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Thread: Dynmap Updated

  1. #1
    GrnEyedDvl's Avatar Barackolypse Now
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    Default Dynmap Updated

    The Creative server is rerendering for some reason. I might have hosed that one up, we will see.

    The PvP server is up and running normally.

  2. #2
    GrnEyedDvl's Avatar Barackolypse Now
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    Default Re: Dynmap Updated


  3. #3
    GrnEyedDvl's Avatar Barackolypse Now
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    Default Re: Dynmap Updated

    It looks like PvP is rendering again too, over the top of the original.

  4. #4
    Ketzerfreund's Avatar Banzai jūden-ki
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    Default Re: Dynmap Updated

    Are players actually supposed to be findable via Dynmap on the PvP server?
    R.I.P. Jon Lord

    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  5. #5
    Mangerman's Avatar Cold Winds are Rising
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    Default Re: Dynmap Updated

    No, this is something that has to be turned off, but the Dynmap config is just a horrible mess.

  6. #6
    Ketzerfreund's Avatar Banzai jūden-ki
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    Default Re: Dynmap Updated

    Phew, thanks for the info.
    R.I.P. Jon Lord

    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  7. #7
    Ramashan's Avatar Artifex
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    Default Re: Dynmap Updated

    I'm getting an error in the Dynmap. 'web files are not matched with plugin version. All files need to be same version' 0.36.3-1085

    Any idea what that means?
    Under the Patronage of Lord Condormanius

  8. #8
    Mangerman's Avatar Cold Winds are Rising
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    Default Re: Dynmap Updated

    Try cleaning out your cookies/temp internet files

  9. #9
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: Dynmap Updated

    Just a small heads up as there are currently a few problems
    -Map can be centred on players.
    -Cave map may allow hidden storages to be found
    -Original map has rotated 90 degrees and is now being rendered over the top of in block updated chunks only.

  10. #10
    Ramashan's Avatar Artifex
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    Default Re: Dynmap Updated

    Do we even need a cave map in the pvp. Sort of makes it even easier for people to find things that others want hidden. Makes it easier for people to find the resources and safe havens you've spent many hours working on and know how fortifications are built for when you go to war as well as routes into and out of bases.

    Just my opinion, but I think the main map gives away too much, the cave map just makes the whole thing a little less 'mysterious'
    Under the Patronage of Lord Condormanius

  11. #11
    Mangerman's Avatar Cold Winds are Rising
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    Default Re: Dynmap Updated

    The cave map is going to be removed (when the plugin finally does what we tell it to do).

  12. #12
    GrnEyedDvl's Avatar Barackolypse Now
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    Default Re: Dynmap Updated

    I updated a bunch of settings, but there were like 20 people online and I didnt want to kick them off just to restart dynmap. The changes will take effect at tonights reboot.

  13. #13
    GrnEyedDvl's Avatar Barackolypse Now
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    Default Re: Dynmap Updated

    Ok I changed the pvp dynmap again, which forced a new render, again. Caves are gone, will see if the players layer is working correctly now.

  14. #14
    Poach's Avatar Gaming Staff Admin
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    Default Re: Dynmap Updated

    Loading the Dynmap atm is a riot, everything's all over the place.

    Will take a few days to resemble the world like last time I guess.

  15. #15
    Mangerman's Avatar Cold Winds are Rising
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    Default Re: Dynmap Updated

    Well atleast the Great Wall shows up fine, for now

  16. #16
    GrnEyedDvl's Avatar Barackolypse Now
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    Default Re: Dynmap Updated

    I really hate this plugin.

  17. #17
    Mangerman's Avatar Cold Winds are Rising
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    Default Re: Dynmap Updated

    Yeah, it's all over the place, those bloody configs.

  18. #18
    Magister Militum Flavius Aetius's Avatar Magister Militum Vacans
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    Default Re: Dynmap Updated

    YOu ought to take the Collab map off real time, it eats up bandwidth and I'm watching you and 10greens build a train station outside of the spawn zone or something.

  19. #19
    Magefsx's Avatar Dungeon Keeper
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    Default Re: Dynmap Updated

    Is there no way to delete the existing isometric render, and just let that bit re-render from scratch? I've also noted the increase in picture quality; tis much nicer, whether intended or not

  20. #20
    Mangerman's Avatar Cold Winds are Rising
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    Default Re: Dynmap Updated

    The Creative flat map is being rendered atm.

    Also, while the 3d PvP map is acting up, the PvP flat map is up-to-date

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