STEP 1 : CREATING A NTW .MS3D REFERENCE MODEL
First, you will have to create a model you will use as reference.
This model must be a NTW one imported into MilkShape because :
- you need a NTW man skeleton ;
- you need a model that can be easily backconverted using VMP, something a ETW model is not ;
To create the reference model :
[list =1][*]import a NTW model into MilkShape (see "import .variant_part_mesh into NTW" above) ;[*]If possible, use the same type of body part as the model you want to create, it's particularly true for hat :
- because you will be able to use it as a reference to place your model ;
- because, if I remember, some part doesn't "work" as others (like plume) ;
[/list]
Example : creating a NTW hat model as reference :
- importing the "casquet" hat
1. 2. 3. 4. - save model as .... .ms3d (to reuse it if something get wrong)
STEP 2 : CREATING THE ETW .MS3D MODEL
Second, you have to convert the ETW model to .ms3d file format using KE Converter : see TOOLS > Knight Errant converter above.
You will have to repeat the action for each .variant_weighted_mesh LOD file if you want to optimize your model.
Then, you will have to modify each model to keep the part you need.
Example : extracting the ETW Tom'O Shanter from the GB_MIDINF_SCOTTLINE_lod1 model
- Selecting mesh groups (unit parts) needed, in this case : GB_HIGHLANDER_plume01 and BG_HIGHLANDER_hat01
- Selecting invert :
Go to EDIT tab > SELECT INVERT menu
You will selected all previously unselected mesh groups, it's faster than selecting all unneeded mesh groups to delete to keep the two you want.
- Delete unneeded mesh group : DEL
Note : you have not deleted ETW skeleton.
In this particular case, as the skin modifier (link between vertex and bones) is simple, all vertex being linked to head (100%), you could also delete the skeleton.
But it is not recommended when you work on more complex body part, such as hands... you will loose all informations about vertex weights.
STEP 3 : MERGING THE ETW MODEL WITH NTW REFERENCE MODEL
Now, you have to merge the ETW .ms3d model with the reference one from NTW.
- open your reference model in MilkShape
- merge the Tom_O_Shanter model from ETW :
Go to FILE tab > MERGE menu and then select the .ms3d model you want to merge with your reference model.
- after merging model, you will see that the ETW skeleton is messed up. It's not a problem as you will delete it after reassigning vertex weights.
STEP 4 : WORKING ON MODEL
- REASSIGNING ETW MODEL VERTEX TO NTW SKELETON
- DELETING ETW MODEL BONES
For more informations, check
[TUTO] W.I.P Merging models
STEP 5 : CHECKING MODEL COMMENTS
To convert .ms3d model back to .variant_part_mesh file format, it is important to take care that Model tab "comment" are the same as other .variant_part_mesh imported model and not like ETW .variant_weighted_mesh imported model.