Page 3 of 15 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 ... LastLast
Results 41 to 60 of 282

Thread: DoM Gameplay Mechanics and Features Overview (upd: 24/12/2013)

  1. #41
    Gen. Chris's Avatar Tell me...Do you bleed?
    Content Director Citizen

    Join Date
    Oct 2010
    Location
    Space
    Posts
    8,871
    Blog Entries
    3

    Default Re: The Official WIP Features Thread

    Quote Originally Posted by Aradan View Post
    Yes.

    It's done when it's done.
    I hate that answer
    Under the patronage of Omnipotent-Q

  2. #42

    Default Re: The Official WIP Features Thread

    I hate that question.

  3. #43
    Gen. Chris's Avatar Tell me...Do you bleed?
    Content Director Citizen

    Join Date
    Oct 2010
    Location
    Space
    Posts
    8,871
    Blog Entries
    3

    Default Re: The Official WIP Features Thread

    Quote Originally Posted by Aradan View Post
    I hate that question.
    Touche.
    Under the patronage of Omnipotent-Q

  4. #44

    Default Re: The Official WIP Features Thread

    Good preview, might not be my favourite setting, but it looks like it'll have excellent gameplay mechanics.
    Last edited by jackx; April 12, 2012 at 11:07 AM.


  5. #45
    Cinuz's Avatar Princeps
    Join Date
    Aug 2008
    Location
    Italy
    Posts
    1,140

    Default Re: The Official WIP Features Thread

    The new features are fantastic, great job!

  6. #46
    sanderman2's Avatar Hastatas Posterior
    Join Date
    Dec 2010
    Location
    The Netherlands
    Posts
    848

    Default Re: The Official WIP Features Thread

    Well im like waiting on some decent information for 1 year aleady finally some decent info thnx bro!

  7. #47
    Blatta Optima Maxima's Avatar Definitely banned
    Join Date
    Aug 2010
    Location
    Free Democratic People's Republic of Latvia
    Posts
    11,046

    Default Re: The Official WIP Features Thread

    Hmm, I know you're 13, but is that any reason not to use proper English?

  8. #48
    Thangaror's Avatar Senator
    Join Date
    Sep 2010
    Location
    Ducatus Saxonia
    Posts
    1,305

    Default Re: The Official WIP Features Thread

    I know, YOU are not longer thirteen, so why do you bully a thirteen-year-old from the Netherlands because his English is not perfect?
    The only thing missing to make this sentence easier to understand are commata.
    Last edited by Thangaror; April 14, 2012 at 04:19 PM.
    I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.

    Middle-earth: Total War - Hérë Pelarcíryarwa - WIP Second Age mod


  9. #49
    Blatta Optima Maxima's Avatar Definitely banned
    Join Date
    Aug 2010
    Location
    Free Democratic People's Republic of Latvia
    Posts
    11,046

    Default Re: The Official WIP Features Thread

    I do not know. Probably because I am annoyed by his signature, avatar and style of speech. Reeks of fanboyism and ignorance.

  10. #50
    Aikanár's Avatar oh dear, oh dear
    Artifex Vault Staff

    Join Date
    Mar 2009
    Location
    Sanctuary
    Posts
    11,746
    Blog Entries
    3

    Default Re: The Official WIP Features Thread

    Could we keep it civil please?


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

  11. #51

    Default Re: The Official WIP Features Thread

    Quote Originally Posted by Blatta Optima Maxima View Post
    I do not know. Probably because I am annoyed by his signature, avatar and style of speech. Reeks of fanboyism and ignorance.
    Not sure if you're trolling here or not... If yes, it's in poor taste. If not, last I checked there was no "perceived fanboyism and ignorance" police on the forum. If you don't like someone's posts or sig or avatar, there's the ignore list. No reason to be impolite; that's something a 13 year-old would do...


    No more posts on the matter, please. Back to the topic, which is the mod.

  12. #52
    sanderman2's Avatar Hastatas Posterior
    Join Date
    Dec 2010
    Location
    The Netherlands
    Posts
    848

    Default Re: The Official WIP Features Thread

    Quote Originally Posted by Blatta Optima Maxima View Post
    I do not know. Probably because I am annoyed by his signature, avatar and style of speech. Reeks of fanboyism and ignorance.
    I'm sorry that my english isn't that good.
    I'll watch my english next time....
    I'm 15 btw.

  13. #53
    Blatta Optima Maxima's Avatar Definitely banned
    Join Date
    Aug 2010
    Location
    Free Democratic People's Republic of Latvia
    Posts
    11,046

    Default Re: The Official WIP Features Thread

    Well your signature contains too much 300 for a 15 year old.


    No offense. As Aradan guessed I never was serious.

  14. #54

    Default Re: The Official WIP Features Thread

    Glad to know for sure you were trolling. Gotta cut back on that a bit, it's spreading all over the forum.

  15. #55

    Default Re: The Official WIP Features Thread

    Quote Originally Posted by sanderman2 View Post
    I'm 15 btw.
    How dare you being 15!!! Thats a crime against nature!!!

    On the topic: Is the passive stance on non-human factions reversable? Can i incite a dwarven nation to attack another nation, or they will always refuse it?

  16. #56

    Default Re: The Official WIP Features Thread

    They will generally keep a defensive 'minding my own business', unless you attack them or, in the case of Dwarves, Dale. If you attack Dale, Dwarves will most likely send armies to hunt you down.

  17. #57
    Basileos Predator's Avatar Campidoctor
    Join Date
    Feb 2011
    Location
    Calafat - Dolj - Romania
    Posts
    1,615

    Default Re: The Official WIP Features Thread

    Sorry to disturb you guys but i just want to know: in DOM, will there be a greater number of units per faction or ,for the original factions(those in TNS) the units will be the same?
    Just being curious.If you don't want to say and you shall keep it secret till release it's ok.
    Hope the mod appears soon.
    Cheers

  18. #58

    Default Re: The Official WIP Features Thread

    Depends on the faction, but they have roughly the same.

  19. #59

    Default Re: The Official WIP Features Thread

    What can you tell us about dwarves units? I figure Strong infantary, no cavalry and weak archers with siege weapons to compensate the loss in mobility. I believe you mentioned siege weapons once... but im curious

  20. #60

    Default Re: The Official WIP Features Thread

    You got it about right, except their archers are not weak. They don't have a lot of them though.

Page 3 of 15 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •