pacco leg textures i did not like
Yes is actually safer than assign it to bone_weapon_weapon1.
Do not ever forget each group's comments.
I followed this tutorial and it didnt really say much of anything about assignments or the comments... so I'm not 100% clear on the theory of how they work or what they do either.
Here's a link to my problem in more depth:
Thanks in advance!
EDIT: for kingsguard_shield, under comments I have this:
but for sword_1... the comment field is blank
just added in the following:
to the sword_1 group's comment field.
I'd still like to understand the relation between groups, bones, and vertices though. Anyone know a good tutorial for that?
Last edited by euskingc; April 16, 2012 at 04:40 AM. Reason: more info
A small tutorial about Realism/Gravity project is on its way.
But know this (experimental stats).
The groups that defined with the number 0 on their end must not
be more than four categories.
As categories we mean:
Our (in TGC/CBUR) experiments shown that if 5 categories have that 0 in the end then some groups tent to disapear ingame.
So it would be safer (not always the most corect but proven as safer)
to use 0 only in weapons definition comments that this 0 is realy necesary!
For shields you can give simply that kind of comments:
So if you have a weapon to give comments to then what you did for the swords is corect:Code:shield shield_01 0
Caution the two 0 numbers -the one on groups definition and the other in the end of the comments serve different fanctions.Code:primaryactive0 sword_1 0
Last edited by AnthoniusII; April 18, 2012 at 10:39 AM.