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Thread: Spirit of Robs skin/model thread

  1. #401

    Default Re: Spirit of Robs skin/model thread

    Quote Originally Posted by Quinn Inuit View Post
    Here's all of the Spirit of Rob units I could find:
    http://uploaded.to/file/0wa1ij

    This doesn't include Bladerunner900's unit cards, though.
    I think you'll find the unit cards I did in the "Spirit of Rob Hoplites" folder. They seem to be the original ones I did last year.

  2. #402
    Kylan271's Avatar Domesticus
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    Default Re: Spirit of Robs skin/model thread

    Quote Originally Posted by Quinn Inuit View Post
    Here's all of the Spirit of Rob units I could find:
    http://uploaded.to/file/0wa1ij

    This doesn't include Bladerunner900's unit cards, though.
    Appreciate this QI. I have most of his models via thread here and from Mods. He did some work for a TE submod ages past but was lost when the Mod collapsed sadly. He has some cool work in EB also,unfortunately using his units from there for any other Mod is restricted .

    Just a note for the d/l here,you must be a registered user 1st! So join up then d/l after you get your login details.

    Rep for you on this help.


  3. #403
    Kylan271's Avatar Domesticus
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    Default Re: Spirit of Robs skin/model thread

    Quote Originally Posted by bladerunner900 View Post
    I think you'll find the unit cards I did in the "Spirit of Rob Hoplites" folder. They seem to be the original ones I did last year.
    BR900 bro,the links are dead sadly. I do appreciate your work for Rob,and community here,so many thanks. I have been slack in saying thanks before,but here a long overdue rep. ^_* .

    Cheers
    Phil


  4. #404

    Default Re: Spirit of Robs skin/model thread

    Quote Originally Posted by Kylan271 View Post
    BR900 bro,the links are dead sadly. I do appreciate your work for Rob,and community here,so many thanks. I have been slack in saying thanks before,but here a long overdue rep. ^_* .

    Cheers
    Phil
    No problem mate.

    What I meant was that the UI cards that were included in the dead download link in post #394, seem to be the same ones in the link now provided by Quinn. So everything is cool.

    Update: 08/08/2011
    The link in post #394 is now active again.
    Last edited by bladerunner900; August 08, 2011 at 02:59 PM.

  5. #405
    rodrick3nie's Avatar Laetus
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    Default Re: Spirit of Robs skin/model thread

    Animation is really very fantastic but I want to know that which software is used?

  6. #406
    Remlap's Avatar Lag Slayer
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    Default Re: Spirit of Robs skin/model thread

    3DS Max is the main program for editing and animating RTW, I have heard there is a way to do it with Milkshape but it is for advanced users.

  7. #407

    Default Re: Spirit of Robs skin/model thread

    hey where can i find the spartan skin? cod this link:

    http://www.badongo.com/nl/file/2439763

    is not valid

    can anyone please send me this skin??

  8. #408

    Default Re: Spirit of Robs skin/model thread

    The link in post #394 is now active again, or at least until RapidShare decide to dump it.

  9. #409

    Default Re: Spirit of Robs skin/model thread

    @bladerunner thanks a lot!

  10. #410

    Default Re: Spirit of Robs skin/model thread

    bladerunner, can you please tell me how to replace the spartan skins in rome total war vanilla without getting ctds?

  11. #411

    Default Re: Spirit of Robs skin/model thread

    There`s a guide on adding new units at the .org:
    http://forums.totalwar.org/vb/showthread.php?t=51750
    And there`s also a beginners tutorial here:
    http://www.twcenter.net/forums/showt...27#post5559127

  12. #412

    Default Re: Spirit of Robs skin/model thread

    is this correct?:

    type greek_hoplite_spartan_pylos
    skeleton fs_slow_spearman, fs_slow_swordsman
    indiv_range 40
    ;texture greek_cities, data/models_unit/textures/SoR_Spartans.tga
    model_flexi_m data/models_unit/SoR_Spartans.cas, 15
    model_flexi_m data/models_unit/SoR_Spartans.cas, 30
    model_flexi_m data/models_unit/SoR_Spartans.cas, 40
    model_flexi data/models_unit/SoR_Spartans.cas, max
    model_sprite 60.0, data/sprites/greek_cities_greek_hoplite_spartan_pylos_sprite_000.tga
    model_tri 400, 0.5f, 0.5f, 0.5f



    please tell me..

  13. #413

    Default Re: Spirit of Robs skin/model thread

    Delete ";" in the textures entry first line...that solved the problem

  14. #414

    Default Re: Spirit of Robs skin/model thread

    Quote Originally Posted by BSA View Post
    bladerunner, can you please tell me how to replace the spartan skins in rome total war vanilla without getting ctds?
    I strongly suggest that you make a backup of your clean, working copy of Rome - Total War folder before changing anything. This will ensure that if you break your game, you can go back to the original.

    Drop the Data folder out of this rar file into your clean, Rome - Total War folder. Let it overwrite all files. You should get a result something like this.
    Spoiler Alert, click show to read: 
    If you have made any changes to the EDU or DMB, then this will not work and to enable the unit cards, you are going to have to extract and replace the pack file ui_1.pak, found in Data\packs. But that is a whole new ball game which I won't go into here. It would take to long and frankly, I don't have the time.
    Last edited by bladerunner900; September 15, 2011 at 05:53 AM.

  15. #415

    Default Re: Spirit of Robs skin/model thread

    thanks a lot milner!!!!!

  16. #416

    Default Re: Spirit of Robs skin/model thread

    can anyone PLEASE reupload the hoplite pack, my computer has been damaged and lost all my data.....

  17. #417
    Quinn Inuit's Avatar Artifex
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    Default Re: Spirit of Robs skin/model thread

    That stinks. I'm sorry. FWIW, if you have a WD hard drive, you can get a free copy of Acronis TrueImage from them. It's saved my bacon a couple of times.

    I think I've collected just about everything SoR has ever posted to this thread here, along with one or two corrected skins: http://www.mediafire.com/?7md2n72xln0dgp9
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  18. #418

    Default Re: Spirit of Robs skin/model thread

    This thread has some great units. I wonder if there are any other units out there that SOR made that are not included in the pack that Quinn uploaded..

  19. #419
    Kylan271's Avatar Domesticus
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    Default Re: Spirit of Robs skin/model thread

    Other units are in RS-1 and EB1 if you look via the DDS viewer. It is easier seeing DDS textures and knowing what they are without having to check each unit in game.


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