Arnor Armor upgrades
Arnor Armor upgrades
Great job! It's great to see so many armour upgrade submods! It would be great one day to see these submods merge together until most factions have a full upgrade tier! Good job!
Dale, from Maedhros, Arnor from you... looks like all my wildest dreams come true, these days... (looks at my bed to check if Scarlett Johansson is waiting for me naked)
For the sake of consistency, may i suggest you remove the pauldrons from the archer upgrade? It looks great without as well, and if both units as an upgraded armor value of 6 with first upgrade I'm totally okay to be WYSIWYG.
I have deduced, from your knowledge of Middle-Earth background, that you read scrupulously History of Middle Earth. Given your close-minded opinion on various aspects of Tolkien lore in detriment of TATW interest and gameplay, I believe that
you are better suited to that reading activity, and suggest you go back to it.
I guess it could work for some guys with Battle of Middle Earth as well...
Thanks for your comments guys! Please rep the original creaters of these units btw!
Another upgrade done! This time it is an Arnor sergeant with the shoulder armor of the Men At arms upgrade 2!
this submod needed to be done a long time ago EoH you blow our minds away as usual THX
Thanks for your comments!
Updated the op with previews of the arnor pikemen. If/when I get permission from King Kong I'll release a new version.
Man, the visual upgrades are just great! I will need to play a new Arnor campaign again, hehe!
Can this be installed directly to TATW 3.1?
Holy crap those look great.
My reviews of TV shows and movies / Assassin's Creed Franchise Reviews/Tale of Aron /A House Divided / Tales of Assassins
"If you think this has a happy ending, you haven't been paying attention"
The most important thing in life is to be yourself...Unless you can be Batman...Always be Batman.
Under the patronage of Omnipotent-Q
I installed this mini mod in the Vanilla 3.1 but the units DO NOT have more upgrades!
GUYS when you make a submod be sure that everything work always in vanilla version of a mod!
ALWAYS in the vanilla version of a mod.
Other wise everything will be meshed up.
Players do not know which mods you modders use. That is why the original version of a mod must be the basis. Also make your submods "plug and play"
kind of ones.
That means that you prepair all the files that will be changed wity OUT forcing the users to "copy-paste" parts in certain folders.
EDIT : now i have to uninstall the entire mod because some units are invisible!
Last edited by AnthoniusII; April 11, 2012 at 03:04 AM.
Uhm, I made it on a clean version \
I'll check out what's missing. I'll also upload a clean battle_models.MODELDB and EDU for you so you don't need to reinstall.
EDIT: Does anyone else have similar problems? Are you sure you have a clean version AnthiniusII?
Yes i have a clean version alright because i need it to replace the old horses that 3.1 left unchanged without renaming meshes or textures.
The finall horse project will be "plug and play" with no changes in bmdb exept
the horse animation entries.
I will download your stuff and replace the models manualy ...
There are currently 1 users browsing this thread. (0 members and 1 guests)