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Thread: Congrats!

  1. #21
    Sir Mano's Avatar Civis
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    Default Re: TWTEAW: Preview

    the picture of the Dragonis horse being shot is really cool

  2. #22

    Default Re: TWTEAW: Preview

    awesome mod!! can't wait to play it!! love the naval units!

  3. #23
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: TWTEAW: Preview

    have fun
    the naval units will be in the next update!

  4. #24
    Pazu the Kitsune's Avatar Shopkeeper
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    Default Re: TWTEAW: Preview

    Colombia not Columbia m8

    "If you can keep your head when all about you
    Are losing theirs and blaming it on you,"

    -First lines to the poem "If-" (by Rudyard Kipling)


  5. #25

    Default Re: TWTEAW: Preview

    wow this is awesome! Have you thought about having different sizes available in the recruitment menu to allow a combination of tactical and numerical gameplay? like have a 200 man unit of US Marines called a "Company", a 100 man unit called a Platoon, and a 25 man squad?

    Also, have you thought of making a version that will go with the Warpath campaign to focus on the US vs. most of Latin America? That would certainly put you in the hall of fame
    Last edited by Whukid; July 17, 2012 at 10:44 PM.
    That is the flaw in your theory, gentlemen and I will not help you out of it. If you choose to deal with men by means of compulsion, do so. But you will discover that you need the voluntary co-operation of your victims, in many more ways than you can see at present. And your victims should discover that it is their own volition - which you cannot force - that makes you possible. I choose to be consistent and I will obey you in the manner you demand. Whatever you wish me to do, I will do it at the point of a gun. If you sentence me to jail, you will have to send armed men to carry me there - I will not volunteer to move. If you fine me, you will have to seize my property to collect the fine - I will not volunteer to pay it. If you believe that you have the right to force me - use your guns openly. I will not help you to disguise the nature of your action. -Hank Rearden

  6. #26
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: TWTEAW: Preview

    pazu....too lazy to change a letter

    whukid: good idea, weŽll see what we can do

  7. #27
    ComnenusTheOne's Avatar Primicerius
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    Default Re: TWTEAW: Preview

    You know that actually razes questions PM. This mod, from my playtesting is meant to be played in small or normal sizes, the two higher unit sizes make it look abnormal. In Normal Size, infantry has 150 a man, that makes it a company (so a full stack is close to a regiment in size, rather than an army). I think there should be some sort of recommended sizes for the whole gig, because the tactical element that could be found in small sizes, was not there in large ones. There were units mashing one upon another, firing upon eachother, problemous pathfinding and others. While in small sizes, that was easily avoidable.

  8. #28
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: TWTEAW: Preview

    good arguments. a battle is like a operation of 2 regiments against each other. as the "regiments" are gonna be deployed very tight on the campaign map, you can have 2 or 3 or even more reinforcement regiments. voila, you got a ww1 battle! your trech was conquered? your first regiment routed? no problem, lets see what the reinforcements can do
    so a battle could last about an hour or so, due to the fresh units.

  9. #29
    ComnenusTheOne's Avatar Primicerius
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    Default Re: TWTEAW: Preview

    Now if only there is a way to make the AI gather all the reinforcements before attacking, since sending single units against the enemy is suicide, in this mod as well as in vanilla, or any other mod. Reinforcement units should wait/gather at their entry point and then attack. Though i am afraid this might not be possible.

  10. #30
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: TWTEAW: Preview

    haha a horrible fantasy. this would be really challenging ww1 warfare

  11. #31
    ComnenusTheOne's Avatar Primicerius
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    Default Re: TWTEAW: Preview

    Can it be implemented though? Is it some hardcoded crap, or something that the AI can handle? Something like "if units-in-field < 15 then avoid-engagement else attack-enemy"

  12. #32

    Default Re: TWTEAW: Preview

    does the download version contain all units or is is a beta version? great job guys!

  13. #33
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: TWTEAW: Preview

    of course!
    comnenus idk what is possible.
    ask darth vader

  14. #34
    Kdssow's Avatar Civis
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    Default Re: TWTEAW: Preview

    This is awesome, I look forward to your upcomming work on this mod!

    Special thanks to the man who did not exclude the Dutch, and the other neutral factions in this mod!
    I think I'm going to join the Central Powers if I'm going to play this mod, since the Netherlands, historically, were German-centric during WWI.

  15. #35
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: TWTEAW: Preview

    thx, this guy was me i big part of the review is already old stuff, but im to lazy to make a new one
    uhhhm so iŽshould there be a stahlhelm-infantry too for holland?
    not historically but interesting...

  16. #36
    General Brewster's Avatar The Flying Dutchman
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    Default Re: TWTEAW: Preview

    Quote Originally Posted by PunitorMaximus View Post
    thx, this guy was me i big part of the review is already old stuff, but im to lazy to make a new one
    uhhhm so iŽshould there be a stahlhelm-infantry too for holland?
    not historically but interesting...
    A) It's the Netherlands not Holland.
    B) No there shouldn't be one

  17. #37

    Default Re: TWTEAW: Preview

    In German it's almost the same


  18. #38
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Congrats!

    Die Niederlande I know.
    Holland is a province and a false name for The Netherlands. Kinda annoying for Dutch people you know.

  19. #39
    PunitorMaximus's Avatar TWTEAW Mod Leader
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    Default Re: Congrats!

    but better to write and say then "the netherlands"
    but no worry, ingame its the netherlands

  20. #40
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Congrats!

    Nederland is also good

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