Exactly what it says on the tin. What new IH, if any, would you like to see next?
1. Where Eagles Fly, 2.0 - A remake of the original WEF, starting in either 1787 or 1796. In 1787, your characters will have replaced the OTL Founding Fathers as this WEF-verse's Founding Fathers, and it will up to you to lay down a functional constitution for the nation - meaning the face of America will be entirely up to you, whether it assumes the form of a federal constitutional democratic republic as per OTL, a mercantile or aristocratic oligarchic republic driven by Northern or Southern interests, an outright dictatorship, or even if it ceases to exist at all. The 1796 start kicks off right after George Washington's second term, ala the original WEF, and gives you guys a more established framework to play in.
Be sure to state whether you favor a 1787 or 1796 start if you vote for this, as well.
2. Desperate Escape/The Perpetual Crusade - The RB-verse's Space IH - The first IH set in space, I'm planning this to be the last act in the RB-verse, at least in its present incarnation. Set in the 30th century, players can either take the role of dissidents and refugees fleeing the strangling oppression of the Stuart Authorities of Earth and found their own fledgling planetary states in a distant corner of the Alpha Centauri system (faction-based gaming with the ability to create your own factions & units from scratch, kind of like that old Dino IH), or alternatively play as members of the Galactic Imperial Union and wage the Perpetual Crusade to bring the entire physical universe under the iron fist of the Stuart Authorities back on Terra (RP-based, RB-like gaming).
Be sure to state whether you favor the Desperate Escape (faction-based, unit-building variety, start as Imperial refugees/deportees) or Perpetual Crusade (individual-focused, RP-heavier variety, start as members of the Galactic Imperial Union) varieties if you vote for this, as well.
3. Fall from Grace - An Apocalyptic IH-RPG - Two variations: firstly, an idea I've had kicking around in my head for some time, an RPG set in the End Times. In a dystopian future, a failed government experiment has inadvertently triggered a demonic invasion of Earth, and the angels who have descended from the heavens are more interested in smiting their enemies and constructing an order more pleasing to God than actually saving anyone. Caught in between these two powers, the nations of the world have banded together in an attempt to defend human autonomy from both the angels and demons, and the (very, very many) fellow humans who follow them. Through all of this, not even the highest Seraphim have actually heard from the Big Man Upstairs, sowing doubt among all who know of this mysterious silence on whether or not they're actually doing the right thing. Players will begin as characters in a futuristic New York, and will have the opportunity to fight with or against any and all of the warring powers - celestial, infernal and material alike.
The second variation is set in the RB-verse as well, taking place in what was left of Columbia after the Final War of 1994. It's been thirty years since 'Robert's sacred flame' descended on the Satanist Syndicates and wiped it off the map, immediately incinerating hundreds of millions in nuclear fire and leaving hundreds of millions others to die slowly and painfully of starvation, dehydration and radiation. Players are among the lucky ones who survived what must have seemed like the 'final judgment of the heavens', or were fortunate enough to be born after the apocalypse without any defects. In any case, it'll be up to the players to forge their own future in the bloodied, irradiated soil of post-apocalyptic America, facing opposition from mutated creatures and their fellow humans (sane and non-mutated or otherwise) all the while.
Both will be RPGs in the style of the second Wild West RPG, that is, you all start as individual characters working in one party before eventually getting the opportunity to split up, work for different factions, and amass your own armies. If you vote for this option, be sure to state whether you favor the End Times (actual apocalypse) or Fallout-ish (post-nuking Americas) scenarios.
4. Keep R91 going - Self-explanatory, I think.
BTW, if you're going to vote for multiple choices, number your choices 1-4(max) in order of preference so I know how to count 'em properly in the event of a tie.