Yes that worked very well, sounds are ok and game runs fine. Hopefully crux will update tool soon but as workaround - great job Sir.
Yes that worked very well, sounds are ok and game runs fine. Hopefully crux will update tool soon but as workaround - great job Sir.
Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
Follow us here - Team Radious
Tools: PFM 4.1 - EditSF 1.2.0
(Download PFM - Download EditSF)
Warscape Modding Guide
Join the PFM User Group on Steam to receive PackFileManager update notifications.
Respecto Patronum
Because the compilation of the sounds requires a "final" list of units.
So I used symphony for the Masters of Europe mod, and it works well with all the new units I created.
But if you want to add another mod, then the list of units changes, and the compiled sound bank doesn't work.
So:
- Each modder should run symphony for their own mods, and include the resulting files in their mod. Yes, you are right on this. But it will work only of no other mods changes the list of units.
- If a mod user wants to play with several mods at the same time, then he has to install all the mods, and then run Symphony for this new configuration and compiled the sounds.
Then it leads to a second level. If mods don't change the sound banks, but just add units and use existing sounds, then this would be relatively easy.
But if a mod modify the sound banks, then you'd need to merge the sound banks from the different mods before you can compile.