What's with Bethesda games and their prison fetish?
"He who wishes to be the best for his people, must do that which is necessary - and be willing to go to hell for it."
Let the Preservation, Advancement and Evolution of Mankind be our Greater Good.
And NO, my avatar is the coat of arms from the Teutonic Knightly Order because they're awesome.
Prisons are simply one of several ways to implement blank slate pasts, a way to explain why protagonists start with the worst weapons, have to fight the weakest enemies first and are ignorant of current news.
It's the same like the "backwater farmer" in many RPGs or the "loser stuck in a dead-end job" in a lot of modern fiction.
Some day I'll actually write all the reviews I keep promising...
I found those walking archer towers.....very off putting frankly.....I kept scratching my head like.....WTF....you made a steampunk walker but decided to mount an archer on it?!
Other than that I like it but I'll reserve judgement till actual gameplay......
But those walking archer towers......urrgghhhh
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Indulge yourself into discovering the race of the Turks that stormed the Oriental world and regained their honor from the despair of decay.
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"By purple death I'm seized and fate supreme."- Julian the Apostate
"So.....you managed to create steam/magic powered walkers but decided to mount an archer on it?"
Esp for crowd control......
Why not a flame thrower or a tesla chain lightening generator.....
That'd be alot cooler than an archer....
Just feels odd, I'm pretty sure the idea was us viewers were suppose to be like "dude that's bad ass, telsa bow walkers!"
but for me I couldn't take them seriously.....
Mainly cause the "hero" seemed like a very practical professional, the enemies just looked like goofy impractical peacocks.....
Still I'm gonna look forward to slapping around these peacocks
Last edited by Okuto; April 28, 2012 at 02:10 PM.
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