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Thread: Repacking Rusichi/Marka horse animations

  1. #1
    Razor's Avatar Licenced to insult
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    Apr 2004
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    Default Repacking Rusichi/Marka horse animations

    I finally managed to successfully extract and repack animation packs (woohoo!). However, I'm unable to repack horse animations from the Rusichi mod made by the Marka team. No matter what I try, the game CTDs when generating the animation packs.

    The log.txt also isn't that helpful as it doesn't show an error.

    Spoiler Alert, click show to read: 
    Code:
    04:04:38.374 [system.rpt] [always] CPU: SSE2
    04:04:38.377 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    04:04:38.380 [system.io] [trace] exists: 1: caching directory: packs
    04:04:38.380 [system.io] [trace] exists: 1: caching file: packs/data_0.pack (1160110606)
    04:04:38.380 [system.io] [trace] exists: 2: caching file: packs/data_1.pack (1160110746)
    04:04:38.380 [system.io] [trace] exists: 3: caching file: packs/data_2.pack (1160110932)
    04:04:38.380 [system.io] [trace] exists: 4: caching file: packs/data_3.pack (1160111140)
    04:04:38.380 [system.io] [trace] exists: 5: caching file: packs/data_4.pack (1160111228)
    04:04:38.380 [system.io] [trace] exists: 6: caching file: packs/localized.pack (1160111704)
    04:04:38.382 [system.io] [always] mounted pack packs/data_0.pack
    04:04:38.383 [system.io] [always] mounted pack packs/data_1.pack
    04:04:38.385 [system.io] [always] mounted pack packs/data_2.pack
    04:04:38.387 [system.io] [always] mounted pack packs/data_3.pack
    04:04:38.388 [system.io] [always] mounted pack packs/data_4.pack
    04:04:38.388 [system.io] [always] mounted pack packs/localized.pack
    04:04:38.388 [system.io] [info] mounting: packs/localized.pack
    04:04:38.388 [system.io] [info] mounting: packs/data_4.pack
    04:04:38.388 [system.io] [info] mounting: packs/data_3.pack
    04:04:38.388 [system.io] [info] mounting: packs/data_2.pack
    04:04:38.389 [system.io] [info] mounting: packs/data_1.pack
    04:04:38.389 [system.io] [info] mounting: packs/data_0.pack
    04:04:38.389 [system.io] [trace] exists: 2: caching directory: mods/fall_of_rome_476ad/packs
    04:04:38.389 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/text/shared.txt (from: D:\Medieval II Total War)
    04:04:38.390 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/text/shared.txt.strings.bin (from: D:\Medieval II Total War)
    04:04:38.390 [system.io] [trace] file open,,055D4B48,13696
    04:04:38.390 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/text/shared.txt.strings.bin (from: D:\Medieval II Total War)
    04:04:38.390 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/text/tooltips.txt (from: D:\Medieval II Total War)
    04:04:38.391 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/text/tooltips.txt.strings.bin (from: D:\Medieval II Total War)
    04:04:38.391 [system.io] [trace] file open,,055D4B48,39364
    04:04:38.391 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/text/tooltips.txt.strings.bin (from: D:\Medieval II Total War)
    04:04:38.392 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/text/battle.txt (from: D:\Medieval II Total War)
    04:04:38.392 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/text/battle.txt.strings.bin (from: D:\Medieval II Total War)
    04:04:38.392 [system.io] [trace] file open,,055D4B48,18388
    04:04:38.392 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/text/battle.txt.strings.bin (from: D:\Medieval II Total War)
    04:04:38.393 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/text/strat.txt (from: D:\Medieval II Total War)
    04:04:38.393 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/text/strat.txt.strings.bin (from: D:\Medieval II Total War)
    04:04:38.393 [system.io] [trace] file open,,0571E5B8,114670
    04:04:38.393 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/text/strat.txt.strings.bin (from: D:\Medieval II Total War)
    04:04:38.394 [system.io] [info] exists: missing mods/Fall_of_Rome_476AD/data/text/battle_ed.txt
    04:04:38.394 [system.io] [info] exists: missing mods/Fall_of_Rome_476AD/data/text/battle_ed.txt.strings.bin
    04:04:38.394 [system.io] [trace] file open,,055878E8,27170
    04:04:38.394 [system.io] [info] open:   found data/text/battle_ed.txt.strings.bin (from: D:\Medieval II Total War)
    04:04:38.395 [system.io] [trace] file open,,055D4B48,,not found
    04:04:38.395 [system.io] [warning] open: mods/Fall_of_Rome_476AD/data/text/menu_english.txt.strings.bin is missing
    04:04:38.395 [system.io] [trace] file open,,0571E5B8,,not found
    04:04:38.395 [system.io] [warning] open: mods/Fall_of_Rome_476AD/data/text/menu_english.txt is missing
    04:04:38.395 [system.io] [trace] file open,,055878E8,123334
    04:04:38.396 [system.io] [info] open:   found data/text/menu_english.txt.strings.bin (from: D:\Medieval II Total War)
    04:04:38.398 [system.io] [trace] file open,,055D4B48,118336
    04:04:38.398 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/text/expanded.txt.strings.bin (from: D:\Medieval II Total War)
    04:04:38.400 [system.io] [trace] file open,,055D4B48,,not found
    04:04:38.400 [system.io] [warning] open: mods/Fall_of_Rome_476AD/data/text/diplomacy.txt.strings.bin is missing
    04:04:38.400 [system.io] [trace] file open,,05585728,,not found
    04:04:38.400 [system.io] [warning] open: mods/Fall_of_Rome_476AD/data/text/diplomacy.txt is missing
    04:04:38.400 [system.io] [trace] file open,,055878E8,116536
    04:04:38.400 [system.io] [info] open:   found data/text/diplomacy.txt.strings.bin (from: D:\Medieval II Total War)
    
    
    [...]
    
    
    04:04:45.402 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_run.cas (from: D:\Medieval II Total War)
    04:04:45.402 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_run.evt (from: D:\Medieval II Total War)
    04:04:45.402 [system.io] [trace] file open,,1352B4F0,366
    04:04:45.402 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_run.evt (from: D:\Medieval II Total War)
    04:04:45.403 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_charge.cas (from: D:\Medieval II Total War)
    04:04:45.403 [system.io] [trace] file open,,mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_charge.cas,8927
    04:04:45.403 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_charge.cas (from: D:\Medieval II Total War)
    04:04:45.403 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_charge.evt (from: D:\Medieval II Total War)
    04:04:45.403 [system.io] [trace] file open,,1322F8C0,364
    04:04:45.404 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_charge.evt (from: D:\Medieval II Total War)
    04:04:45.404 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_walk_to_run.cas (from: D:\Medieval II Total War)
    04:04:45.404 [system.io] [trace] file open,,mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_walk_to_run.cas,33551
    04:04:45.404 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_walk_to_run.cas (from: D:\Medieval II Total War)
    04:04:45.404 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_walk_to_run.evt (from: D:\Medieval II Total War)
    04:04:45.405 [system.io] [trace] file open,,1322F968,1035
    04:04:45.405 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_walk_to_run.evt (from: D:\Medieval II Total War)
    04:04:45.405 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_stand_a_to_run.cas (from: D:\Medieval II Total War)
    04:04:45.405 [system.io] [trace] file open,,mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_stand_a_to_run.cas,41327
    04:04:45.405 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_stand_a_to_run.cas (from: D:\Medieval II Total War)
    04:04:45.406 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_stand_a_to_run.evt (from: D:\Medieval II Total War)
    04:04:45.406 [system.io] [trace] file open,,0DFA6518,991
    04:04:45.406 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse/fs_heavy_horse_stand_a_to_run.evt (from: D:\Medieval II Total War)
    04:04:45.425 [system.io] [info] exists:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse_marka/fs_horse_marka_Default.CAS (from: D:\Medieval II Total War)
    04:04:45.425 [system.io] [trace] file open,,mods/Fall_of_Rome_476AD/data/animations/fs_horse_marka/fs_horse_marka_Default.CAS,1257
    04:04:45.426 [system.io] [info] open:   found mods/Fall_of_Rome_476AD/data/animations/fs_horse_marka/fs_horse_marka_Default.CAS (from: D:\Medieval II Total War)
    04:04:45.544 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.



    It's curious to see that the animation repacking doesn't get past the animation fs_horse_marka_Default.CAS (colored in red)

    Spoiler Alert, click show to read: 
    Code:
    type		fs_heavy_horse
    parent		fs_horse
    
    
    anim		run											data/animations/fs_horse/fs_heavy_horse_run.cas					-fr						-evt:data/animations/fs_horse/fs_heavy_horse_run.evt
    anim		charge										data/animations/fs_horse/fs_heavy_horse_charge.cas				-fr	-evt:data/animations/fs_horse/fs_heavy_horse_charge.evt
    anim		walk_to_run									data/animations/fs_horse/fs_heavy_horse_walk_to_run.cas			-fr		-evt:data/animations/fs_horse/fs_heavy_horse_walk_to_run.evt
    anim		stand_a_to_charge							data/animations/fs_horse/fs_heavy_horse_stand_a_to_run.cas		-fr		-evt:data/animations/fs_horse/fs_heavy_horse_stand_a_to_run.evt
    
    
    ;;; fs_horse_marka
    
    
    type		fs_horse_marka
    ; locomotion_table mount
    scale		1.12
    
    anim		default										data/animations/fs_horse_marka/fs_horse_marka_Default.CAS
    
    ;;basic horse locomotion
    
    anim		stand_a_idle								data/animations/fs_horse_marka/fs_horse_marka_stand_a_idle.cas				-fr
    anim		stand_a_to_walk								data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.evt
    anim		stand_a_to_run								data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.evt
    anim		stand_a_to_charge							data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.evt
    
    anim		stand_a_turn_90_cw_1						data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.evt
    anim		stand_a_turn_90_cw_2						data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.evt
    anim		stand_a_turn_90_ccw_1						data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.evt
    anim		stand_a_turn_90_ccw_2						data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.evt
    
    anim		stand_a_hf_idle_1							data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_1.cas			-fr
    anim		stand_a_hf_idle_2							data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_2.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_2.evt
    anim		stand_a_hf_idle_3							data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_3.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_3.evt
    anim		stand_a_lf_idle_1							data/animations/fs_horse_marka/fs_horse_marka_stand_a_lf_idle_1.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_lf_idle_1.evt
    
    anim		shuffle_forward								data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.evt
    anim		shuffle_backward							data/animations/fs_horse_marka/fs_horse_marka_shuffle_backward.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_backward.evt
    anim		shuffle_left								data/animations/fs_horse_marka/fs_horse_marka_shuffle_left.cas				-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_left.evt
    anim		shuffle_right								data/animations/fs_horse_marka/fs_horse_marka_shuffle_right.cas				-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_right.evt
    
    anim		walk										data/animations/fs_horse_marka/fs_horse_marka_walk.cas						-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_walk.evt
    anim		walk_to_run									data/animations/fs_horse_marka/fs_horse_marka_walk_to_run.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_walk_to_run.evt
    anim		walk_to_stand_a								data/animations/fs_horse_marka/fs_horse_marka_walk_to_stand_a.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_walk_to_stand_a.evt
    
    anim		run											data/animations/fs_horse_marka/fs_horse_marka_run.cas						-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_run.evt
    anim		run_to_walk									data/animations/fs_horse_marka/fs_horse_marka_run_to_walk.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_run_to_walk.evt
    anim		run_to_stand_a								data/animations/fs_horse_marka/fs_horse_marka_run_to_stand_a.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_run_to_stand_a.evt
    anim		run_to_charge								data/animations/fs_horse_marka/fs_horse_marka_run_to_charge.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_run_to_charge.evt
    
    anim		charge										data/animations/fs_horse_marka/fs_horse_marka_charge.cas					-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_charge.evt
    anim		jump										data/animations/fs_horse_marka/fs_horse_marka_jump.cas						-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_jump.evt
    anim		refuse										data/animations/fs_horse_marka/fs_horse_marka_refuse.cas					-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_refuse.evt
    anim		attack_mid_centre_1							data/animations/fs_horse_marka/fs_horse_marka_attack_mid_centre_1.cas		-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_attack_mid_centre_1.evt
    
    anim		die_forward_1								data/animations/fs_horse_marka/fs_horse_marka_die_forward_1.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_forward_1.evt
    anim		die_backward_1								data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt
    anim		die_forward_2								data/animations/fs_horse_marka/fs_horse_marka_die_forward_2.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_forward_2.evt
    anim		die_backward_2								data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.evt
    anim		die_to_back_right_1							data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt
    anim		die_to_back_right_2							data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.evt
    anim		die_to_back_left_1							data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt
    anim		die_to_back_left_2							data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.evt
    anim		die_falling_cycle							data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt
    anim		die_falling_end								data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt
    anim		die_refusing								data/animations/fs_horse_marka/fs_horse_marka_die_refusing.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_refusing.evt
    anim		die_galloping								data/animations/fs_horse_marka/fs_horse_marka_die_galloping.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_galloping.evt
    
    anim		idle_to_swim								data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.evt
    anim		swim_to_idle								data/animations/fs_horse_marka/fs_horse_marka_walk_to_stand_a.cas			-fr
    anim		swim_idle									data/animations/fs_horse_marka/fs_horse_marka_stand_a_idle.cas				-fr
    anim		swim										data/animations/fs_horse_marka/fs_horse_marka_walk.cas						-fr
    anim		swim_shuffle_forward						data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.cas			-fr
    anim		swim_shuffle_backward						data/animations/fs_horse_marka/fs_horse_marka_shuffle_backward.cas			-fr
    anim		swim_shuffle_left							data/animations/fs_horse_marka/fs_horse_marka_shuffle_left.cas				-fr
    anim		swim_shuffle_right							data/animations/fs_horse_marka/fs_horse_marka_shuffle_right.cas				-fr
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    
    type		fs_fast_horse_marka
    parent		fs_horse_marka
    
    
    anim		run											data/animations/fs_horse_marka/fs_fast_horse_marka_run.cas					-fr					 -evt:data/animations/fs_horse_marka/fs_fast_horse_marka_run.evt
    anim		charge										data/animations/fs_horse_marka/fs_fast_horse_marka_charge.cas				-fr	-evt:data/animations/fs_horse_marka/fs_fast_horse_marka_charge.evt
    
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    
    type		fs_heavy_horse_marka
    parent		fs_horse_marka
    
    
    anim		run											data/animations/fs_horse_marka/fs_heavy_horse_marka_run.cas					-fr						-evt:data/animations/fs_horse_marka/fs_heavy_horse_marka_run.evt
    anim		charge										data/animations/fs_horse_marka/fs_heavy_horse_marka_charge.cas				-fr	-evt:data/animations/fs_horse_marka/fs_heavy_horse_marka_charge.evt
    anim		walk_to_run									data/animations/fs_horse_marka/fs_heavy_horse_marka_walk_to_run.cas			-fr		-evt:data/animations/fs_horse_marka/fs_heavy_horse_marka_walk_to_run.evt
    anim		stand_a_to_charge							data/animations/fs_horse_marka/fs_heavy_horse_marka_stand_a_to_run.cas		-fr		-evt:data/animations/fs_horse_marka/fs_heavy_horse_marka_stand_a_to_run.evt
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



    What could it be? A corrupted .CAS file?

  2. #2
    Razor's Avatar Licenced to insult
    Join Date
    Apr 2004
    Location
    Deventer, The Netherlands
    Posts
    4,075

    Default Re: Repacking Rusichi/Marka horse animations

    Ok, solved it. After some sleep and closer inspection with a clear mind it appeared that the .evt files were missing. I downloaded an animation pack from the Marka team (which included the .evt files which can be found here: http://www.markahome.ru/postings/ani...&_axe_v1.1.rar) and everything went by the book.

    Any idea how to extract .evt files? I must have missed it somewhere.
    Last edited by Razor; March 27, 2012 at 03:59 AM.

  3. #3
    Domesticus
    Join Date
    May 2010
    Location
    Ferrara, Italy
    Posts
    2,175

    Default Re: Repacking Rusichi/Marka horse animations

    Where can I download the animation "Marka Horse"?

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