Fourth Age: Total War - Dominion of Men
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Gameplay Mechanics and Features Overview
Preamble
Ever since we set out to create the Dominion of Men, one of our main goals has been to create a unique experience for the player. What we perceive as a major shortcoming of most mods is that, if one takes away the different visuals and text, what remains is essentially the same, vanilla RTW experience in terms of how the game plays out. Our approach with DoM therefore has been to make its gameplay as unique and challenging as the engine we are working on allows. And although RTW is a 10-year-old game that most consider "finished" and fully explored, we believe that we have pushed its limits into new territory by including features in the mod that had been considered impossible. Apart from core features that take advantage of the engine's "hidden" capabilities, DoM also includes a plethora of other gameplay-related features and mechanics that aim to provide players with a challenging experience that feels both immersive and realistic. All these features are implemented without using background scripts, therefore being an intrinsic part of the game that does not cause either stability or performance issues and is dynamically used by the AI as well.
Below follows a list of the features you can expect to see in Dominion of Men, divided in categories. Please note that some graphical elements in the accompanying screenshots are still WIP.
Contents
Core Changes & Balance - features that affect core game mechanics
AI Improvements - while the AI itself cannot be edited, there are certain mechanisms that allow us to better guide it
General Gameplay - major gameplay features, mainly centred around settlement-, building- and faction-related mechanics
Traits & Ancillaries - character-based mechanics
Miscellaneous - what it says on the tin