I am making a small mod, and when I exceed 3972 lines for DMB(descr_model_battle), the app CTD(crash to destop). I know that isn't the limit to the engine because Rome Surrectum has twice as many lines, which means twice as many units.
I am making a small mod, and when I exceed 3972 lines for DMB(descr_model_battle), the app CTD(crash to destop). I know that isn't the limit to the engine because Rome Surrectum has twice as many lines, which means twice as many units.
I mean like, is there a limit to how many units each faction can have?
Do you get any error message?
the DMB limit is 255, unless you are using Alexander (512), the EDU unit limit is 512
Annokerate Koriospera Yuinete Kuliansa
how does Rome Surrectum manage to put in twice as many DMB units as I?
Guys I think we're missing the point!
I believe the CTD is not because of the limit, since limit exceeded crashes always get me an error message.
Are you sure that the crash is due to a newly-added unit of yours? Can you give us it's EDU and DMC entries so we can have more informations?
Well.....................I have retried with various other units.......
add show_err line in shortcut properties...and than try to enter the game...this way err message should appear
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Assyria Total War
Check update thread for new HQ models
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Nope, even with show_err line properties, the message did not appear.
I just put in a type of horse
for DMB I put:
type horse_covered_eastern
skeleton fs_horse
scale 0.875
indiv_range 1800
texture greek_cities, xgm/data/models_unit/textures/MTW_horse_cataphract.TGA
model_flexi xgm/data/models_unit/MTW_horse_covered_eastern.cas, 15
model_flexi xgm/data/models_unit/MTW_horse_covered_eastern.cas, 30
model_flexi xgm/data/models_unit/MTW_horse_covered_eastern.cas, 60
model_flexi xgm/data/models_unit/MTW_horse_covered_eastern.cas, 80
model_flexi xgm/data/models_unit/MTW_horse_covered_eastern.cas, max
model_sprite greek_cities, 100.0, xgm/data/sprites/horse_covered_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f
for Descr_mount:
type covered horse eastern
class horse
model horse_covered_eastern
radius 1.4
x_radius 0.4
height 2.5
mass 2.5
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.6
rider_offset 0.0, 0.15, 0.0
I did not put a rider on the horse, only the horse. If I click XGM(my small mod is still running on XGM) it would put pop up, and then crash to desktop. I have made sure that all the paths are correct.
I did not put the horse onto the battlefield. There were nobody riding the this type of horse. It did not get unto EDU.
Are you sure that the horse is the reason for CTD? Do you get rid of the problem if you remove it's entries?
the reason is horse animation have no attack sequenceit must have a rider; I found it the hard way when making Pinkie Pie
the workaround if you really want riderless horse is making invisible rider...
Annokerate Koriospera Yuinete Kuliansa
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