Friends, Fellow RSII Lovers, World of Players...
I’m going to write a little blog here that will continue my Roma 1turn Beta test that began on the weekend of the 11/12 Feb. I have now reached 621AUC, which is 85 years in. That’s one of the reasons – 170 turns have taken me over 6 weeks/45 days playing at least 2-4 hours every day, possibly more, with a single turn lasting up to 2 hours. Now, in many cases I have spent additional time looking at things in great detail and finding real and potential problems; nearly all the Team have already fixed before the public testing; but I also am one of those that like the detail and spend time and effort on the, more background, activities apart from actual warfare. That quite possibly isn’t up to everyone’s tastes!
What I’d like to do, therefore, is use this medium to elicit comment and discussion about what my experience is like; particularly when it comes to things like: length of battles; number of battles; complexity of economy; managing the characters; and the thorny aspects of AI-spawns, especially if it is considered that they only add time and not challenge.
I’m going to start this, albeit with a resumé, from what I feel is the beginning of the mid-game, because not only am I there and wish to continue testing forward, rather than start again, but because it is now with an established central economy that the effect of ‘money’ can be the defining factor: too much and I can build and throw legions at anything; too little and one can be constrained to the point of frustration. I believe the game development could do with genuine pause and feel extremely lucky that I have discovered it for myself only a few months ago – being a long time lover of the Vanilla games – and perhaps reviewed for balance.
I am also something of a Roman-ophile having studied their history and the Roman Army for about 40 years. I do play rather seriously, but hope that is a benefit for this testing, and therefore I am very keen to see if the troops and tactics that, as far as possible, were used can be used. Thus my armies/legions are organised in a fairly historical fashion, but with a view to applying all the military experience I have learned and been trained in, not constraining myself stupidly. I am therefore keen to see the game balanced for ‘Roma’, for that’s the name of the game, and then helping ensure that all the factions are balanced around it - so that any player’s choice can result in an enjoyable experience.
I’m also keen to play the game/mod as is. I don’t use any ‘cheats’, but live with the consequences, for I hope to see the mod tweaked only to ensure they are never necessary. I hope some players find the blog interesting for what I’ve found and may give them encouragement; I hope others can add and suggest and comment and criticise; particularly if they spot a trend that they genuinely dislike and would like to have considered for change, or simply how they can modify it further to suit.
So, I hope some find it useful. I’ll keep it going as long as it’s beneficial (and unless there’s something IRL to get in the way) and keep delving into the detail.
To begin...
PS – this is a 1-turn campaign as I don’t feel comfortable with 0-turn and the large number of armies, and mostly AI armies, that will result. My own experience seems to be that I have more than enough battles! If someone could, however, provide detail on a 0-turn similarly, then I know the Team would be most grateful?


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