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Thread: H. syndrome - 3ds Max (SOLVED)

  1. #21
    karaislam's Avatar Pili Prior
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    Default Re: H. syndrome - 3ds Max (SOLVED)

    pacco leg textures i did not like

  2. #22
    pacco's Avatar -master-of-none-
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    Default Re: H. syndrome - 3ds Max (SOLVED)

    You can change them. Check your PM.

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  3. #23
    paradamed's Avatar Equites Alares
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    Default Re: H. syndrome - 3ds Max (SOLVED)

    Will you release them as a submod for BC? They look great!

  4. #24
    pacco's Avatar -master-of-none-
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    Default Re: H. syndrome - 3ds Max (SOLVED)

    They will be in BC 3.0.

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  5. #25
    paradamed's Avatar Equites Alares
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    Default Re: H. syndrome - 3ds Max (SOLVED)

    Oh, great news!

  6. #26
    Matthæus's Avatar Knez Bribirski
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    Default Re: H. syndrome - 3ds Max (SOLVED)

    did you solve the lightning problem on the coif ("barmica" groups) ?
    if not, I could help with that

  7. #27
    pacco's Avatar -master-of-none-
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    Default Re: H. syndrome - 3ds Max (SOLVED)

    I did't - what is the problem?

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  8. #28
    euskingc's Avatar Sukauto
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    Default Re: H. syndrome - 3ds Max

    Quote Originally Posted by AnthoniusII View Post
    Pacco i don't have 3ds max but i believe it will be the same ms3d:
    Go to the groups:
    Select (by double clking) the shield(s):
    Chose bone_LElbow by 100%.
    For the primary weapons chose them (groups) and assign them to bone_Rhand by 100% or if you have javelings place them the same way you place the spears and assign them to bone_weapon_weapon01

    Having the same problem. But question: how do you assign the primary weapon to bone_Rhand? This is my first attempt at this...

  9. #29
    AnthoniusII's Avatar Μέγαc Dομέστικοc
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    Default Re: H. syndrome - 3ds Max (SOLVED)

    Yes is actually safer than assign it to bone_weapon_weapon1.
    Do not ever forget each group's comments.
    Watch the TGC's features revealing videos here.
    There are times in which a nation must, if it wants to stay great, be capable to fight .Even with no hope of victory. Only because it has the "duty" to fight!.

  10. #30
    euskingc's Avatar Sukauto
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    Default Re: H. syndrome - 3ds Max (SOLVED)

    Quote Originally Posted by AnthoniusII View Post
    Yes is actually safer than assign it to bone_weapon_weapon1.
    Do not ever forget each group's comments.
    But step by step, how do you actually make assignments?
    I followed this tutorial and it didnt really say much of anything about assignments or the comments... so I'm not 100% clear on the theory of how they work or what they do either.

    http://www.twcenter.net/forums/showthread.php?t=412456

    Here's a link to my problem in more depth:

    http://www.twcenter.net/forums/showt...1#post11330291

    Thanks in advance!

    EDIT: for kingsguard_shield, under comments I have this:
    shield0
    kingsguard_shield
    0

    but for sword_1... the comment field is blank

    RESOLVED:
    just added in the following:

    primaryactive0
    sword_1
    0

    to the sword_1 group's comment field.
    I'd still like to understand the relation between groups, bones, and vertices though. Anyone know a good tutorial for that?
    Last edited by euskingc; April 16, 2012 at 04:40 AM. Reason: more info

  11. #31
    AnthoniusII's Avatar Μέγαc Dομέστικοc
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    Default Re: H. syndrome - 3ds Max (SOLVED)

    A small tutorial about Realism/Gravity project is on its way.
    But know this (experimental stats).
    The groups that defined with the number 0 on their end must not
    be more than four categories.
    As categories we mean:

    1. primaryactive0
    2. primarypassive0
    3. secondaryactive0
    4. secondarypassive0
    5. shield0
    6. shieldactive0
    7. shieldpassive0

    Our (in TGC/CBUR) experiments shown that if 5 categories have that 0 in the end then some groups tent to disapear ingame.
    So it would be safer (not always the most corect but proven as safer)
    to use 0 only in weapons definition comments that this 0 is realy necesary!
    For shields you can give simply that kind of comments:
    Code:
    shield
    shield_01
    0
    So if you have a weapon to give comments to then what you did for the swords is corect:
    Code:
    primaryactive0
    sword_1
    0
    Caution the two 0 numbers -the one on groups definition and the other in the end of the comments serve different fanctions.
    Last edited by AnthoniusII; April 18, 2012 at 10:39 AM.
    Watch the TGC's features revealing videos here.
    There are times in which a nation must, if it wants to stay great, be capable to fight .Even with no hope of victory. Only because it has the "duty" to fight!.

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