I can't seem to find any building to recruit them.
I can't seem to find any building to recruit them.
you cant recruit diplomats.Game is heavily scripted and you can use diplomats only in good factions.
ahh.. ok, thank you very much![]()
If you really want to be able to recruit them you can edit the export _descr_building file and add them to a building. If you want to I can type it up for you.
Find the building you want in the export_descr_building file then in the capability section type "agent diplomat 0 requires factions { faction, }" and put your default faction name in the curly brackets. Then at the end of the capability section type "agent_limit diplomat 1" if there are any other agents in the building the agent limit should be in the same order as the agents appear.
so i typed up an example. I used the high elves as a faction and the first tavern building.
Spoiler Alert, click show to read:
for some reason it wont let me put two spaces in where necessary. there should be two spaces either side of the 0. This will be in the EDB so follow that format.
if you chose a building chain, make sure you add those lines into each building upgrade so you can still recruit the diplomats when you upgrade the building.
default faction names are
Spoiler Alert, click show to read:
Any i have missed they will be in descr_strat file.
Also make sure the building you choose can be built by your faction. Evil faction buildings are in a different section to good faction buildings barring sylvania.
And make sure you back up any files before you edit them.
Thanks, I'll try this![]()
Sorry for DB...
Now I can recruit a diplomat (in the tavern like in your example), ma he's useless: a red "x" appears on the cities and armies (Dwarfs and Imperials marked as neutral) without open diplomatic window.
I'm playing Border Princes, H/H
Go into the descr_cursor_actions file in the data file, find the diplomat section (control f "selected diplomat" without the quotes)
change the enemy section so it looks like the allied section
Spoiler Alert, click show to read:
you should only have to change the letters in the second column.
I'm running 1.44 so I'm assuming you can still do diplomacy with your allies in 1.5. If you cant changing both sections to look like what i have written should work.
If there is a neutral section as well do the same to that.
Last edited by BigHairyMelon; April 05, 2012 at 01:17 PM.
I'm playing version 1.5, this is diplomatic part:
selected diplomat
{
over own
{
initial_never_seen Mov Mov
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Mer* (S) Mer (S)
admiral Em* (S) Em (S) tooltip embark_character
diplomat S (S) S (S)
princess S (S) S (S)
merchant S (S) S (S)
priest S (S) S (S)
heretic S (S) S (S)
witch S (S) S (S)
inquisitor S (S) S (S)
spy S (S) S (S)
assassin S (S) S (S)
family S (S) S (S)
settlement G* (S) G (S) tooltip enter_settlement
fort G* (S) G (S) tooltip enter_fort
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement G* (S) G (S) tooltip enter_settlement
garrisoned_fort G* (S) G (S) tooltip enter_fort
garrisoned_ship Em* (S) Em (S) tooltip embark_character
sieged_settlement S tooltip cannot_enter_sieged_settlement
sieged_fort S tooltip cannot_enter_sieged_fort
garrisoned_dock Mer* (S) Mer (S)
port Mov
dock Na
}
over enemy
{
default Na tooltip cannot_perform_mission
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army Na Na cannot_tooltip diplomacy_mission
diplomat Na Na cannot_tooltip diplomacy_mission
princess Na Na cannot_tooltip diplomacy_mission
family Na Na cannot_tooltip diplomacy_mission
settlement Na Na cannot_tooltip diplomacy_mission
fort Na Na cannot_tooltip diplomacy_mission
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement Na Na tooltip diplomacy_mission
garrisoned_fort Na Na tooltip diplomacy_mission
port Mov
}
over allied
{
default Na tooltip cannot_perform_mission
land Mov Mov
sea Na Na tooltip characters_cannot_go_on_sea
army TB Na tooltip diplomacy_mission
diplomat T Na tooltip diplomacy_mission
princess T Na tooltip diplomacy_mission
family T Na tooltip diplomacy_mission
settlement T Na tooltip diplomacy_mission
fort T Na tooltip diplomacy_mission
rally_point Mov
naval_rally_point Na Na tooltip characters_cannot_go_on_sea
garrisoned_settlement TB Na tooltip diplomacy_mission
garrisoned_fort TB Na tooltip diplomacy_mission
port Mov
}
}
What do I change exactly? I don't understand![]()
You need to change the over enemy section so it looks like the over allied section. The second column is what you want to edit, you want to change the NA to either T or TB. You will also need to delete the cannot_ as well.
so your over enemy section looks like this
Spoiler Alert, click show to read:
you need to change it to this
Spoiler Alert, click show to read:
That should let you begin talks with everyone now.
Edit: there should be a key at the top of the file that tells you what all the letters mean.
Thanks, it works perfectly![]()
Happy to have helped![]()
Just be aware not to change too much of your alliances!
Most of them are scipted and you will not be able to change them anyway...
But as Chaos Dwarfes for example the ChaosDwarvesUnion depends on some diplomatic stances ( not only of course )... some other important stuff might too!
Can somone please post the hole thing up here :S
Sure, there you go.
Code:;; S = Select ;; NA = Not Allowed ;; NM = Move not allowed (may be same as NA) ;; Mov = Move ;; Mov+ = Move cursor + number of turns needed to arrive ;; Ig = Ignore the item and treat as an empty square ;; Mer = Merge (Will always bring up merge screen) ;; Mer* = Automerge if allowed, otherwise Merge ;; Em = Embark (Will always bring up embarkation screen) ;; Em * = AutoEmbark if allowed, otherwise Embark) ;; G = Garrison (Will always bring up merge screen) ;; G* = AutoGerrison if allowed, otherwise Garrison) ;; A = Attack ;; Talk = Begin diplomatic negotiation ;; Talk / Bribe Choice between talk and bribe is bribe is allowed. Otherwise just talk ;; Spy = Perform a spying mission ;; Inf = Infiltrate the settlement ;; Ass = Assassinate one of the characters in the square ;; Ass / NA = Assassinate one of the characters in the square. Not allowed if no characters in square ;; Mission = Perform one of a range of missions that are allowed to either the spy, assassin or diplomat ;; SetRP = Set rally_point point ;; SetRP* = Set one or more rally_point points ;; SetRpSel = Set rally point and select ;; Disem / NM = If the target square is a costal one, and the admiral can reach an adjacent square, and has something to disembark, then show the disembark cursor, otherwise NM ;; Valid items for 'over' flag and 'selected' flag: nothing, army, admiral, diplomat, spy, assassin, family, settlement, fort, rally_point ;; Valid alignments: own, enemy, neutral ;; The default is nothing selected, in which case when over own pieces, show S, and when over enemy or allied, show Na ;; Order of declarations: <action> <alt action> <drag action> <alt drag action> <tooltip (optional) ;; If the tooltip keyword is specified, then the following word should be an identifier from the lookup file "data/descr_cursor_tooltips_lookup.txt", ;; which itself is a lookup table for the strings in 'data/text/cursor_action_tooltips.txt' selected nothing { over own { default S S land Ig sea Ig } over enemy { default Na Na tooltip cannot_select_enemy_piece } over allied { default Na Na tooltip cannot_select_enemy_piece } } selected army { over own { initial_never_seen Mov Mov land Mov Mov sea Na Na tooltip armies_cannot_go_on_sea army Mer* (Mer) Mer (Mer*) admiral Em* (Em) Em (Em*) tooltip embark_army diplomat S S princess S S merchant S S priest S S heretic S S witch S S inquisitor S S spy S S assassin S S family Mer* (Mer) Mer (Mer*) settlement G* (S) G (S) fort G* (S) G (S) rally_point Mov naval_rally_point Na tooltip armies_cannot_go_on_sea garrisoned_settlement Mer* (Mer) Mer (Mer*) garrisoned_fort Mer* (Mer) Mer (Mer*) garrisoned_ship Em* (Em) Em (Em*) sieged_settlement S tooltip cannot_enter_sieged_settlement sieged_fort S tooltip cannot_enter_sieged_fort garrisoned_dock Mer* (Mer) Mer (Mer*) dock Na port Mov } over enemy { default A diplomat Mov princess Mov merchant Mov priest Mov heretic Mov witch Mov inquisitor Mov spy Mov assassin Mov land Mov Mov sea Na Na tooltip armies_cannot_go_on_sea admiral Na tooltip armies_cannot_attack_navies rally_point Mov naval_rally_point Na tooltip armies_cannot_go_on_sea garrisoned_ship Na tooltip armies_cannot_attack_navies garrisoned_dock Na tooltip armies_cannot_attack_ports port Mov } over allied { default A garrisoned_settlement NA (S) tooltip cannot_break_alliance garrisoned_fort NA (S) tooltip cannot_break_alliance sieged_settlement NA (S) tooltip cannot_break_alliance sieged_fort NA (S) tooltip cannot_break_alliance army NA (S) tooltip cannot_break_alliance family NA (S) tooltip cannot_break_alliance settlement NA (S) tooltip cannot_break_alliance fort NA (S) tooltip cannot_break_alliance diplomat Mov princess Mov merchant Mov priest Mov heretic Mov witch Mov inquisitor Mov spy Mov assassin Mov land Mov Mov sea Na Na tooltip armies_cannot_go_on_sea admiral Na tooltip armies_cannot_attack_navies rally_point Mov naval_rally_point Na tooltip armies_cannot_go_on_sea garrisoned_ship Na tooltip armies_cannot_attack_navies garrisoned_dock Na tooltip armies_cannot_attack_ports port Mov } } selected admiral { over own { initial_never_seen Mov Mov land Na Na tooltip navies_cannot_move_on_land sea Mov Mov army S S admiral Mer* (S) Mer (S) diplomat S princess S merchant S priest S heretic S witch S inquisitor S spy S assassin S family S settlement S fort S rally_point Na tooltip navies_cannot_move_on_land naval_rally_point Mov garrisoned_settlement S garrisoned_fort S garrisoned_ship Mer* (Mer) Mer (Mer*) sieged_settlement S sieged_fort S dock Mov garrisoned_dock Mer* (Mer) Mer (Mer*) port Na } over enemy { default Na tooltip navies_cannot_attack_land_based land Mov Mov sea Na Na tooltip armies_cannot_go_on_sea admiral A rally_point Na tooltip navies_cannot_move_on_land naval_rally_point Mov garrisoned_ship A dock A tooltip rclick_to_blockade garrisoned_dock A tooltip rclick_to_blockade } over allied { default Na tooltip navies_cannot_attack_land_based land Mov Mov sea Na Na tooltip armies_cannot_go_on_sea rally_point Na tooltip navies_cannot_move_on_land naval_rally_point Mov admiral NA (S) tooltip cannot_break_alliance garrisoned_ship NA (S) tooltip cannot_break_alliance dock NA (S) tooltip cannot_break_alliance garrisoned_dock NA (S) tooltip cannot_break_alliance } } selected garrisoned_ship { over own { initial_never_seen Mov Mov land Disem Disem tooltip disembark_army sea Mov Mov army Mer* (Mer) Mer (Mer*) admiral Mer* (Mer) Mer (Mer*) diplomat S princess S merchant S priest S heretic S witch S inquisitor S spy S assassin S family S settlement Disem Disem fort Mer* (Mer) Mer (Mer*) rally_point Disem naval_rally_point Mov garrisoned_settlement Mer* (Mer) Mer (Mer*) garrisoned_fort Mer* (Mer) Mer (Mer*) garrisoned_ship Mer* (Mer) Mer (Mer*) sieged_settlement S sieged_fort S garrisoned_dock Mer* (Mer) Mer (Mer*) dock Mov port Disem } over enemy { default Na tooltip navies_cannot_attack_land_based land Disem Disem tooltip disembark_army sea Mov Mov admiral A garrisoned_ship A dock A tooltip rclick_to_blockade garrisoned_dock A tooltip rclick_to_blockade rally_point Disem naval_rally_point Mov port Disem } over allied { default Na tooltip navies_cannot_attack_land_based land Disem Disem tooltip disembark_army sea Mov Mov admiral NA (S) tooltip cannot_break_alliance garrisoned_ship NA (S) tooltip cannot_break_alliance dock NA (S) tooltip cannot_break_alliance garrisoned_dock NA (S) tooltip cannot_break_alliance rally_point Disem tooltip disembark_army naval_rally_point Mov port Disem tooltip disembark_army } } selected diplomat { over own { initial_never_seen Mov Mov land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Mer* (S) Mer (S) admiral Em* (S) Em (S) tooltip embark_character diplomat S (S) S (S) princess S (S) S (S) merchant S (S) S (S) priest S (S) S (S) heretic S (S) S (S) witch S (S) S (S) inquisitor S (S) S (S) spy S (S) S (S) assassin S (S) S (S) family S (S) S (S) settlement G* (S) G (S) tooltip enter_settlement fort G* (S) G (S) tooltip enter_fort rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement G* (S) G (S) tooltip enter_settlement garrisoned_fort G* (S) G (S) tooltip enter_fort garrisoned_ship Em* (S) Em (S) tooltip embark_character sieged_settlement S tooltip cannot_enter_sieged_settlement sieged_fort S tooltip cannot_enter_sieged_fort garrisoned_dock Mer* (S) Mer (S) port Mov dock Na } over enemy { default Na tooltip cannot_perform_mission land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Na Na cannot_tooltip diplomacy_mission diplomat T Na tooltip diplomacy_mission princess Na Na cannot_tooltip diplomacy_mission family Na Na cannot_tooltip diplomacy_mission settlement T Na tooltip diplomacy_mission fort Na Na cannot_tooltip diplomacy_mission rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement Na Na tooltip diplomacy_mission garrisoned_fort Na Na tooltip diplomacy_mission port Mov } over allied { default Na tooltip cannot_perform_mission land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army TB Na tooltip diplomacy_mission diplomat T Na tooltip diplomacy_mission princess T Na tooltip diplomacy_mission family T Na tooltip diplomacy_mission settlement T Na tooltip diplomacy_mission fort T Na tooltip diplomacy_mission rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement TB Na tooltip diplomacy_mission garrisoned_fort TB Na tooltip diplomacy_mission port Mov } } selected princess { over own { initial_never_seen Mov Mov land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Marry (S) Marry (S) tooltip marry_merge admiral Em* (S) Em (S) tooltip embark_character diplomat S (S) S (S) princess S (S) S (S) merchant S (S) S (S) priest S (S) S (S) heretic S (S) S (S) witch S (S) S (S) inquisitor S (S) S (S) spy S (S) S (S) assassin S (S) S (S) family S (S) S (S) settlement Marry (S) Marry (S) tooltip marry_merge fort Marry (S) Marry (S) tooltip marry_merge rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement Marry (S) Marry (S) tooltip marry_merge garrisoned_fort Marry (S) Marry (S) tooltip marry_merge garrisoned_ship Em* (S) Em (S) tooltip embark_character sieged_settlement S tooltip cannot_enter_sieged_settlement sieged_fort S tooltip cannot_enter_sieged_fort garrisoned_dock Mer* (S) Mer (S) port Mov dock Na } over enemy { default Na tooltip cannot_perform_mission land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Na Na tooltip cannot_diplomacy_mission diplomat Na Na tooltip cannot_diplomacy_mission princess Na Na tooltip cannot_diplomacy_mission family Na Na tooltip cannot_diplomacy_mission settlement Na Na tooltip cannot_diplomacy_mission fort Na Na tooltip cannot_diplomacy_mission rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement Na Na tooltip marry_diplomacy garrisoned_fort Na Na tooltip marry_diplomacy port Mov } over allied { default Na tooltip cannot_perform_mission land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Marry Na tooltip marry_diplomacy diplomat T Na tooltip diplomacy_mission princess T Na tooltip diplomacy_mission family T Na tooltip diplomacy_mission settlement Marry Na tooltip marry_diplomacy fort Marry Na tooltip marry_diplomacy rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement Marry Na tooltip marry_diplomacy garrisoned_fort Marry Na tooltip marry_diplomacy port Mov } } selected merchant { over own { initial_never_seen Mov Mov land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Mer* (S) Mer (S) admiral Em* (S) Em (S) tooltip embark_character diplomat S (S) S (S) princess S (S) S (S) merchant S (S) S (S) priest S (S) S (S) heretic S (S) S (S) witch S (S) S (S) inquisitor S (S) S (S) spy S (S) S (S) assassin S (S) S (S) family S (S) S (S) settlement G* (S) G (S) tooltip enter_settlement fort G* (S) G (S) tooltip enter_fort rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement G* (S) G (S) tooltip enter_settlement garrisoned_fort G* (S) G (S) tooltip enter_fort garrisoned_ship Em* (S) Em (S) tooltip embark_character sieged_settlement S tooltip cannot_enter_sieged_settlement sieged_fort S tooltip cannot_enter_sieged_fort garrisoned_dock Mer* (S) Mer (S) port Mov dock Na } over enemy { default Na land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea merchant Acq Na tooltip acquire garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } over allied { default Na land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea merchant Na garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } } selected priest { over own { initial_never_seen Mov Mov land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Mer* (S) Mer (S) admiral Em* (S) Em (S) tooltip embark_character diplomat S (S) S (S) princess S (S) S (S) merchant S (S) S (S) priest S (S) S (S) heretic S (S) S (S) witch S (S) S (S) inquisitor S (S) S (S) spy S (S) S (S) assassin S (S) S (S) family S (S) S (S) settlement G* (S) G (S) tooltip enter_settlement fort G* (S) G (S) tooltip enter_fort rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement G* (S) G (S) tooltip enter_settlement garrisoned_fort G* (S) G (S) tooltip enter_fort garrisoned_ship Em* (S) Em (S) tooltip embark_character sieged_settlement S tooltip cannot_enter_sieged_settlement sieged_fort S tooltip cannot_enter_sieged_fort garrisoned_dock Mer* (S) Mer (S) port Mov dock Na } over enemy { default Na land Mov Mov sea Mov Mov heretic Denounce Na tooltip denounce witch Denounce Na tooltip denounce rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } over allied { default Na land Mov Mov sea Mov Mov heretic Denounce Na tooltip denounce witch Denounce Na tooltip denounce rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } } selected heretic { over own { initial_never_seen Mov Mov land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Mer* (S) Mer (S) admiral Em* (S) Em (S) tooltip embark_character diplomat S (S) S (S) princess S (S) S (S) merchant S (S) S (S) priest S (S) S (S) heretic S (S) S (S) witch S (S) S (S) inquisitor S (S) S (S) spy S (S) S (S) assassin S (S) S (S) family S (S) S (S) settlement G* (S) G (S) tooltip enter_settlement fort G* (S) G (S) tooltip enter_fort rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement G* (S) G (S) tooltip enter_settlement garrisoned_fort G* (S) G (S) tooltip enter_fort garrisoned_ship Em* (S) Em (S) tooltip embark_character sieged_settlement S tooltip cannot_enter_sieged_settlement sieged_fort S tooltip cannot_enter_sieged_fort garrisoned_dock Mer* (S) Mer (S) port Mov dock Na } over enemy { default Na land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } over allied { default Na land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } } selected witch { over own { initial_never_seen Mov Mov land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Mer* (S) Mer (S) admiral Em* (S) Em (S) tooltip embark_character diplomat S (S) S (S) princess S (S) S (S) merchant S (S) S (S) priest S (S) S (S) heretic S (S) S (S) witch S (S) S (S) inquisitor S (S) S (S) spy S (S) S (S) assassin S (S) S (S) family S (S) S (S) settlement G* (S) G (S) tooltip enter_settlement fort G* (S) G (S) tooltip enter_fort rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement G* (S) G (S) tooltip enter_settlement garrisoned_fort G* (S) G (S) tooltip enter_fort garrisoned_ship Em* (S) Em (S) tooltip embark_character sieged_settlement S tooltip cannot_enter_sieged_settlement sieged_fort S tooltip cannot_enter_sieged_fort garrisoned_dock Mer* (S) Mer (S) port Mov dock Na } over enemy { default Na land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } over allied { default Na land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } } selected inquisitor { over own { initial_never_seen Mov Mov land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Mer* (S) Mer (S) admiral Em* (S) Em (S) tooltip embark_character diplomat S (S) S (S) princess S (S) S (S) merchant S (S) S (S) priest S (S) S (S) heretic S (S) S (S) witch S (S) S (S) inquisitor S (S) S (S) spy S (S) S (S) assassin S (S) S (S) family S (S) S (S) settlement G* (S) G (S) tooltip enter_settlement fort G* (S) G (S) tooltip enter_fort rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement G* (S) G (S) tooltip enter_settlement garrisoned_fort G* (S) G (S) tooltip enter_fort garrisoned_ship Em* (S) Em (S) tooltip embark_character sieged_settlement S tooltip cannot_enter_sieged_settlement sieged_fort S tooltip cannot_enter_sieged_fort garrisoned_dock Mer* (S) Mer (S) port Mov dock Na } over enemy { default Na diplomat Denounce Na tooltip denounce princess Denounce Na tooltip denounce merchant Denounce Na tooltip denounce priest Denounce Na tooltip denounce heretic Denounce Na tooltip denounce witch Denounce Na tooltip denounce inquisitor Denounce Na tooltip denounce spy Denounce Na tooltip denounce assassin Denounce Na tooltip denounce family Denounce Na tooltip denounce army Denounce Na tooltip denounce land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } over allied { default Na diplomat NA (S) tooltip cannot_break_alliance princess NA (S) tooltip cannot_break_alliance merchant NA (S) tooltip cannot_break_alliance priest NA (S) tooltip cannot_break_alliance heretic NA (S) tooltip cannot_break_alliance witch NA (S) tooltip cannot_break_alliance inquisitor NA (S) tooltip cannot_break_alliance spy NA (S) tooltip cannot_break_alliance assassin NA (S) tooltip cannot_break_alliance family NA (S) tooltip cannot_break_alliance army NA (S) tooltip cannot_break_alliance land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } } selected spy { over own { initial_never_seen Mov Mov land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Mer* (S) Mer (S) admiral Em* (S) Em (S) tooltip embark_character diplomat S (S) S (S) princess S (S) S (S) merchant S (S) S (S) priest S (S) S (S) heretic S (S) S (S) witch S (S) S (S) inquisitor S (S) S (S) spy S (S) S (S) assassin S (S) S (S) family S (S) S (S) settlement G* (S) G (S) tooltip enter_settlement fort G* (S) G (S) tooltip enter_fort rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement G* (S) G (S) tooltip enter_settlement garrisoned_fort G* (S) G (S) tooltip enter_fort garrisoned_ship Em* (S) Em (S) tooltip embark_character sieged_settlement S tooltip cannot_enter_sieged_settlement sieged_fort S tooltip cannot_enter_sieged_fort garrisoned_dock Mer* (S) Mer (S) tooltip embark_character_in_port port Mov dock Na tooltip characters_cannot_go_on_sea } over enemy { default Spy Na tooltip spy_mission land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na tooltip cannot_perform_mission sieged_settlement Na tooltip cannot_perform_mission_on_sieged_settlement sieged_fort Na tooltip cannot_perform_mission_on_sieged_fort dock Na tooltip characters_cannot_go_on_sea garrisoned_dock Na tooltip cannot_perform_mission port Mov } over allied { default Spy Na tooltip spy_mission land Mov Mov sea Mov Mov rally_point Mov Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na tooltip cannot_perform_mission sieged_settlement Na tooltip cannot_perform_mission_on_sieged_settlement sieged_fort Na tooltip cannot_perform_mission_on_sieged_fort dock Na tooltip characters_cannot_go_on_sea garrisoned_dock Na tooltip cannot_perform_mission port Mov } } selected assassin { over own { initial_never_seen Mov Mov land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea army Mer* (S) Mer (S) admiral Em* (S) Em (S) tooltip embark_character diplomat S (Ass) S (Ass) princess S (Ass) S (Ass) merchant S (Ass) S (Ass) priest S (Ass) S (Ass) heretic S (Ass) S (Ass) witch S (Ass) S (Ass) inquisitor S (Ass) S (Ass) spy S (Ass) S (Ass) assassin S (Ass) S (Ass) family S (Ass) S (Ass) settlement G* (S) G (S) tooltip enter_settlement fort G* (S) G (S) tooltip enter_fort rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement G* (S) G (S) tooltip enter_settlement garrisoned_fort G* (S) G (S) tooltip enter_fort garrisoned_ship Em* (S) Em (S) tooltip embark_character sieged_settlement S tooltip cannot_enter_sieged_settlement sieged_fort S tooltip cannot_enter_sieged_fort garrisoned_dock Mer* (S) Mer (S) tooltip embark_character_in_port port Mov dock Na tooltip characters_cannot_go_on_sea } over enemy { default Ass Na tooltip assassination_mission settlement Mission Na tooltip assassination_sabotage_mission garrisoned_settlement Mission Na tooltip assassination_sabotage_mission land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea admiral Na tooltip cannot_perform_mission garrisoned_ship Na tooltip cannot_perform_mission sieged_settlement Na tooltip cannot_perform_mission_on_sieged_settlement sieged_fort Na tooltip cannot_perform_mission_on_sieged_fort garrisoned_dock Na tooltip cannot_perform_mission port Mov dock Na tooltip characters_cannot_go_on_sea } over allied { default Ass Na tooltip assassination_mission settlement Mission Na tooltip assassination_sabotage_mission garrisoned_settlement Mission Na tooltip assassination_sabotage_mission land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea admiral Na tooltip cannot_perform_mission garrisoned_ship Na tooltip cannot_perform_mission sieged_settlement Na tooltip cannot_perform_mission_on_sieged_settlement sieged_fort Na tooltip cannot_perform_mission_on_sieged_fort dock Na tooltip cannot_perform_mission garrisoned_dock Na tooltip cannot_perform_mission port Mov } } selected family { over own { initial_never_seen Mov Mov land Mov Mov sea Na Na tooltip characters_cannot_go_on_sea dock Na tooltip characters_cannot_go_on_sea army Mer* (Mer) Mer (Mer*) admiral Em* (Em) Em (Em*) diplomat S (S) S (S) princess S (S) S (S) merchant S (S) S (S) priest S (S) S (S) heretic S (S) S (S) witch S (S) S (S) inquisitor S (S) S (S) spy S (S) S (S) assassin S (S) S (S) family S (S) S (S) settlement G* (S) G (S) fort G* (S) G (S) rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_settlement G* (S) G (S) garrisoned_fort G* (S) G (S) garrisoned_ship Em* (Em) Em (Em*) sieged_settlement S sieged_fort S garrisoned_dock Mer* (Mer) Mer (Mer*) port Mov } over enemy { default Mission Na land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } over allied { default Mission Na garrisoned_settlement NA (S) tooltip cannot_break_alliance garrisoned_fort NA (S) tooltip cannot_break_alliance sieged_settlement NA (S) tooltip cannot_break_alliance sieged_fort NA (S) tooltip cannot_break_alliance army NA (S) tooltip cannot_break_alliance family NA (S) tooltip cannot_break_alliance settlement NA (S) tooltip cannot_break_alliance fort NA (S) tooltip cannot_break_alliance land Mov Mov sea Mov Mov rally_point Mov naval_rally_point Na Na tooltip characters_cannot_go_on_sea garrisoned_ship Na sieged_settlement Na sieged_fort Na dock Na garrisoned_dock Na port Mov } } selected settlement { over own { default S (SetRpSel) S (SetRpSel) tooltip alt_to_set_rally_point land Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point sea Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point port Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point garrisoned_dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point } over enemy { default Na tooltip cannot_set_rally_point_on_enemy rally_point Ig } over allied { default Na tooltip cannot_set_rally_point_on_enemy rally_point Ig } } selected garrisoned_settlement { over own { default S (SetRpSel) S (SetRpSel) tooltip alt_to_set_rally_point land Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point sea Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point port Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point garrisoned_dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point } over enemy { default Na rally_point Ig } over allied { default Na rally_point Ig } } selected sieged_settlement { over own { default S (SetRpSel) S (SetRpSel) tooltip alt_to_set_rally_point land Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point sea Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point port Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point garrisoned_dock Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point } over enemy { default Na land Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point sea Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point rally_point Ig } over allied { default Na land Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point sea Ig (SetRp) Ig (SetRp) tooltip alt_to_set_rally_point rally_point Ig } } selected trapped_character ;; In a sieged settlement { over own { default S land Na tooltip cannot_leave_settlement sea Na tooltip cannot_leave_settlement } over enemy { default Na tooltip cannot_leave_settlement } over allied { default Na tooltip cannot_leave_settlement } } selected trapped_army ;; In a sieged settlement { over own { default S land Na tooltip cannot_leave_settlement sea Na tooltip cannot_leave_settlement } over enemy { default Na tooltip cannot_leave_settlement army A ;; But we'll need to check that it is the sieging army } over allied { default Na tooltip cannot_leave_settlement army A ;; But we'll need to check that it is the sieging army } } selected fort { over own { default S S land Ig Ig sea Ig Ig } over enemy { default Na land Ig Ig sea Ig Ig } over allied { default Na land Ig Ig sea Ig Ig } } selected garrisoned_fort { over own { default S S land Ig Ig sea Ig Ig } over enemy { default Na rally_point Ig land Ig Ig sea Ig Ig } over allied { default Na rally_point Ig land Ig Ig sea Ig Ig } } selected sieged_fort { over own { default S S land Ig Ig sea Ig Ig } over enemy { default Na rally_point Ig land Ig Ig sea Ig Ig } over allied { default Na rally_point Ig land Ig Ig sea Ig Ig } } selected rally_point { over own { default SetRp S land SetRp sea SetRp } over enemy { default Na rally_point SetRp naval_rally_point SetRp land SetRp sea SetRp } over allied { default Na rally_point SetRp naval_rally_point SetRp land SetRp sea SetRp } } selected naval_rally_point { over own { default SetRp S land SetRp sea SetRp } over enemy { default Na rally_point SetRp naval_rally_point SetRp land SetRp sea SetRp } over allied { default Na rally_point SetRp naval_rally_point SetRp land SetRp sea SetRp } }
I'M PROUD TO BE A PESANT. And for the dimwitted, yes, I know how to spell peasant. <== This blue things are links by the way, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
There are currently 1 users browsing this thread. (0 members and 1 guests)