I start this specific thread since i think it would be useful to help other begginers like in their mission to create units using textures from 2 different factions.
The important challenge will be my next austrian unit: The City of Trieste Landwehr. For them iŽll need to be a step foward in modding, since iŽm planning to use the basic "austrian landshutzen" for every unit part, apart from the "hungarian trousers" all from the same faction (austria), except for the hat, since the most exact helmet i found in game to match with this Trieste Landwehr belongs to other faction: the "danish Life Guards on Horse" helmet. Analysing the files, i found in "variant_models" the sepecific name of the helmet: "portuguese_tarleton" (i forgot also the portuguese cavalry wears this kind of helmet, apart from some danish cavalry).
Now as i exposed above, the whole unit will need austrian textures (basic land shutzen body, and hungarian trousers), except for the helmet, texture belonging to another faction (denmark/portugal). The question is the following: if i extract all the colour/difusse/gloss/normal.atlas files (for instace all the portugese .atlas), and i erase (or add the term "Blank Texture which is found in the same .atlas files) and only leave this line: "VariantModels/UnitParts/Euro/Hats/Portuguese_Tartleton/tex/texture_colour", then can i add these portuguese .atlas files to my mod (and rename them of course with my mod name) to make the new unit? Will this affect all the other portuguese units?
And relating to the .dds files, must all of them be "erased" too, only leaving the "portuguese tarleton" images? Or only editing the .atlas files thereŽs no need to delete .dds images?
I need your aid to finally understand how may i use and modify in game texture files.
Thank you all in advance