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Thread: Bayonets, tips from modders of ETW/NTW?

  1. #21

    Default Re: Bayonets, tips from modders of ETW/NTW?

    Did you found the other rifles using bayonet ?
    Last edited by kungfuserge; July 11, 2012 at 12:47 AM.

  2. #22

    Default Re: Bayonets, tips from modders of ETW/NTW?

    D'ou avez-vous trouvé la modèle du fusil avec la baionnette? Quel .pack? Je suis curieux. Aussi, est-ce que c'est possible pour isoler la modéle du sashimono?

    Where was the model found? Which .pack file was it in? I'm curious to know. Also, is it in any way possible to isolate the sashimono model?
    Last edited by Cuahtemoc; July 11, 2012 at 01:02 AM.

  3. #23

    Default Re: Bayonets, tips from modders of ETW/NTW?

    Quote Originally Posted by kungfuserge View Post
    open your mod with PFM
    bring these 2 files in it

    open the first file ; make a new entry and write in both column
    open the second file "warscape_equipment_themes_tables " make a new entry ID and call it whatever you want (like riflebayonet or whatever ...
    on the First column which is labelled "Primary weapon" write now go back in your mod to your unit in the Stat_land file " unit_stats_land_tables"
    look foward the column labelled and put the very same name you gave in the last step " exemple :riflebayonet

    of course that means that you have the correct animation I guess ;

    If you want your unit to use the Bayonet as a second weapon " Hand to Hand " that's another story .... doable ( could be with the animation of the lance or mixed with Nodashi stances ...but that needs a little work)

    I did this but it doesn't work. Is because you use PFM or MMS because I MMS to make my mods. Plus I don't have the coulmn labelled "Warscape Equipment Theme IDRef".
    Can you help? probably I did it right or maybe I need a model to add I don't know

  4. #24
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    Default Re: Bayonets, tips from modders of ETW/NTW?

    Isn't there already a Bayonet Mod? Just modify it.

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