17-04-2013 Update: Here comes "version 2", ninja-updated after a very very long time.
This new version fixes the issue with not being able to destroy specialty buildings. Now you can destroy them! That's all, really.
This only includes a version that enables all the buildings. If you want one that only enables some of them, you could try to mod it yourself, or send me a PM / make sure I see it somehow. I doubt I'll be paying close attention to this thread for long.
Hey there!
I suck at this post-formatting thing, especially with "official" posts like this, and particularly when the input box is this small, so please bear with me for now.
This submod is simple: It gives you the ability to build province specialty buildings (such as holy sites, ninja villages, craftwork buildings, etc.) inside settlements. A mod like this already existed out there for vanilla Shogun2, and this mod is probably also compatible with pretty much any mod that doesn't alter buildings too much.
However, I use this with Darthmod, and making a thread for this in the main modding forum felt inappropriate and somewhat daunting for a mod this small.
Mines and such are not included in the buildings you can make. This mod applies to all three campaigns (i.e. it works for Vanilla, RotS and FotS).
The second file is a version of the mod that doesn't include any resource-producing buildings, leaving four specialty buildings for each campaign that you can build inside any town.
If someone wants a version that includes mines, and allows building basically all specialty buildings anywhere, just say so. It's neither particularly difficult nor time-consuming to make this mod, when you already have the tools and already know how.