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April 01, 2012, 08:26 PM
#1
Bayonets, tips from modders of ETW/NTW?
Hello,
I've been trying to figure out what makes the game "Add" bayonets to a unit. In ETW, researching technologies eventually adds a bayonet to units that can field them.
What entry makes it happen? Seems that in the unit_stats_land table of ETW and NTW the column "melee weapon" seems to make the distinction.
For example, a unit that can use bayonets will have "plug_bayonet" as the entry in the column. Light infantry would have "rifle_butt" and in other cases "sabre".
In Shogun 2, almost all units have "Sabre" in the column, which means they use the sword model in melee. I changed it to "plug_bayonet" and unfortunately it didn't do anything to the units in-game. They still use katanas.
What am I doing wrong? The bayonet models must be somewhere if they have them in the cutscenes....
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