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Thread: Guide to attaining "Crowns"

  1. #1
    Captain Zoran's Avatar Ducenarius
    Join Date
    Mar 2011
    Location
    Lund, Sweden
    Posts
    917

    Default Guide to attaining "Crowns"

    Hey there!

    I'm right now in the middle of a Byzantine Late Era campaign, and is currently trying to restabilize the dying Empire. One really nice feature that Ive experienced in my other games, is that if youre a Britannic faction, and conquer all of Britain, your faction leader will get the ancillary "Crown of Britain", if he stays one turn in the Capital. I belive I saw something aswell with "Crown of Scandinavia" in a Denmark campaign a while back aswell.

    Now my first question, based upon my current campaign, is what areas do I have to reconquer to get the "Crown of Byzintium" or whatever its called? Is there even one?

    Also, is there a way to obtain other crowns aswell? For instance, if I as England conquer all of France, can my faction leader get the "Crown of France" ancillary aswell?

    Lastly, but not least, is there pre-exsisting guide on "How to get the specific Crown for your nation"?

    Thanks in advance, and good fortunes.
    - Capt'n
    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
    Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial

  2. #2
    Judeman266's Avatar Senator
    Join Date
    Mar 2011
    Location
    Philadelphia, PA
    Posts
    1,030

    Default Re: Guides to attaining "Crowns"?

    Here it is:

    Spoiler Alert, click show to read: 
    Trigger crown_britain
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType england
    and I_SettlementOwner London = england
    and I_SettlementOwner Nottingham = england
    and I_SettlementOwner York = england
    and I_SettlementOwner Exeter = england
    and I_SettlementOwner Winchester = england
    and I_SettlementOwner Caernarvon = england
    and I_SettlementOwner Edinburgh = england
    and I_SettlementOwner Aberdeen = england
    and I_SettlementOwner Inverness = england
    and I_SettlementOwner Dublin = england
    and not I_WorldwideAncillaryExists crown_england

    AcquireAncillary crown_england chance 100
    ;------------------------------------------
    Trigger crown_britain2
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType scotland
    and I_SettlementOwner London = scotland
    and I_SettlementOwner Nottingham = scotland
    and I_SettlementOwner York = scotland
    and I_SettlementOwner Exeter = scotland
    and I_SettlementOwner Winchester = scotland
    and I_SettlementOwner Caernarvon = scotland
    and I_SettlementOwner Edinburgh = scotland
    and I_SettlementOwner Aberdeen = scotland
    and I_SettlementOwner Inverness = scotland
    and I_SettlementOwner Dublin = scotland
    and not I_WorldwideAncillaryExists crown_england

    AcquireAncillary crown_england chance 100
    ;------------------------------------------
    Trigger crown_spain_spain
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType spain
    and I_SettlementOwner Leon = spain
    and I_SettlementOwner Toledo = spain
    and I_SettlementOwner Pamplona = spain
    and I_SettlementOwner Valencia = spain
    and I_SettlementOwner Salamanca = spain
    and I_SettlementOwner Murcia = spain
    and I_SettlementOwner Burgos = spain
    and I_SettlementOwner Cordoba = spain
    and I_SettlementOwner Granada = spain
    and I_SettlementOwner Zaragoza = spain
    and I_SettlementOwner Barcelona = spain
    and I_SettlementOwner Seville = spain
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_spain2
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType aragon
    and I_SettlementOwner Leon = aragon
    and I_SettlementOwner Toledo = aragon
    and I_SettlementOwner Pamplona = aragon
    and I_SettlementOwner Valencia = aragon
    and I_SettlementOwner Salamanca = aragon
    and I_SettlementOwner Murcia = aragon
    and I_SettlementOwner Burgos = aragon
    and I_SettlementOwner Cordoba = aragon
    and I_SettlementOwner Granada = aragon
    and I_SettlementOwner Zaragoza = aragon
    and I_SettlementOwner Barcelona = aragon
    and I_SettlementOwner Seville = aragon
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_spain3
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType portugal
    and I_SettlementOwner Leon = portugal
    and I_SettlementOwner Toledo = portugal
    and I_SettlementOwner Pamplona = portugal
    and I_SettlementOwner Valencia = portugal
    and I_SettlementOwner Salamanca = portugal
    and I_SettlementOwner Murcia = portugal
    and I_SettlementOwner Burgos = portugal
    and I_SettlementOwner Cordoba = portugal
    and I_SettlementOwner Granada = portugal
    and I_SettlementOwner Zaragoza = portugal
    and I_SettlementOwner Barcelona = portugal
    and I_SettlementOwner Seville = portugal
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_spain4
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType moors
    and I_SettlementOwner Leon = moors
    and I_SettlementOwner Toledo = moors
    and I_SettlementOwner Pamplona = moors
    and I_SettlementOwner Valencia = moors
    and I_SettlementOwner Salamanca = moors
    and I_SettlementOwner Murcia = moors
    and I_SettlementOwner Burgos = moors
    and I_SettlementOwner Cordoba = moors
    and I_SettlementOwner Granada = moors
    and I_SettlementOwner Zaragoza = moors
    and I_SettlementOwner Barcelona = moors
    and I_SettlementOwner Seville = moors
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_russia
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType russia
    and I_SettlementOwner Novgorod = russia
    and I_SettlementOwner Yaroslavl = russia
    and I_SettlementOwner Pskov = russia
    and I_SettlementOwner Riga = russia
    and I_SettlementOwner Smolensk = russia
    and I_SettlementOwner Vilnius = russia
    and I_SettlementOwner Mensk = russia
    and I_SettlementOwner Ryazan = russia
    and I_SettlementOwner Bryansk = russia
    and I_SettlementOwner Kiev = russia
    and I_SettlementOwner Tmutarakan = russia
    and I_SettlementOwner Polotsk = russia
    and I_SettlementOwner Moscow = russia
    and I_SettlementOwner Azaq = russia
    and I_SettlementOwner Sarkel = russia
    and I_SettlementOwner Bulgar = russia
    and I_SettlementOwner Serdobinskaya = russia
    and I_SettlementOwner Murom = russia
    and I_SettlementOwner Kazan = russia
    and not I_WorldwideAncillaryExists crown_russia

    AcquireAncillary crown_russia chance 100
    ;------------------------------------------
    Trigger crown_russia2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType kievan_rus
    and I_SettlementOwner Novgorod = kievan_rus
    and I_SettlementOwner Yaroslavl = kievan_rus
    and I_SettlementOwner Pskov = kievan_rus
    and I_SettlementOwner Riga = kievan_rus
    and I_SettlementOwner Smolensk = kievan_rus
    and I_SettlementOwner Vilnius = kievan_rus
    and I_SettlementOwner Mensk = kievan_rus
    and I_SettlementOwner Ryazan = kievan_rus
    and I_SettlementOwner Bryansk = kievan_rus
    and I_SettlementOwner Kiev = kievan_rus
    and I_SettlementOwner Tmutarakan = kievan_rus
    and I_SettlementOwner Polotsk = kievan_rus
    and I_SettlementOwner Moscow = russia
    and I_SettlementOwner Azaq = kievan_rus
    and I_SettlementOwner Sarkel = kievan_rus
    and I_SettlementOwner Bulgar = kievan_rus
    and I_SettlementOwner Serdobinskaya = kievan_rus
    and I_SettlementOwner Murom = kievan_rus
    and I_SettlementOwner Kazan = kievan_rus
    and not I_WorldwideAncillaryExists crown_russia

    AcquireAncillary crown_russia chance 100
    ;------------------------------------------
    Trigger crown_russia3
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType cumans
    and I_SettlementOwner Novgorod = cumans
    and I_SettlementOwner Yaroslavl = cumans
    and I_SettlementOwner Pskov = cumans
    and I_SettlementOwner Riga = cumans
    and I_SettlementOwner Smolensk = cumans
    and I_SettlementOwner Vilnius = cumans
    and I_SettlementOwner Mensk = cumans
    and I_SettlementOwner Ryazan = cumans
    and I_SettlementOwner Bryansk = cumans
    and I_SettlementOwner Kiev = cumans
    and I_SettlementOwner Tmutarakan = cumans
    and I_SettlementOwner Polotsk = cumans
    and I_SettlementOwner Moscow = cumans
    and I_SettlementOwner Azaq = cumans
    and I_SettlementOwner Sarkel = cumans
    and I_SettlementOwner Bulgar = cumans
    and I_SettlementOwner Serdobinskaya = cumans
    and I_SettlementOwner Murom = cumans
    and I_SettlementOwner Kazan = cumans
    and not I_WorldwideAncillaryExists crown_russia

    AcquireAncillary crown_russia chance 100
    ;------------------------------------------
    Trigger crown_scandinavia
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType denmark
    and I_SettlementOwner Arhus = denmark
    and I_SettlementOwner Lund = denmark
    and I_SettlementOwner Visby = denmark
    and I_SettlementOwner Skara = denmark
    and I_SettlementOwner Nykoeping = denmark
    and I_SettlementOwner Uppsala = denmark
    and I_SettlementOwner Roskilde = denmark
    and I_SettlementOwner Oslo = denmark
    and I_SettlementOwner Bergen = denmark
    and I_SettlementOwner Eikundarsund = denmark
    and not I_WorldwideAncillaryExists crown_scandinavia

    AcquireAncillary crown_scandinavia chance 100
    ;------------------------------------------
    Trigger crown_scandinavia2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType norway
    and I_SettlementOwner Arhus = norway
    and I_SettlementOwner Lund = norway
    and I_SettlementOwner Visby = norway
    and I_SettlementOwner Skara = norway
    and I_SettlementOwner Nykoeping = norway
    and I_SettlementOwner Uppsala = norway
    and I_SettlementOwner Roskilde = norway
    and I_SettlementOwner Oslo = norway
    and I_SettlementOwner Bergen = norway
    and I_SettlementOwner Eikundarsund = norway
    and not I_WorldwideAncillaryExists crown_scandinavia

    AcquireAncillary crown_scandinavia chance 100
    ;------------------------------------------
    Trigger crown_italy
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType venice
    and I_SettlementOwner Milan = venice
    and I_SettlementOwner Genoa = venice
    and I_SettlementOwner Bologna = venice
    and I_SettlementOwner Pisa = venice
    and I_SettlementOwner Venice = venice
    and I_SettlementOwner Ancona = venice
    and I_SettlementOwner Naples = venice
    and I_SettlementOwner Bari = venice
    and I_SettlementOwner Syracuse = venice
    and I_SettlementOwner Palermo = venice
    and I_SettlementOwner Ajaccio = venice
    and I_SettlementOwner Cagliari = venice
    and not I_WorldwideAncillaryExists crown_italy

    AcquireAncillary crown_italy chance 100
    ;------------------------------------------
    Trigger crown_italy2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType milan
    and I_SettlementOwner Milan = milan
    and I_SettlementOwner Genoa = milan
    and I_SettlementOwner Bologna = milan
    and I_SettlementOwner Pisa = milan
    and I_SettlementOwner Venice = milan
    and I_SettlementOwner Ancona = milan
    and I_SettlementOwner Naples = milan
    and I_SettlementOwner Bari = milan
    and I_SettlementOwner Syracuse = milan
    and I_SettlementOwner Palermo = milan
    and I_SettlementOwner Ajaccio = milan
    and I_SettlementOwner Cagliari = milan
    and not I_WorldwideAncillaryExists crown_italy

    AcquireAncillary crown_italy chance 100
    ;------------------------------------------
    Trigger crown_italy3
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType sicily
    and I_SettlementOwner Milan = sicily
    and I_SettlementOwner Genoa = sicily
    and I_SettlementOwner Bologna = sicily
    and I_SettlementOwner Pisa = sicily
    and I_SettlementOwner Venice = sicily
    and I_SettlementOwner Ancona = sicily
    and I_SettlementOwner Naples = sicily
    and I_SettlementOwner Bari = sicily
    and I_SettlementOwner Syracuse = sicily
    and I_SettlementOwner Palermo = sicily
    and I_SettlementOwner Ajaccio = sicily
    and I_SettlementOwner Cagliari = sicily
    and not I_WorldwideAncillaryExists crown_italy

    AcquireAncillary crown_italy chance 100
    ;------------------------------------------
    Trigger crown_turks
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType turks
    and I_SettlementOwner Iconium = turks
    and I_SettlementOwner Ankara = turks
    and I_SettlementOwner Adana = turks
    and I_SettlementOwner Caesarea = turks
    and I_SettlementOwner Edessa = turks
    and I_SettlementOwner Diyarbakir = turks
    and I_SettlementOwner Mosul = turks
    and I_SettlementOwner Tabriz = turks
    and I_SettlementOwner Kermanshah = turks
    and I_SettlementOwner Alamut = turks
    and I_SettlementOwner Baghdad = turks
    and I_SettlementOwner Ray = turks
    and I_SettlementOwner Isfahan = turks
    and I_SettlementOwner Yazd = turks
    and I_SettlementOwner Damghan = turks
    and I_SettlementOwner Mashhad = turks
    and I_SettlementOwner Gorgan = turks
    and I_SettlementOwner Konjikala = turks
    and I_SettlementOwner Khiva = turks
    and I_SettlementOwner Urgench = turks
    and not I_WorldwideAncillaryExists crown_turks

    AcquireAncillary crown_turks chance 100
    ;------------------------------------------
    Trigger crown_turks2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType kwarezm
    and I_SettlementOwner Iconium = kwarezm
    and I_SettlementOwner Ankara = kwarezm
    and I_SettlementOwner Adana = kwarezm
    and I_SettlementOwner Caesarea = kwarezm
    and I_SettlementOwner Edessa = kwarezm
    and I_SettlementOwner Diyarbakir = kwarezm
    and I_SettlementOwner Mosul = kwarezm
    and I_SettlementOwner Tabriz = kwarezm
    and I_SettlementOwner Kermanshah = kwarezm
    and I_SettlementOwner Alamut = kwarezm
    and I_SettlementOwner Baghdad = kwarezm
    and I_SettlementOwner Ray = kwarezm
    and I_SettlementOwner Isfahan = kwarezm
    and I_SettlementOwner Yazd = kwarezm
    and I_SettlementOwner Damghan = kwarezm
    and I_SettlementOwner Mashhad = kwarezm
    and I_SettlementOwner Gorgan = kwarezm
    and I_SettlementOwner Konjikala = kwarezm
    and I_SettlementOwner Khiva = kwarezm
    and I_SettlementOwner Urgench = kwarezm
    and not I_WorldwideAncillaryExists crown_turks

    AcquireAncillary crown_turks chance 100
    ;------------------------------------------
    Trigger crown_egypt
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType egypt
    and I_SettlementOwner Luxor = egypt
    and I_SettlementOwner Cairo = egypt
    and I_SettlementOwner Damietta = egypt
    and I_SettlementOwner Alexandria = egypt
    and I_SettlementOwner Gaza = egypt
    and I_SettlementOwner Kerak = egypt
    and I_SettlementOwner Jerusalem = egypt
    and I_SettlementOwner Acre = egypt
    and I_SettlementOwner Tortosa = egypt
    and I_SettlementOwner Damascus = egypt
    and I_SettlementOwner Antioch = egypt
    and I_SettlementOwner Aleppo = egypt
    and I_SettlementOwner Qarisiya = egypt
    and I_SettlementOwner Baghdad = egypt
    and I_SettlementOwner Ahvaz = egypt
    and I_SettlementOwner Basra = egypt
    and I_SettlementOwner Mecca = egypt
    and I_SettlementOwner Medina = egypt
    and I_SettlementOwner Tayma = egypt
    and not I_WorldwideAncillaryExists crown_egypt

    AcquireAncillary crown_egypt chance 100
    ;------------------------------------------
    Trigger crown_poland
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType poland
    and I_SettlementOwner Stettin = poland
    and I_SettlementOwner Prague = poland
    and I_SettlementOwner Wroclaw = poland
    and I_SettlementOwner Magdeburg = poland
    and I_SettlementOwner Thorn = poland
    and I_SettlementOwner Plock = poland
    and I_SettlementOwner Krakow = poland
    and I_SettlementOwner Halych = poland
    and I_SettlementOwner Zhytomyr = poland
    and I_SettlementOwner Kiev = poland
    and I_SettlementOwner Pereyaslav = poland
    and I_SettlementOwner Bryansk = poland
    and I_SettlementOwner Moscow = poland
    and I_SettlementOwner Smolensk = poland
    and I_SettlementOwner Novgorod = poland
    and I_SettlementOwner Polotsk = poland
    and I_SettlementOwner Pskov = poland
    and I_SettlementOwner Riga = poland
    and not I_WorldwideAncillaryExists crown_poland

    AcquireAncillary crown_poland chance 100
    ;------------------------------------------
    Trigger crown_lith
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType lithuania
    and I_SettlementOwner Hrodna = lithuania
    and I_SettlementOwner Vilnius = lithuania
    and I_SettlementOwner Murom = lithuania
    and I_SettlementOwner Bulgar = lithuania
    and I_SettlementOwner Serdobinskaya = lithuania
    and I_SettlementOwner Azaq = lithuania
    and I_SettlementOwner Ryazan = lithuania
    and I_SettlementOwner Yaroslavl = lithuania
    and I_SettlementOwner Zhytomyr = lithuania
    and I_SettlementOwner Kiev = lithuania
    and I_SettlementOwner Pereyaslav = lithuania
    and I_SettlementOwner Bryansk = lithuania
    and I_SettlementOwner Moscow = lithuania
    and I_SettlementOwner Smolensk = lithuania
    and I_SettlementOwner Novgorod = lithuania
    and I_SettlementOwner Polotsk = lithuania
    and I_SettlementOwner Pskov = lithuania
    and I_SettlementOwner Riga = lithuania
    and not I_WorldwideAncillaryExists crown_lithuania

    AcquireAncillary crown_lithuania chance 100
    ;------------------------------------------
    Trigger crown_hre
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType hre
    and I_SettlementOwner Stettin = hre
    and I_SettlementOwner Hamburg = hre
    and I_SettlementOwner Magdeburg = hre
    and I_SettlementOwner Frankfurt = hre
    and I_SettlementOwner Metz = hre
    and I_SettlementOwner Nuremburg = hre
    and I_SettlementOwner Staufen = hre
    and I_SettlementOwner Vienna = hre
    and I_SettlementOwner Salzburg = hre
    and I_SettlementOwner Cologne = hre
    and I_SettlementOwner Innsbruck = hre
    and not FactionwideAncillaryExists crown_hre

    AcquireAncillary crown_hre chance 100
    ;------------------------------------------
    Trigger crown_byzantium
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType byzantium
    and I_SettlementOwner Constantinople = byzantium
    and I_SettlementOwner Thessalonica = byzantium
    and I_SettlementOwner Nicaea = byzantium
    and I_SettlementOwner Athens = byzantium
    and I_SettlementOwner Arta = byzantium
    and I_SettlementOwner Canakkale = byzantium
    and I_SettlementOwner Adrianople = byzantium
    and I_SettlementOwner Smyrna = byzantium
    and I_SettlementOwner Isparta = byzantium
    and I_SettlementOwner Sinop = byzantium
    and I_SettlementOwner Trebizond = byzantium
    and I_SettlementOwner Rhodes = byzantium
    and I_SettlementOwner Iraklion = byzantium
    and not FactionwideAncillaryExists crown_byzantium

    AcquireAncillary crown_byzantium chance 100
    ;------------------------------------------
    Trigger crown_france
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType france
    and I_SettlementOwner Paris = france
    and I_SettlementOwner Rheims = france
    and I_SettlementOwner Clermont = france
    and I_SettlementOwner Bordeaux = france
    and I_SettlementOwner Toulouse = france
    and I_SettlementOwner Rennes = france
    and I_SettlementOwner Caen = france
    and I_SettlementOwner Bruges = france
    and I_SettlementOwner Metz = france
    and I_SettlementOwner Dijon = france
    and I_SettlementOwner Lyon = france
    and I_SettlementOwner Marseille = france
    and not FactionwideAncillaryExists crown_france

    AcquireAncillary crown_france chance 100
    ;------------------------------------------
    Trigger crown_hungary
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType hungary
    and I_SettlementOwner Esztergom = hungary
    and I_SettlementOwner Brasov = hungary
    and I_SettlementOwner Kassa = hungary
    and I_SettlementOwner Zagreb = hungary
    and I_SettlementOwner Baia = hungary
    and I_SettlementOwner Targoviste = hungary
    and I_SettlementOwner Belgrade = hungary
    and I_SettlementOwner Varad = hungary
    and I_SettlementOwner Sofia = hungary
    and I_SettlementOwner Scopia = hungary
    and not FactionwideAncillaryExists crown_hungary

    AcquireAncillary crown_hungary chance 100 ;------------------------------------------
    Trigger knight_dread_muslim_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
    and IsGeneral
    and CultureType middle_eastern
    and WonBattle
    and GeneralFoughtInCombat
    and BattleOdds < 1.2
    and PercentageEnemyKilled > 66
    and not Trait BattleChivalry > 0
    and not Trait StrategyChivalry > 0

    AcquireAncillary knight_dread_muslim chance 25
    ;


  3. #3
    Captain Zoran's Avatar Ducenarius
    Join Date
    Mar 2011
    Location
    Lund, Sweden
    Posts
    917

    Default Re: Guides to attaining "Crowns"?

    Quote Originally Posted by Judeman266 View Post
    Here it is:

    Spoiler Alert, click show to read: 
    Trigger crown_britain
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType england
    and I_SettlementOwner London = england
    and I_SettlementOwner Nottingham = england
    and I_SettlementOwner York = england
    and I_SettlementOwner Exeter = england
    and I_SettlementOwner Winchester = england
    and I_SettlementOwner Caernarvon = england
    and I_SettlementOwner Edinburgh = england
    and I_SettlementOwner Aberdeen = england
    and I_SettlementOwner Inverness = england
    and I_SettlementOwner Dublin = england
    and not I_WorldwideAncillaryExists crown_england

    AcquireAncillary crown_england chance 100
    ;------------------------------------------
    Trigger crown_britain2
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType scotland
    and I_SettlementOwner London = scotland
    and I_SettlementOwner Nottingham = scotland
    and I_SettlementOwner York = scotland
    and I_SettlementOwner Exeter = scotland
    and I_SettlementOwner Winchester = scotland
    and I_SettlementOwner Caernarvon = scotland
    and I_SettlementOwner Edinburgh = scotland
    and I_SettlementOwner Aberdeen = scotland
    and I_SettlementOwner Inverness = scotland
    and I_SettlementOwner Dublin = scotland
    and not I_WorldwideAncillaryExists crown_england

    AcquireAncillary crown_england chance 100
    ;------------------------------------------
    Trigger crown_spain_spain
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType spain
    and I_SettlementOwner Leon = spain
    and I_SettlementOwner Toledo = spain
    and I_SettlementOwner Pamplona = spain
    and I_SettlementOwner Valencia = spain
    and I_SettlementOwner Salamanca = spain
    and I_SettlementOwner Murcia = spain
    and I_SettlementOwner Burgos = spain
    and I_SettlementOwner Cordoba = spain
    and I_SettlementOwner Granada = spain
    and I_SettlementOwner Zaragoza = spain
    and I_SettlementOwner Barcelona = spain
    and I_SettlementOwner Seville = spain
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_spain2
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType aragon
    and I_SettlementOwner Leon = aragon
    and I_SettlementOwner Toledo = aragon
    and I_SettlementOwner Pamplona = aragon
    and I_SettlementOwner Valencia = aragon
    and I_SettlementOwner Salamanca = aragon
    and I_SettlementOwner Murcia = aragon
    and I_SettlementOwner Burgos = aragon
    and I_SettlementOwner Cordoba = aragon
    and I_SettlementOwner Granada = aragon
    and I_SettlementOwner Zaragoza = aragon
    and I_SettlementOwner Barcelona = aragon
    and I_SettlementOwner Seville = aragon
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_spain3
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType portugal
    and I_SettlementOwner Leon = portugal
    and I_SettlementOwner Toledo = portugal
    and I_SettlementOwner Pamplona = portugal
    and I_SettlementOwner Valencia = portugal
    and I_SettlementOwner Salamanca = portugal
    and I_SettlementOwner Murcia = portugal
    and I_SettlementOwner Burgos = portugal
    and I_SettlementOwner Cordoba = portugal
    and I_SettlementOwner Granada = portugal
    and I_SettlementOwner Zaragoza = portugal
    and I_SettlementOwner Barcelona = portugal
    and I_SettlementOwner Seville = portugal
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_spain4
    WhenToTest CharacterTurnEnd

    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType moors
    and I_SettlementOwner Leon = moors
    and I_SettlementOwner Toledo = moors
    and I_SettlementOwner Pamplona = moors
    and I_SettlementOwner Valencia = moors
    and I_SettlementOwner Salamanca = moors
    and I_SettlementOwner Murcia = moors
    and I_SettlementOwner Burgos = moors
    and I_SettlementOwner Cordoba = moors
    and I_SettlementOwner Granada = moors
    and I_SettlementOwner Zaragoza = moors
    and I_SettlementOwner Barcelona = moors
    and I_SettlementOwner Seville = moors
    and not I_WorldwideAncillaryExists crown_spain

    AcquireAncillary crown_spain chance 100
    ;------------------------------------------
    Trigger crown_russia
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType russia
    and I_SettlementOwner Novgorod = russia
    and I_SettlementOwner Yaroslavl = russia
    and I_SettlementOwner Pskov = russia
    and I_SettlementOwner Riga = russia
    and I_SettlementOwner Smolensk = russia
    and I_SettlementOwner Vilnius = russia
    and I_SettlementOwner Mensk = russia
    and I_SettlementOwner Ryazan = russia
    and I_SettlementOwner Bryansk = russia
    and I_SettlementOwner Kiev = russia
    and I_SettlementOwner Tmutarakan = russia
    and I_SettlementOwner Polotsk = russia
    and I_SettlementOwner Moscow = russia
    and I_SettlementOwner Azaq = russia
    and I_SettlementOwner Sarkel = russia
    and I_SettlementOwner Bulgar = russia
    and I_SettlementOwner Serdobinskaya = russia
    and I_SettlementOwner Murom = russia
    and I_SettlementOwner Kazan = russia
    and not I_WorldwideAncillaryExists crown_russia

    AcquireAncillary crown_russia chance 100
    ;------------------------------------------
    Trigger crown_russia2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType kievan_rus
    and I_SettlementOwner Novgorod = kievan_rus
    and I_SettlementOwner Yaroslavl = kievan_rus
    and I_SettlementOwner Pskov = kievan_rus
    and I_SettlementOwner Riga = kievan_rus
    and I_SettlementOwner Smolensk = kievan_rus
    and I_SettlementOwner Vilnius = kievan_rus
    and I_SettlementOwner Mensk = kievan_rus
    and I_SettlementOwner Ryazan = kievan_rus
    and I_SettlementOwner Bryansk = kievan_rus
    and I_SettlementOwner Kiev = kievan_rus
    and I_SettlementOwner Tmutarakan = kievan_rus
    and I_SettlementOwner Polotsk = kievan_rus
    and I_SettlementOwner Moscow = russia
    and I_SettlementOwner Azaq = kievan_rus
    and I_SettlementOwner Sarkel = kievan_rus
    and I_SettlementOwner Bulgar = kievan_rus
    and I_SettlementOwner Serdobinskaya = kievan_rus
    and I_SettlementOwner Murom = kievan_rus
    and I_SettlementOwner Kazan = kievan_rus
    and not I_WorldwideAncillaryExists crown_russia

    AcquireAncillary crown_russia chance 100
    ;------------------------------------------
    Trigger crown_russia3
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType cumans
    and I_SettlementOwner Novgorod = cumans
    and I_SettlementOwner Yaroslavl = cumans
    and I_SettlementOwner Pskov = cumans
    and I_SettlementOwner Riga = cumans
    and I_SettlementOwner Smolensk = cumans
    and I_SettlementOwner Vilnius = cumans
    and I_SettlementOwner Mensk = cumans
    and I_SettlementOwner Ryazan = cumans
    and I_SettlementOwner Bryansk = cumans
    and I_SettlementOwner Kiev = cumans
    and I_SettlementOwner Tmutarakan = cumans
    and I_SettlementOwner Polotsk = cumans
    and I_SettlementOwner Moscow = cumans
    and I_SettlementOwner Azaq = cumans
    and I_SettlementOwner Sarkel = cumans
    and I_SettlementOwner Bulgar = cumans
    and I_SettlementOwner Serdobinskaya = cumans
    and I_SettlementOwner Murom = cumans
    and I_SettlementOwner Kazan = cumans
    and not I_WorldwideAncillaryExists crown_russia

    AcquireAncillary crown_russia chance 100
    ;------------------------------------------
    Trigger crown_scandinavia
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType denmark
    and I_SettlementOwner Arhus = denmark
    and I_SettlementOwner Lund = denmark
    and I_SettlementOwner Visby = denmark
    and I_SettlementOwner Skara = denmark
    and I_SettlementOwner Nykoeping = denmark
    and I_SettlementOwner Uppsala = denmark
    and I_SettlementOwner Roskilde = denmark
    and I_SettlementOwner Oslo = denmark
    and I_SettlementOwner Bergen = denmark
    and I_SettlementOwner Eikundarsund = denmark
    and not I_WorldwideAncillaryExists crown_scandinavia

    AcquireAncillary crown_scandinavia chance 100
    ;------------------------------------------
    Trigger crown_scandinavia2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType norway
    and I_SettlementOwner Arhus = norway
    and I_SettlementOwner Lund = norway
    and I_SettlementOwner Visby = norway
    and I_SettlementOwner Skara = norway
    and I_SettlementOwner Nykoeping = norway
    and I_SettlementOwner Uppsala = norway
    and I_SettlementOwner Roskilde = norway
    and I_SettlementOwner Oslo = norway
    and I_SettlementOwner Bergen = norway
    and I_SettlementOwner Eikundarsund = norway
    and not I_WorldwideAncillaryExists crown_scandinavia

    AcquireAncillary crown_scandinavia chance 100
    ;------------------------------------------
    Trigger crown_italy
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType venice
    and I_SettlementOwner Milan = venice
    and I_SettlementOwner Genoa = venice
    and I_SettlementOwner Bologna = venice
    and I_SettlementOwner Pisa = venice
    and I_SettlementOwner Venice = venice
    and I_SettlementOwner Ancona = venice
    and I_SettlementOwner Naples = venice
    and I_SettlementOwner Bari = venice
    and I_SettlementOwner Syracuse = venice
    and I_SettlementOwner Palermo = venice
    and I_SettlementOwner Ajaccio = venice
    and I_SettlementOwner Cagliari = venice
    and not I_WorldwideAncillaryExists crown_italy

    AcquireAncillary crown_italy chance 100
    ;------------------------------------------
    Trigger crown_italy2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType milan
    and I_SettlementOwner Milan = milan
    and I_SettlementOwner Genoa = milan
    and I_SettlementOwner Bologna = milan
    and I_SettlementOwner Pisa = milan
    and I_SettlementOwner Venice = milan
    and I_SettlementOwner Ancona = milan
    and I_SettlementOwner Naples = milan
    and I_SettlementOwner Bari = milan
    and I_SettlementOwner Syracuse = milan
    and I_SettlementOwner Palermo = milan
    and I_SettlementOwner Ajaccio = milan
    and I_SettlementOwner Cagliari = milan
    and not I_WorldwideAncillaryExists crown_italy

    AcquireAncillary crown_italy chance 100
    ;------------------------------------------
    Trigger crown_italy3
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType sicily
    and I_SettlementOwner Milan = sicily
    and I_SettlementOwner Genoa = sicily
    and I_SettlementOwner Bologna = sicily
    and I_SettlementOwner Pisa = sicily
    and I_SettlementOwner Venice = sicily
    and I_SettlementOwner Ancona = sicily
    and I_SettlementOwner Naples = sicily
    and I_SettlementOwner Bari = sicily
    and I_SettlementOwner Syracuse = sicily
    and I_SettlementOwner Palermo = sicily
    and I_SettlementOwner Ajaccio = sicily
    and I_SettlementOwner Cagliari = sicily
    and not I_WorldwideAncillaryExists crown_italy

    AcquireAncillary crown_italy chance 100
    ;------------------------------------------
    Trigger crown_turks
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType turks
    and I_SettlementOwner Iconium = turks
    and I_SettlementOwner Ankara = turks
    and I_SettlementOwner Adana = turks
    and I_SettlementOwner Caesarea = turks
    and I_SettlementOwner Edessa = turks
    and I_SettlementOwner Diyarbakir = turks
    and I_SettlementOwner Mosul = turks
    and I_SettlementOwner Tabriz = turks
    and I_SettlementOwner Kermanshah = turks
    and I_SettlementOwner Alamut = turks
    and I_SettlementOwner Baghdad = turks
    and I_SettlementOwner Ray = turks
    and I_SettlementOwner Isfahan = turks
    and I_SettlementOwner Yazd = turks
    and I_SettlementOwner Damghan = turks
    and I_SettlementOwner Mashhad = turks
    and I_SettlementOwner Gorgan = turks
    and I_SettlementOwner Konjikala = turks
    and I_SettlementOwner Khiva = turks
    and I_SettlementOwner Urgench = turks
    and not I_WorldwideAncillaryExists crown_turks

    AcquireAncillary crown_turks chance 100
    ;------------------------------------------
    Trigger crown_turks2
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType kwarezm
    and I_SettlementOwner Iconium = kwarezm
    and I_SettlementOwner Ankara = kwarezm
    and I_SettlementOwner Adana = kwarezm
    and I_SettlementOwner Caesarea = kwarezm
    and I_SettlementOwner Edessa = kwarezm
    and I_SettlementOwner Diyarbakir = kwarezm
    and I_SettlementOwner Mosul = kwarezm
    and I_SettlementOwner Tabriz = kwarezm
    and I_SettlementOwner Kermanshah = kwarezm
    and I_SettlementOwner Alamut = kwarezm
    and I_SettlementOwner Baghdad = kwarezm
    and I_SettlementOwner Ray = kwarezm
    and I_SettlementOwner Isfahan = kwarezm
    and I_SettlementOwner Yazd = kwarezm
    and I_SettlementOwner Damghan = kwarezm
    and I_SettlementOwner Mashhad = kwarezm
    and I_SettlementOwner Gorgan = kwarezm
    and I_SettlementOwner Konjikala = kwarezm
    and I_SettlementOwner Khiva = kwarezm
    and I_SettlementOwner Urgench = kwarezm
    and not I_WorldwideAncillaryExists crown_turks

    AcquireAncillary crown_turks chance 100
    ;------------------------------------------
    Trigger crown_egypt
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType egypt
    and I_SettlementOwner Luxor = egypt
    and I_SettlementOwner Cairo = egypt
    and I_SettlementOwner Damietta = egypt
    and I_SettlementOwner Alexandria = egypt
    and I_SettlementOwner Gaza = egypt
    and I_SettlementOwner Kerak = egypt
    and I_SettlementOwner Jerusalem = egypt
    and I_SettlementOwner Acre = egypt
    and I_SettlementOwner Tortosa = egypt
    and I_SettlementOwner Damascus = egypt
    and I_SettlementOwner Antioch = egypt
    and I_SettlementOwner Aleppo = egypt
    and I_SettlementOwner Qarisiya = egypt
    and I_SettlementOwner Baghdad = egypt
    and I_SettlementOwner Ahvaz = egypt
    and I_SettlementOwner Basra = egypt
    and I_SettlementOwner Mecca = egypt
    and I_SettlementOwner Medina = egypt
    and I_SettlementOwner Tayma = egypt
    and not I_WorldwideAncillaryExists crown_egypt

    AcquireAncillary crown_egypt chance 100
    ;------------------------------------------
    Trigger crown_poland
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType poland
    and I_SettlementOwner Stettin = poland
    and I_SettlementOwner Prague = poland
    and I_SettlementOwner Wroclaw = poland
    and I_SettlementOwner Magdeburg = poland
    and I_SettlementOwner Thorn = poland
    and I_SettlementOwner Plock = poland
    and I_SettlementOwner Krakow = poland
    and I_SettlementOwner Halych = poland
    and I_SettlementOwner Zhytomyr = poland
    and I_SettlementOwner Kiev = poland
    and I_SettlementOwner Pereyaslav = poland
    and I_SettlementOwner Bryansk = poland
    and I_SettlementOwner Moscow = poland
    and I_SettlementOwner Smolensk = poland
    and I_SettlementOwner Novgorod = poland
    and I_SettlementOwner Polotsk = poland
    and I_SettlementOwner Pskov = poland
    and I_SettlementOwner Riga = poland
    and not I_WorldwideAncillaryExists crown_poland

    AcquireAncillary crown_poland chance 100
    ;------------------------------------------
    Trigger crown_lith
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType lithuania
    and I_SettlementOwner Hrodna = lithuania
    and I_SettlementOwner Vilnius = lithuania
    and I_SettlementOwner Murom = lithuania
    and I_SettlementOwner Bulgar = lithuania
    and I_SettlementOwner Serdobinskaya = lithuania
    and I_SettlementOwner Azaq = lithuania
    and I_SettlementOwner Ryazan = lithuania
    and I_SettlementOwner Yaroslavl = lithuania
    and I_SettlementOwner Zhytomyr = lithuania
    and I_SettlementOwner Kiev = lithuania
    and I_SettlementOwner Pereyaslav = lithuania
    and I_SettlementOwner Bryansk = lithuania
    and I_SettlementOwner Moscow = lithuania
    and I_SettlementOwner Smolensk = lithuania
    and I_SettlementOwner Novgorod = lithuania
    and I_SettlementOwner Polotsk = lithuania
    and I_SettlementOwner Pskov = lithuania
    and I_SettlementOwner Riga = lithuania
    and not I_WorldwideAncillaryExists crown_lithuania

    AcquireAncillary crown_lithuania chance 100
    ;------------------------------------------
    Trigger crown_hre
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType hre
    and I_SettlementOwner Stettin = hre
    and I_SettlementOwner Hamburg = hre
    and I_SettlementOwner Magdeburg = hre
    and I_SettlementOwner Frankfurt = hre
    and I_SettlementOwner Metz = hre
    and I_SettlementOwner Nuremburg = hre
    and I_SettlementOwner Staufen = hre
    and I_SettlementOwner Vienna = hre
    and I_SettlementOwner Salzburg = hre
    and I_SettlementOwner Cologne = hre
    and I_SettlementOwner Innsbruck = hre
    and not FactionwideAncillaryExists crown_hre

    AcquireAncillary crown_hre chance 100
    ;------------------------------------------
    Trigger crown_byzantium
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType byzantium
    and I_SettlementOwner Constantinople = byzantium
    and I_SettlementOwner Thessalonica = byzantium
    and I_SettlementOwner Nicaea = byzantium
    and I_SettlementOwner Athens = byzantium
    and I_SettlementOwner Arta = byzantium
    and I_SettlementOwner Canakkale = byzantium
    and I_SettlementOwner Adrianople = byzantium
    and I_SettlementOwner Smyrna = byzantium
    and I_SettlementOwner Isparta = byzantium
    and I_SettlementOwner Sinop = byzantium
    and I_SettlementOwner Trebizond = byzantium
    and I_SettlementOwner Rhodes = byzantium
    and I_SettlementOwner Iraklion = byzantium
    and not FactionwideAncillaryExists crown_byzantium

    AcquireAncillary crown_byzantium chance 100
    ;------------------------------------------
    Trigger crown_france
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType france
    and I_SettlementOwner Paris = france
    and I_SettlementOwner Rheims = france
    and I_SettlementOwner Clermont = france
    and I_SettlementOwner Bordeaux = france
    and I_SettlementOwner Toulouse = france
    and I_SettlementOwner Rennes = france
    and I_SettlementOwner Caen = france
    and I_SettlementOwner Bruges = france
    and I_SettlementOwner Metz = france
    and I_SettlementOwner Dijon = france
    and I_SettlementOwner Lyon = france
    and I_SettlementOwner Marseille = france
    and not FactionwideAncillaryExists crown_france

    AcquireAncillary crown_france chance 100
    ;------------------------------------------
    Trigger crown_hungary
    WhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and EndedInSettlement
    and FactionType hungary
    and I_SettlementOwner Esztergom = hungary
    and I_SettlementOwner Brasov = hungary
    and I_SettlementOwner Kassa = hungary
    and I_SettlementOwner Zagreb = hungary
    and I_SettlementOwner Baia = hungary
    and I_SettlementOwner Targoviste = hungary
    and I_SettlementOwner Belgrade = hungary
    and I_SettlementOwner Varad = hungary
    and I_SettlementOwner Sofia = hungary
    and I_SettlementOwner Scopia = hungary
    and not FactionwideAncillaryExists crown_hungary

    AcquireAncillary crown_hungary chance 100 ;------------------------------------------
    Trigger knight_dread_muslim_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
    and IsGeneral
    and CultureType middle_eastern
    and WonBattle
    and GeneralFoughtInCombat
    and BattleOdds < 1.2
    and PercentageEnemyKilled > 66
    and not Trait BattleChivalry > 0
    and not Trait StrategyChivalry > 0

    AcquireAncillary knight_dread_muslim chance 25
    ;
    Cheers!
    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
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  4. #4

    Default Re: Guide to attaining "Crowns"

    @judeman, there is also an ancillary you can get if you get the crown of hungary and defeat a muslim?

  5. #5

    Default Re: Guide to attaining "Crowns"

    what the hell, the thread was 2 years old im sorry for that and for double post, but it was right there up top on the subforum x_x' sorry guys. btw good list there.

  6. #6

    Default Re: Guide to attaining "Crowns"

    What are the stats of the crown ancillary? Is it different for different factions? I'm assuming there's at least an authority bonus.

  7. #7

    Default Re: Guide to attaining "Crowns"

    Quote Originally Posted by Saibot42 View Post
    What are the stats of the crown ancillary? Is it different for different factions? I'm assuming there's at least an authority bonus.
    Open to ~/data/export_descr_ancillaries.txt; the first ancillaries are of this type

  8. #8

    Default Re: Guide to attaining "Crowns"

    basically they all give 3 authority, 1 comand and popularity

  9. #9
    Sab99's Avatar Tiro
    Join Date
    Sep 2008
    Location
    Holland
    Posts
    233

    Default Re: Guide to attaining "Crowns"

    Does your Faction leader has to stay in the corresponding capital, or does the city not matter?

  10. #10

    Default Re: Guide to attaining "Crowns"

    Sorry to ressurect this but - is there a way to make crowns of various factions attainable by leaders of others? For example I'm an Enghlisman who conquered not only all of Britain but also all of Scandinavia -is there a way to edit the file to get both crowns (or potentially more with continued domination of the wolrd) ?

  11. #11

    Default Re: Guide to attaining "Crowns"

    Quote Originally Posted by a1aska View Post
    Sorry to ressurect this but - is there a way to make crowns of various factions attainable by leaders of others? For example I'm an Enghlisman who conquered not only all of Britain but also all of Scandinavia -is there a way to edit the file to get both crowns (or potentially more with continued domination of the wolrd) ?
    Deleting or commenting out the line "and FactionType france", for example, would allow any leader to acquire the French crown. Seems to me that I read a long time ago something about a maximum limit of ancillaries for a character though and that would limit the crowns (if my memory is correct).
    Founder of The Norrathian Legion
    Founder of the JustAClan as JustAGame
    Father of 3 great sons

    Please don't respond to my posts if you don't know that "specifically" and "especially" don't have the same meaning.

  12. #12
    Jurand of Cracow's Avatar History and gameplay!
    Join Date
    Oct 2012
    Location
    Cracovia
    Posts
    8,434

    Default Re: Guide to attaining "Crowns"

    Quote Originally Posted by Aawulf View Post
    Deleting or commenting out the line "and FactionType france", for example, would allow any leader to acquire the French crown.
    I don't think it's so easy. In the EDA there's a trigger for attaining each of the crowns. What you need to do is to multiply (or just replace, if you don't bother about the other factions) the name of a faction with the name of the faction you're playing with. For instance, you need to replace denmark with england in all cases below (this is code from SSHIP, I don't know if it differs from SS6.4).

    Code:
    ;------------------------------------------ 
    Trigger crown_scandinavia
     WhenToTest CharacterTurnEnd 
     Condition IsFactionLeader 
     and EndedInSettlement 
     and FactionType denmark 
     and I_SettlementOwner Ribe = denmark
     and I_SettlementOwner Lund = denmark
     and I_SettlementOwner Visby = denmark
     and I_SettlementOwner Skara = denmark
     and I_SettlementOwner Sigtuna = denmark
     and I_SettlementOwner Roskilde = denmark
     and I_SettlementOwner Oslo = denmark
     and I_SettlementOwner Bergen = denmark
     and not I_WorldwideAncillaryExists crown_scandinavia
     
     AcquireAncillary crown_scandinavia chance 100 
    ;------------------------------------------

    Quote Originally Posted by Aawulf View Post
    I read a long time ago something about a maximum limit of ancillaries for a character though and that would limit the crowns (if my memory is correct).
    In any case there's a limit of 8 ancillaries, so even after modding you cannot get more than 8 crowns.
    Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy.
    ..............................................................................................................................................................................
    If you want to play a historical mod in the medieval setting the best are:
    Stainless Steel Historical Improvement Project and Broken Crescent.
    Recently, Tsardoms and TGC look also very good. Read my opinions on the other mods here.
    ..............................................................................................................................................................................
    Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.
    Follow home rules for playing a game without exploiting the M2TW engine deficiencies.
    Hints for Medieval 2 moders: forts, merchants, AT-NGB bug, trade fleets.
    Thrones of Britannia: review, opinion on the battles, ideas for modding. Shieldwall is promising!
    Dominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Still there, alas!

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