Yes that's right! We're on for another game of EU3, starting Sunday 15th April. Place your faction choices down here. First come, first serve, so make your choices quickly gentlemenz.
Timeslot: Sundays, 7PM - 10PM (BST : GMT+1)
Checksum: WJHT
Provisional Start Date: Sunday 15th April
We are using the 5.2 beta patch which gives the above checksum. Please ask if you cannot obtain this patch and would like to play.
I guess we stick a cap of 16 on it this time.
Le Vengur - Teutonic Order
Wolfbane751 - Portugal
Musty - Reserved
Ynen - Naples
Decimator - Sweden
Apple - Holland
Abbews - Ottomans
Austin - The Hansa
Remlap - Venice
Pat - Vijayanagar
Mordrorru - Brandenburg
SLN - Minamoto
Rickie - Burgundy
Poach - Castille
10greenbottles - Ming
Rules
RULES (same as last time):
Options settings:
Spies: Cost Money
Lucky Nations: Random
Colonists: 100
Inflation: On
General Rules:
You may not change your nation. The country you pick in 1399 is the country you stick with, unless something goes horribly wrong. Your own incompetance, resulting in the loss of some provinces early on, is not regarded as "horribly wrong". Really only if something happens entirely outwith your control and you can reasonably argue you were the victim of very bad luck will you be allowed to move. Players are encouraged to run some test games of their chosen/desired nation, at least for the first 50 or so years of game time, as that's when the worst mistakes can be made.
"Sow Discontent" Spy Mission is banned. Too easy to keep people at -3 stability.
PvP Rules:
No DoWing a Player's Vassal if you have a truce with the player. Unfair method of forcing -5 stab on someone.
Call to Arms and not Intervention. Players should not ally with others just to get a free CB on another country. If you wish to aid a nation at war with another, ally with them and join their war via Call to Arms. This keeps it fair(er) on the other player as it's only one war with the relevent CB. Note: If you have a CB on a player nation that is not Intervention, you're still totally free to use that CB to enter a new war on your own. This is simply to prevent exploiting of the Ally>Intervention mechanism for a free CB.
AI Sub Rules:
No DoWing a player under AI control. If a player has to miss a session or two, but allows us to leave the AI in control of them, players must not use that as an opportunity to attack that country for whatever gain. The players can organise it amongst themselves whether or not to continue without someone anyway if they're making a habit of not turning up. Again, no attacking of this nation is permitted unless the community as a whole agrees that said nation is no longer really worth calling a player nation.
If a player-country under AI control DoWs a player, the AI must be White Peaced. It's unfair on the player to come back to a country with no money or something because of a stupid AI.