http://www.twcenter.net/forums/showthread.php?t=229015
    More Loading screens MEGA pack Team!(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=389893
    Mods Oblivion and Fallout3:
    Tape "Brips" on nexus then go to author name "Brips".

  13. #13

    Default Re: DarthMod: Shogun v3.9+ Feedback

    Unfortunately the unit_tables cannot get in yet. They still cause problems (minor sound issues).

  14. #14

    Default Re: DarthMod: Shogun v3.9+ Feedback

    Quote Originally Posted by rob-a-dogg View Post
    So apparantly the supression fire ability gives the unit hit a bonus to movement speed. This is a vanilla issue, not a DMS caused problem.

    By default it gives:
    -penalty to users accuracy
    -bonus to users reload
    -penalty to targets morale
    -bonus to targets movement speed

    See my thread here:
    http://www.twcenter.net/forums/showthread.php?t=535664

    Radious confirms this, and he also has made the change himself to his own mod to correct the issue. Could you add this fix to the next patch please Darth?
    Thanks for noticing me this. Will have it in mind for the next update.

  15. #15
    Alan.rio's Avatar Libertus
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    Default Re: DarthMod: Shogun v3.9+ Feedback

    Quote Originally Posted by DARTH VADER View Post
    I am very eager to read your reports about this new update because I think I addressed all your serious complains.

    Alan.rio
    You still get gun sounds for archers because you use another mod which adds units. AUM, Radius, other do not know.
    The only mod I use is yours, but perhaps the previous version didn't uninstall cleanly. I've had problems with the uninstaller before. I'll try it again, verify the game files, and re-install, hopefully that will fix it.

  16. #16

    Default Re: DarthMod: Shogun v3.9+ Feedback

    And this you say is another possible cause. Another user had the same problems and he had forgotten AUM installed in his game folder. So check for this also.

  17. #17
    Brips's Avatar Ducenarius
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    Default Re: DarthMod: Shogun v3.9+ Feedback

    Quote Originally Posted by DARTH VADER View Post
    Unfortunately the unit_tables cannot get in yet. They still cause problems (minor sound issues).
    Ok, I will test a little bit the 3.9hotfix but wait the 4.0 for a serious campaign
    All map textures improved mod(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=395355
    Real crazy medieval music (4pages!):
    http://www.twcenter.net/forums/showthread.php?t=389092
    More war horn sounds(MTW2,DLV)!
    http://www.twcenter.net/forums/showthread.php?t=229015
    More Loading screens MEGA pack Team!(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=389893
    Mods Oblivion and Fallout3:
    Tape "Brips" on nexus then go to author name "Brips".

  18. #18

    Default Re: DarthMod: Shogun v3.9+ Feedback

    Encountered some odd (broken) BAI behavior and bugged unit hiding.
    Started a fresh FTS campaign as Nagoka, playing on hard.
    My home province Echigo got attacked by Matsushiro early on, they preformed a good attack but lost horribly to my defenders, so far so good.

    I then counter attacked, besieging their home town North Shinano, they then attacked to break my siege and they, being the attackers, did not move a single unit through the entire battle (that I fast forwarded realizing something was wrong) towards my line, who had taken defensive positions up on hills.
    So the "battle" ended with a victory for me without a single shot fired.
    Also, all units (spear leavys, line infantery, horse units) initially was hidden, as if they was in woods without a single three being nearby.
    All my units as well as Matsushiro's expect the general of course.
    Randomly about half their units and half of my stopped hiding about five minutes fast forwarding into the battle.
    Yet units right next to them kept being hidden through the entire battle.

  19. #19

    Default Re: DarthMod: Shogun v3.9+ Feedback

    Quote Originally Posted by Distortus View Post
    Yet units right next to them kept being hidden through the entire battle.
    I saw similar problem in 3.6, but only if I was against Hattori @ Sengoku campaign. Sometimes half of their archers and katana units were quite literally stacked in a single spot in forests, and they did not move at all until you were poking them in the face.

  20. #20
    Brips's Avatar Ducenarius
    Join Date
    Feb 2007
    Location
    Belgium (Bruxelles)
    Posts
    962

    Default Re: DarthMod: Shogun v3.9+ Feedback

    In launcher, there is atmospheric sounds option. Ok. But what exactly?
    Because there are:
    -Twosock v6 formation sounds + traditional music mod (this music doesn't work with latest patch).
    -Atmospheric sounds mod which contains formation sounds from Twosock + pain sounds + atmospheric sounds.

    My question is, which ones are in the DM??
    Because I only see pain sounds.pack without script line and pack name like with original atmospheric sounds which contains formation sounds.
    Last edited by Brips; April 18, 2012 at 09:10 AM.
    All map textures improved mod(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=395355
    Real crazy medieval music (4pages!):
    http://www.twcenter.net/forums/showthread.php?t=389092
    More war horn sounds(MTW2,DLV)!
    http://www.twcenter.net/forums/showthread.php?t=229015
    More Loading screens MEGA pack Team!(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=389893
    Mods Oblivion and Fallout3:
    Tape "Brips" on nexus then go to author name "Brips".

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