Congressman: You're a member of the US Congress, belonging to either the Federalist, Democratic or National Republican Parties. You have a voice in politics and your vote really does count for something, but you will also be subject to public scrutiny and criticism much more than any other occupation, not to mention you can get voted out and left penniless. Congressmen make $600/turn. There can only be one Congressman at the start of the game.
Senator: You have ascended into the hallowed ranks of the US Senate, and even if there are constitutional and legal limits to your authority, only the POTUS is considered above you in terms of prestige. The Senate is known as an 'old boys' network' of senior politicians and aristocratic interests, so expect to fall under even more public scrutiny than Congressmen, but on the other hand this job pays ever-so-well. Senators make $1,200/turn. As a Level 2 Occupation, you can't start the game as a Senator, but must begin as a Congressman and claw your way up here.
Banker: You work under the Second Bank of the United States, and your entire life revolves around counting every cent deposited or loaned, calculating every transaction with the utmost precision, and sending the police to hound people who can't pay back their loans/you don't like. You are also in a prime position to carry out less-than-legal dealings under the table, so as to make a bit (or a lot) of money on the side...Bankers make $500/turn + the turnly Economic Cycle's results +/- the results of their shadier dealings every turn.
Small Businessman: You own a small business, either up North or further out West. Your business can range from a general store to a small factory. Either way, you're a budding self-made man and have neither the time nor the inclination to humor the American nobility, who consider you a lucky upstart and who you consider to be inbred doddering slave-owning/money-grubbing (depending on whether they are Southern or Northern) fools. Small Businessmen make $300/turn + the turnly Economic Cycle's results, and can rise to become Capitalists.
Capitalist: You are the owner of a major business firm or factory chain, or both. Your business can range from shipping, to agriculture, to luxury goods, to the arms industry. You clawed your way up here on your own, and have no patience for aristocratic slime who've never worked an honest day in their lives but still see fit to look down on you just because you don't have some ancient pedigree in your family tree. You may also seek to kick down the ladder you climbed up here, so no other Small Businessman can follow you. Capitalists make $1,000/turn + the Economic Cycle results every turn. Small Businessmen earn a Knighthood upon ascending to Capitalist (unless they reject it) and can go on to become Earls. As a Level 2 Occupation, you can't start the game as a Capitalist, but must begin as a Small Businessman and claw your way up here.
Minor Planter: You are a member of a prominent planter family, carrying with it all the aristocratic pride and dignity they are surely granted by God and their own hard work. You own a small plantation and a handful of slaves, nothing quite like the senior families (or the main-line branches of your family, depending on how powerful they are) out east, but grand enough to dazzle the proles beneath you on the social totem pole. You frown on the Small Businessmen as lucky parvenu upstarts, and they in turn consider you an inbred doddering slave-owning scumbag who never had to work an honest day in life. Minor Planters make $500/turn + the turnly Harvest results, start with a Knighthood, and can rise to become High Planters.
High Planter: You are a rising star in the American aristocracy, matching or even surpassing your own noble forebears. Your plantation has vastly expanded (and it may not even be your only plantation at this point), as has your stock of slaves. You are considered at least a budding member of the 'Gold-Bloods', as the collection of the oldest and greatest planter families are known, and stand high above other lesser planter families as well. As High Planters, you look down on Capitalists and Small Businessmen moreso than Minor Planters. High Planters make $800/turn + the turnly Harvest results, but gain no automatic noble advances upon rising to this rank. As a Level 2 Occupation, you can't start the game as a High Planter, but must begin as a Small Businessman and claw your way up here.
Lawyer: You are a lawyer. Politics is practically second nature to you, as your skills at rhetoric and public manipulation were already well-honed in your years prosecuting and defending people who may or may not have been innocent of the charges against them. You are also a thinker of some renown, and are more likely to hold liberal opinions than your peers. Lawyers don't have a steady income, but are paid based on their performance in their various trials.
Yeoman: You are a proud Western yeoman, working freely and for your own sake on the Western frontier rather than your less fortunate brothers chafing under the planters further east. You are the American Dream - a hard worker who toiled the earth, defended your claim against bandits and Eastern oppressors and the Indians, and saw his efforts pay off big. You will defend your autonomy and tend to favor anti-federal, anti-Indian, pro-rural politics. Yeomen make $250/turn.
Smallholder: You have risen above the ordinary Yeomen, now owning a considerable tract of land out west and personally working it every day with fellow freemen. Your estate may not compare to that of the Planters, but at least you have the knowledge that you earned it through your own blood, sweat and tears, instead of having to wait for Grandpa to croak so you could inherit his land while living on his subsidies all the while. You don't think much of either the Capitalists (ennobled robber barons...) or the High Planters (inbred aristocratic slime...). Smallholders make $700/turn, and can gain an automatic Knighthood upon ascension. As a Level 2 Occupation, you can't start the game as a Smallholder, but must begin as a Small Businessman and claw your way up here.
Low Clergyman: You are a man of the cloth. You can be a Catholic priest, Protestant preacher, Native shaman, etc. but one thing about your position is that it means people listen to you. You hold a traditionally deeply respected position in the social order. Naturally, if you ever have to enter politics you will almost certainly hold fiercely conservative, if not outright reactionary views, and will try to put the creed you belong to into the political limelight. Clergy make $250/turn + turnly donations from their flock.
High Clergyman: You are a man of the cloth. You can be a Catholic bishop, Protestant evangelist, Native spiritual adviser to the Chief, etc. but one thing about your position is that it means a lot of people listen to you. Naturally, if you ever have to enter politics you will almost certainly hold fiercely conservative, if not outright reactionary views, and will try to put the creed you belong to into the political limelight. High Clergy make $600/turn + turnly donations from their flock. As a Level 2 Occupation, you can't start the game as a High Planter, but must begin as a Small Businessman and claw your way up here.
Soldier: You are a military man, though your experience can range from several battle honors won for 'unsurpassed valor' and other such things in the French and Russian Wars to almost blowing your own foot off in boot camp and occasionally making rude gestures toward Russians on the border. Regardless, joining the military one way or another is one of the fastest tracks into politics, as even a few years of experience carries with it a certain respect in Imperial society. You will likely try to prioritize the military over everyone else's interests. You'll start at the rank of Private. Soldiers' income is determined by their rank.
Officer: You are a military man, though your experience can range from several battle honors won for 'unsurpassed valor' and other such things in colonial conflicts or the Independence War to almost blowing your assigned fort up while having a drunken party near the ammunition. Regardless, your military record (whether real, exaggerated or outright made up) brings with it a certain degree of respect, so much so that you can be considered important politically. You attain this Level 2 Occupation upon reaching the rank of Lieutenant. Officers' income is determined by their rank.
Worker: You've worked twelve-to-eighteen hour days under the Capitalists and Small Businessmen for what amounts to chump change, or even less if your boss was particularly nasty, and were forced to endure torrents of abuse from your employers without ever retaliating out of fear that you'd be kicked to the curb and left to starve. This life sucks, for lack of a better word, and it doesn't seem like it'll get much better on its own. You haven't forgotten where you came from, and will likely try to stick up for the little (city-dwelling) guy whenever you have the power and opportunity. Workers make $100/turn, and being a 'Level 0' occupation, can advance to the Small Businessman level.
Farmer: You are a rural laborer, possibly bound to a planter's land not by serfdom but by lack of money with which to feed your family, forcing you to work the fields for many hours under the sun, rain and snow alongside the slaves. You've had it with having to grin and bear your fate though, and are now looking for ways out of this situation. You haven't forgotten where you came from, and will likely try to stick up for the little (country-dwelling) guy whenever you get the power and opportunity. Farmers make $100/turn + the turnly Harvest results, and being a 'Level 0' occupation, can advance to the level of Yeoman.