Bill, you only have to search through those 70 volumes if you really want to.
I think I've got enough info to know how canister is supposed to work. However, as there is only 1 type of alternative ammunition for artillery in NTW, I can't recreate the difference between canister at longer ranges (up to 300 yards, with it's comparatively small, "buckshot" spread) and canister at close ranges (under 100 yards) with its bigger spread (double loaded?). I will have to come up with something in between those two modes of firing.
Also reminds me of the fact that we're usually severely under-gunned in our KP-games. Historically, we'd see much more guns than on our battle fields. This is of course, a result of the 20 slot-limitation. And it doesn't even help to increase the size of batteries (I've also thought of increasing the file spacing for guns a lot) because you can still only assign one target to the whole battery, which ruins the whole idea.
@Comrade Chernov:
Welcome!
Modmanager might help indeed. In case of doubt, deinstall all other mods (if using NTW3, "restore vanilla files"), you might even consider to put their pack files from the data folder somewhere else (movie packs are always active, even if you don't enable them via the script file), then verify game cache via steam, and then add the line to your script file ("restoring vanilla files" in NTW3 will delete your script file, you have to set up a new one). Report back if you still have troubles.
Of course the casualty rate is adapted to the 4:1 scale as well. Units will behave completely differently from vanilla NTW/ETW.
You might want to take a look at my latest videos (multiplayer game versus cangry):
http://www.youtube.com/watch?v=1pyfG...ature=youtu.be
http://www.youtube.com/watch?v=u01hk...ature=youtu.be
The casualty figures of this battle might give you an idea: According to the end screen, I've lost 267 out of 1642 deployed, and Cangry 250 out of 1702. This rate is comparatively low even for this mod . There were hardly any catastrophically successfull cavalry charges or pursuits and I've managed to get my beaten troops out of Cangrys reach quite unscratched. But I forgot to mention that Cangrys cuirassiers have broken my "square" (see "Panic" in video 2), which had French battalions in front and French cuirassiers in the back. Thus we need to add another 120 prisoners (the other 20 of the battalion were certainly slain), two captured banners, and also 4 captured 12pdrs to Cangrys statistic.