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Thread: Transatlantic Game IV

  1. #61
    Poach's Avatar Gaming Staff Admin
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    Default Re: Transatlantic Game IV

    Timmurids didn't die alone, I marched 35,000 men from Turkey to Tehran and destroyed every Army the Timurids sent at me. I left their armies so badly mauled that when their leader died they were unable to combat the rebellions. I halted my occupation armies in Western Persia and let Persia revolt in the eastern cores to form a barricade between them and me, allowing for redeployment of forces for a fight against the Mamluks next session, whom I have kept guaranteed to prevent European encroachment.

    My 10k left in the homeland conducted campaigns against the Greeks to secure Greece.

    My Patron of the Arts national idea gives a random event that gives +2 innovative as an option. I got very lucky with it firing twice, knocking out the Innovative moves out of my timescale for Westernisation. I'll be ready to Westernise a century before my tech is backward enough to enable it, sadly.

    Game plan is to eat Mamluks, Timurids, Arabian Peninsula and southern Russia from the GH while waiting for this. By the time I westernise I should be a major land power in the east, giving me a powerful strategic position that either threatens the Austrian Empire's eastern front or enables them to turn their full might west.

  2. #62
    I WUB PUGS's Avatar XOXO
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    Default Re: Transatlantic Game IV

    I crushed the Timurids so many damn times. Full occupations and then leaving them to revolt. The one time Persia formed it was with 2 provinces that the Timurids kept under thumb. They had so many revolts, even Dehli took a big chunk out of them, but time and time again the Timurids would get it back together and take back the lost lands. I was in Samarkand at one point with nothing to do since I had no colonists and Persia refused to reform despite me letting the provinces I didn't want revolt.

    Sometimes Persia forms super early like in the EU II game (when I took over as them). I got unlucky. My biggest blunder I felt was not vassaling Algiers and Tunisia since they always come to the aid of the Anatolian Minors. But the Euro players seem to be going after them already.

    I see you ate Kosovo too.

    The bigger you get, they quicker your tech will grind down to a halt, just hope you have a King that can do it........ I was sending mine on suicide siege assaults in the last war against France but he wouldn't die.

    Austria better start looking to ally......

  3. #63
    Pat89's Avatar Northman™
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    Default Re: Transatlantic Game IV

    I'm allied to Remlap...

  4. #64
    Poach's Avatar Gaming Staff Admin
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    Default Re: Transatlantic Game IV

    And we all know Remlap's a force to be reckoned with after the first round.

  5. #65
    Jukutatsu shita
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    Default Re: Transatlantic Game IV

    I think i did decently well as Morocco, in the top 5 richest player nations, vassalised Algiers and will take Tunisia at the direct start of next game.

    I hate how that nation Sicily took over starts with that completely random province below me, i need to get past them but i cant without causing an alliance block down on my head...
    The sweet smell of burning engine oil in the morning.

  6. #66
    Lord Romanus III's Avatar I'm the Author of Words
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    Default Re: Transatlantic Game IV

    Castille has PU on Aragon and has eaten most of Portugal, making it a vassalized OPM. Castille also has two cores in Italy and multiple vassals. Glory to Castille and the #1 income it has!


  7. #67
    Mordrorru's Avatar Jukutatsu shita
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    Default Re: Transatlantic Game IV

    Moscowy fought a war with Novgorod/Ryazan/Pskov for much longer than I would have liked. I think it lasted 7 years. I went over war-exhaustion, which only all really went away near the end of the session. Moscowy annexed Ryanaz and four provinces from Novgorod as a result. Novgorod was vassalized fairly quickly in round 2, and I'm now trying to annex them entirely.

  8. #68
    Pat89's Avatar Northman™
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    Default Re: Transatlantic Game IV

    . . . Austria . . .

    1. Austria forced a Personal Union on Bavaria
    2. Austria forced a PU on Bohemia
    3. The Palatinate was vassalised in the same war
    4. Bohemian royal family got banned, forcing new elections for the HRE to be held. Since I had to use all my diplomats on bribing Bavaria, I hadn't bribed any electors. I didn't find it too worrying as I assumed I could use my Claims on Northern Italy mission to wreck Milan anyway.
    5. Poland got forced in a PU after a tense fight. They're still leading their PU with Lithuania.
    6. Milan was forced in a PU, despite the Spanish - who wanted Italy for themselves - trying to stop this.
    7. Wurrtemberg was vassalised in the same war
    8. Just as the Bohemian royal family, the Milanese got banned too, once again forcing new elections. This time Austria however was able to bribe electors in advance, claiming the title of HRE


  9. #69
    Musthavename's Avatar Bunneh Ressurection
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    Default Re: Transatlantic Game IV

    Wow... those starts Rickie, Pat and Poach made are epic. How much of those Italian territories got "Italian ambitioned"?

    Oh, and who is Morrocco?
    Give a man a fire, and he'll be warm for the rest of the day.
    Set a man on fire, and he'll be warm for the rest of his life.


  10. #70
    abbews's Avatar The Screen Door Slams
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    Default Re: Transatlantic Game IV

    England occupied Paris. England is fighting a lucky France AND Burgundy.
    The economy hasn't been expanding much due to the wars on the continent, but the Royal Navy still stands strong.

  11. #71
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    Default Re: Transatlantic Game IV

    Quote Originally Posted by Musthavename View Post
    Wow... those starts Rickie, Pat and Poach made are epic. How much of those Italian territories got "Italian ambitioned"?

    Oh, and who is Morrocco?
    I'm morrocco am I doing well from the point of view of the map?
    The sweet smell of burning engine oil in the morning.

  12. #72
    abbews's Avatar The Screen Door Slams
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    Default Re: Transatlantic Game IV

    Could lucky nations be turned off/changed to random? It hurts only certain players which is unfair, and the rules even state that lucky nations should be on random.

  13. #73
    Archduke Greens's Avatar Jukutatsu shita
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    Default Re: Transatlantic Game IV

    Sicily took Crete from under the noses of the dirty Venetian scum, and also managed to annexed Sardinia, to join the mighty Empire of the Isles. Corsica will fall soon.

    Next on the agenda is colonising the Caribbean, for their great source of islands and sandy beaches.

  14. #74
    Lord Romanus III's Avatar I'm the Author of Words
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    Default Re: Transatlantic Game IV

    Quote Originally Posted by Musthavename View Post
    Wow... those starts Rickie, Pat and Poach made are epic. How much of those Italian territories got "Italian ambitioned"?

    Oh, and who is Morrocco?
    Only Napoli and Calabria. I would've taken more, but the Pope derped and stole half of Naples while I was at war. Either way, though, I vassalized all of Italy up to the Pope's holdings and Venice. However, the French ambition is not going well. Every time Abbs and I fight France, they wheel 60k in my direction and start stomping me into the ground with their +2 morale from military drill and being lucky. Sweden is also gigantic and will have Scandinavia by 1480 or so. The only players really not doing that well are Rem (TO) and Mord, but Mord's situation is due to being surrounded by a superior horde. Poor Rem got nailed uber hard by Emperor Bohemia early game.

    Edit
    -------------------------------------------------------
    Poach and I are adding a new dimension to the TA4 game. Because we are going into Vicky, we want to make sure that CB's are not abused once we start to get to the 1600s+. So, to ensure that player nations are not utterly destroyed and to make sure that going to war with a player once makes them permanently out to get you, we're adding changes to how players are supposed to conduct wars. Here is the list:
    Spoiler Alert, click show to read: 
    Defected Province: Take the province(s) back.

    Cancelled Loan: Force payment of up to 150% of cancelled loan amount.

    Spy Discovered: See "All CBs" at bottom.

    Disloyal Vassal: Revassalise.

    Defender of Faith: Force release of DoT's faith provinces. (eg Catholic DoT can force Ottomans to release Catholic provinces as new nations or release Catholic vassals).

    Imperial Liberation: Take/release HRE provinces.

    Imperial Ban: Take/release HRE provinces.

    Guaranteed Independence: Force attacker to Concede Defeat or release nation(s) being protected if annexed mid-war.

    Warning: Concede Defeat or release nation(s) they attacked if annexed mid-war

    Trade League War: Force join of Trade League.

    War of Honour: Revoke cores held on you (not others).

    Dishonoured Alliance call: Revoke cores held on you (not others).

    Restore PU/Form PU: Make nation your Junior in Personal Union.

    Sphere of Influence: Force violating nation to revoke actions on your Spheres (eg if France signs Military Access through Milan and Milan is in Austria's Sphere, Austria can force France to cancel the MA).

    Subjugation War: Force vassalisation.

    Religious Nonconformist: Force religion.

    Border Friction: Take provinces given by event.

    Obscure Documents: Make nation your Junior in Personal Union.

    War of Conquest/Reconquest: Take regions allowed by CB.

    Call to Arms: See "All CBs" at bottom.

    Nationalism: Take provinces of your culture.

    Imperialism: Take provinces. Release vassals.

    Revolutionary War: Take provinces. Release vassals and nations.

    Colonial War: Take provinces allowed by CB.

    Liberation War: Release nation.

    Holy War: Release vassals/nations of attacker's religion. Take attacker's faith provinces.

    Religious Liberation: Take provinces of attacker's religion.

    Heresy: Force convert.

    Excommunication War: Take provinces of your culture. Force release vassals/nations.

    Trade War: Join Trade League.

    Dishonourable Scum: Force release of nation that put over limit (eg if France annexes Milan and goes above limit, force release Milan). In event of King/Leader dying and country goes above limit due to limit being lowered by new Leader's poor stats, force release of non-core provinces or last nation annexed.

    War on Pagans: Won't apply to players.

    Claim Throne: Form PU.

    * * *

    All CBs: In all CBs you may demand up to 50% of your enemy's 1st of Jan tax income in addition to the demands allowed above. Note that this is 50% for all parties, not 50% per nation in the alliance. (eg, if France and Austria attack Russia and win, they cannot demand 100% of Russia's tax income at 50% each, they must split the 50% between them)

    On releasing vassals or freeing nations: You may only force the release of one nation or one vassal per war.

    On CBs that allow you to take any provinces at reduced infamy (eg Imperialism/Nationalism), a maximum of 4 provinces can be taken at once. That is 4 provinces per the whole war, not 4 provinces per alliance member.
    Last edited by Poach; April 25, 2012 at 09:39 AM.


  15. #75
    Archduke Greens's Avatar Jukutatsu shita
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    Default Re: Transatlantic Game IV

    That seems fair and logical. Does this come into effect immediately, or just post 1600? And I assume that this does not affect the wars with AI?

    Also, Sicily would like to ask for funds for spreading the Catholic faith to the Far East. We don't technically know about the Far East yet, but we'd still ask for funds to spread the Catholic faith there and establish a permanent base in which to make the world the correct religion.

    Incase that wasn't particularly clear, my stated aim for this game is to spread Catholicism to the Far East. Kyoto's going to be my capital, and having learnt from the mistakes and successes of the Genoa game, I feel I can successfully move Sicily to Japan and South East Asia without too many hiccups. The initial investment will be large, but the room for expansion makes it too juicy to resist. I'll hopefully be able to bring myself to be a strong power by 1600 or so and offer significant bonuses to those nations that supported me in the past.

    tl;dr An investment in Sicily is an investment in your future.

  16. #76
    Poach's Avatar Gaming Staff Admin
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    Default Re: Transatlantic Game IV

    That list is only applicable to PvP wars and should come into force from now on, in my opinion. It'll mean PvP wars won't result in the defeated players taking large losses that they struggle to recover from.

    I also added another bit at the bottom that was discussed but not written down, my mistake. A limit of 4 provinces taken per war.
    Last edited by Poach; April 25, 2012 at 09:40 AM.

  17. #77
    Archduke Greens's Avatar Jukutatsu shita
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    Default Re: Transatlantic Game IV

    I assumed it would be immediately. That makes more sense.

    Still requesting funds!

  18. #78
    Pat89's Avatar Northman™
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    Default Re: Transatlantic Game IV

    Sound fair. Though I would have appreciated it if it had actually been discussed rather than forced on.

  19. #79
    Archduke Greens's Avatar Jukutatsu shita
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    Default Re: Transatlantic Game IV

    I think that's why they posted it. It's not going to be forced until everyone agrees. Personally I'm in full agreement.

  20. #80
    Poach's Avatar Gaming Staff Admin
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    Default Re: Transatlantic Game IV

    Yeah this is the discussion thread, Pat. Raise concerns if you have them.

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