I would like to play a really challenging game. Which fractions could be nice for this?
I am bored of expanding every round.
I just gave up my Hard/Hard Roman campaign, because it was.. well.. too hard. This has I think 5 reasons:
1. the armies spawning when I lay siege to their cities (is this scripted or do they just coincidentally send a full stack reinforcements every time I lay siege to a city?)
2. the rebellions (scripted)
3. the rebellions (not scripted, due to bad public order, because of those ******* spies who keep causing unrest)
4. the backstabs: I was fighting Macedon and Carthage, when the Greeks backstabbed me. I fought them, but after a year or 5 the Arverni AND Cimbri attacked me (in the same turn, never seen so many armies in Northern Italy)
5. The Carthaginians bribing 3 of my cities, so I lost my foothold in Spain
The above all combined made me realise I should restart. Idk what the problem is, never played a 0-turn recruitment game before, perhaps I'm not used to it. Besides, my squalor levels got a little high, further decreasing public order.
Should I play M/M?
Anyway to answer your question: Rome, H/H (and being new to this as I am )
Veni, vidi, vici.
VH Campaign is bugged (too easy, odd effects) - VH battles gives serious bonuses. For me, then, I would love to see it balanced at M/M for all pretty experienced players (of Vanilla/other mods). M/M should be an interesting learning experience for all players, without over-facing any.
That gives people the option of down-shifting either or both to learn and practice; or up-shifting either or both to give a harder experience.
0-turn is then for those who like lots and lots of battles.
The AI remains pretty stupid. The scripted extras are to help facilitate a more 'realistic' style and put some effort into the campaign. The garrisons, particularly, are there to encourage an early assault, with potential casualties and I'd recommend the 45min timer to leave the possibility of sometimes losing; versus the need to take a decent army and properly invest a place.
The rebellions & invasion are to give the Roman player (who really starts knowing that he should have a much better than average chance of winning - because, if the Team have a made a good simulation, then they just will), who also starts with the biggest faction, a bit more of a challenge. Personally I found the Cimbri an excellent lesson in losing, just because those boys are large, nasty, brutish and powerful - a great example of a good simulation.
If there's no challenge it's not a game - just time-wasting entertainment.
ive started a campaign with Capua on h/vh and am having a blast! i haven't played all the factions yet but the first couple of turns made me take a step back and plan my expansion (i like to expand fast in the beginning). in comparison most other campaigns i usually just steamroll and get bored after i know im going to win. at first, you will start off in the red financially which makes it even more interesting i would recommend this faction to anyone looking for a challenge.
props and thanks to everyone on the RS team for this mod and its continued improvement!
also, forgive me if i missed it in the patch notes but is the cimbri invasion something new in 2.5? if so it looks like i have to replay the roman campaign as this sounds like a good challenge