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Thread: Narnia: Total War Campaign Release!

  1. #1
    Jubal_Barca's Avatar Master Engineer
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    Default Narnia: Total War Campaign Release!



    0.8 BETA CAMPAIGN RELEASE


    Here it is folks, the big one. Narnia brought to life in 3d TBS/RTS format with magic, centaurs, scimitars, badgers and zebra-riding zulus to boot. Onward, through the wardrobe!

    DOWNLOAD
    More screens, full feature list, and download links are all available HERE:
    http://exilian.co.uk/forum/index.php?board=46.0
    Direct download link:
    http://www.2shared.com/file/gP5y_mSp/Narnia.html?
    (More and faster mirrors should soon available on the above forums)

    FEATURES

    * Many new units
    * 14 playable factions
    * Full campaign mode covering the entire Narnian world

    SCREENS
    Spoiler Alert, click show to read: 



    Last edited by Jubal_Barca; April 02, 2012 at 04:41 PM.
    Sine remo flumine adverso - Latin, 'up the creek without a paddle'.
    Mod leader of Warhammer Total War, Narnia Total War, and A Game of Colleges: Total War



    Under the patronage of Aden of Woodstock, The Black Prince.

  2. #2

    Default Re: Narnia: Total War Campaign Release!

    Lol those guys in the 3rd screenshot look like badgers :3

  3. #3
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Narnia: Total War Campaign Release!

    Quote Originally Posted by IHuffwindex View Post
    Lol those guys in the 3rd screenshot look like badgers :3
    That's because in Narnia, Badgers are mean little buggers that know how to use a blade

    Also, thank you for the release!

    It looks great!

  4. #4
    Lü Bu's Avatar "Mightyest Man Alive"
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    Default Re: Narnia: Total War Campaign Release!

    great mod!
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  5. #5
    Agamemnon's Avatar Comes Limitis
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    Default Re: Narnia: Total War Campaign Release!

    The ?

    We've been making this for almost a year in M2... How did you do this?

  6. #6
    Dan the Man's Avatar S A M U R A I F O O L
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    Default Re: Narnia: Total War Campaign Release!

    Quote Originally Posted by Agamemnon View Post
    The ?

    We've been making this for almost a year in M2... How did you do this?
    It's a pretty free topic, Aggy. I'm sure you have no reason to be worried.

    Anyway, once I've downloaded where do the files go? The mods folder?
    Proudly under the patronage of The Holy Pilgrim, the holiest of pilgrims.


  7. #7
    Agamemnon's Avatar Comes Limitis
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    Default Re: Narnia: Total War Campaign Release!

    I know it's a free topic, there's just no info on a team, and it seems as though this guy managed to do it all himself, which is incredible.

  8. #8

    Default Re: Narnia: Total War Campaign Release!

    The narnia land isn't accurate.
    Other than that, looks good and would be worth the download. I'll download it soon.

    "It's me, Smeagol."
    Spoiler Alert, click show to read: 

  9. #9
    Spike's Avatar Primicerius
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    Default Re: Narnia: Total War Campaign Release!

    nice works +rep

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  10. #10
    comrade_general's Avatar 100% Prime Angus Beef
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    Default Re: Narnia: Total War Campaign Release!

    Quote Originally Posted by Agamemnon View Post
    I know it's a free topic, there's just no info on a team, and it seems as though this guy managed to do it all himself, which is incredible.
    The team is Jubal and myself.

  11. #11
    Agamemnon's Avatar Comes Limitis
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    Default Re: Narnia: Total War Campaign Release!

    Oh, okay. Nice to see you again, BTW. AWTW is resurrecting itself.

  12. #12
    Jubal_Barca's Avatar Master Engineer
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    Default Re: Narnia: Total War Campaign Release!

    To everyone: there is now a BUG REPORTS thread on the above forum, please report any bugs there if you find them. Many thanks!

    Quote Originally Posted by Dan the Man View Post
    It's a pretty free topic, Aggy. I'm sure you have no reason to be worried.

    Anyway, once I've downloaded where do the files go? The mods folder?
    Basically you should put the Narnia folder inside the Rome - Total War folder (on the same level as the RTW Data folder). Then just hit the shortcut provided, making any changes if your RTW is installed somewhere other than the usual, and the mod should work.

    Quote Originally Posted by Thrillology View Post
    The narnia land isn't accurate.
    Other than that, looks good and would be worth the download. I'll download it soon.
    What's inaccurate about it, to your thinking? We've added more places & detail than in the books, but the map is essentially as close as possible to the information given by Lewis.

    We've been making this for almost a year in M2... How did you do this?
    I've been working on this for at least as long, I just tend to be pretty quiet about it on here until releases and focus my activity on the Exilian dev forums. There also aren't that many original models, etc, which helps us do it with a small team; a lot of it's old modpacks released by Bwian, RTW vanilla models, some from Warhammer TW, and a lot of very nifty reskins by Comrade.
    Last edited by Jubal_Barca; April 03, 2012 at 04:45 AM.
    Sine remo flumine adverso - Latin, 'up the creek without a paddle'.
    Mod leader of Warhammer Total War, Narnia Total War, and A Game of Colleges: Total War



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  13. #13

    Default Re: Narnia: Total War Campaign Release!

    Nice release and +rep.

    One bug you should note, though, is that the main menu(s) are extremely laggy, for no reason. In game, it's fine. But it's extremely difficult setting up a game with that kind of lag.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  14. #14

    Default Re: Narnia: Total War Campaign Release!

    The Faction discription for Narinia's philosophy is really clever . Same with Lone Islands.

  15. #15
    Ferdiad's Avatar Patricius
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    Default Re: Narnia: Total War Campaign Release!

    I was really confused as to what those things in the third screenshot were until I saw they were Badgers.

  16. #16
    debux's Avatar Senator
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    Default Re: Narnia: Total War Campaign Release!

    You guys have certainly been busy congrats!
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  17. #17

    Default Re: Narnia: Total War Campaign Release!

    great job! when we get the proper unit cards, this will be even greater.

  18. #18

    Default Re: Narnia: Total War Campaign Release!

    I can't get it to launch. No matter where I put it, RTW launches as itself, not Narnia. However, when I try to use the launcher, it looks like RTW is about to launch, then nothing happens. D<

    Anybody have any ideas as to how to get this to work? Running Windows 7, 64bit.

  19. #19
    Jubal_Barca's Avatar Master Engineer
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    Default Re: Narnia: Total War Campaign Release!

    Can you give me a printout of the command line in the shortcut you're using, and a screenshot of the file folder where Narnia is installed? Then I might be able to suggest what's going wrong.
    Sine remo flumine adverso - Latin, 'up the creek without a paddle'.
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  20. #20
    Mr_Nygren's Avatar Berserkir
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    Default Re: Narnia: Total War Campaign Release!

    Hello everyone, first of all the creator of this mod Jubal Barca did release a new and final version on october, 18 -2017 which can be downloaded at this link here:

    https://www.moddb.com/mods/narnia-to...war-10-release

    KurdishNomad decided to remake the rosters of this mod and add units based on the movies. He has already done some work on the mod despite working on The Last Airbender: Total War and Runescape: Total War as well.

    Work went on during september and october on this mod, during which KurdishNomad remade the Kingdom of Narnia and Telmarine Narnia - both factions are almost completed and are only lacking their heroes, a unique bodyguard in the case of Telmarine Narnia, and possibly additional animal units in the case of the Kingdom of Narnia.

    The Kingdom of Narnia also has units from both the first and the second movie - KurdishNomad has made all the models from scratch but is using the textures from the official games. Which means that the textures are really good and do look accurate. The models of the official games weren't suitable for the old RTW engine - so he made his own models but used the skins from the games.

    Here are some previews:

    Centaurs inspired by the Narnia movies (Prince Caspian):

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Centaur Rangers from the 2nd movie Prince Caspian:

    Spoiler Alert, click show to read: 


    Fauns from Prince Caspian:

    Spoiler Alert, click show to read: 


    Gryphons and Centaurs:

    Spoiler Alert, click show to read: 


    Satyrs of the 2nd movie:


    Spoiler Alert, click show to read: 


    Centaur Knights of the first movie "The Lion, The Witch & the Wardrobe":

    Spoiler Alert, click show to read: 


    Centaur Paladins of the first movie:

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Fauns of the first movie:

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Satyrs of the first movie:

    Spoiler Alert, click show to read: 


    Satyr Archers:

    Spoiler Alert, click show to read: 


    Centaur Rangers of the first movie:

    Spoiler Alert, click show to read: 


    Telmar WIP:

    Spoiler Alert, click show to read: 


    Spearmen of Telmarine Narnia - Prince Caspian.

    Spoiler Alert, click show to read: 


    Swordsmen of Telmarine Narnia - Prince Caspian.

    Spoiler Alert, click show to read: 


    Cavalry of Telmarine Narnia - Prince Caspian.

    Spoiler Alert, click show to read: 


    "Hello, so KurdishNomad is remaking all the Narnia: Total War factional rosters - the made-up factions of Koraly, Munesh, Surval and Erina have been cut from the new version of the mod.

    The mod has also seen a port to the Alexander-expansion - that will enable heroes in battle such as Prince Caspian, the Pevensies, King Miraz of Telmarine Narnia, the White Witch etc. We are even planing to have the Green Witch and the Earthmen play a more major role.


    We're aiming for a mod with the units looking like in the movies, and as such any made-up factions had to go. The Centaur Rangers are the latest unit to be remade."

    KurdishNomad has already completed all the unit cards for the units with the exception of maybe two or three Telmarine units. He decided to continue working on The Last Airbender: Total War after he completed Telmarine Narnia during late october. He said he will finish and release it's first release - then return to Narnia: Total War - the next faction planed is the army of the White Witch from the first movie - Marauders in the second movie. We can expect this faction to have minotaurs, wolves, giants and ogres among other things.

    I did upload a video of a battle between Telmarine Narnia and the Kingdom of Narnia from the 2nd movie - AI VS AI only battle:



    KurdishNomad himself uploaded another battle between the Kingdom of Narnia from the first movie and Telmarine Narnia:

    Last edited by Mr_Nygren; December 11, 2021 at 01:36 PM.
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