Wasn't sure where to put this, so don't be alarmed if you run into it twice.
Having a major issue. I'm playing around with some DaC units (third age submod, I hope they don't mind!) trying to get a spearmen unit to become a swordsman unit.
They're holding their sword and shield arms stiff as a corpse out to the sides, kind of like they're all shouting "I'm flying Jack!" or whatever that line was from that movie.
As you can see the textures turned out fine.
Now some details:
I tried with both milkshake 3d 1.85 beta and 1.84. Same result.
Tried removing only the primary (or secondary?) weapon (spear) from the almost identical mounted knight mesh file, leaving a the sword and shield for weapons, and just using that model minus the spear without even having to merge anything. Same result.
Tried removing the spear from the spearman and adding the sword from the knight. Same result
Tried removing both the spear and shield from the spearman and adding the sword and shield from the knight. Same result.
Tried removing the spear from the spearman and adding a sword from a completely different unit. Same result.
Tried several different animations. No matter which animation I used in the battle_models file, I had the same result.
Still have the arms straight out. Arms are still stiff as a corpse.
I'm running out of ideas here. Anyone know what I'm doing wrong?
Could it have anything to do with the fact that the sword weapon is coming from a model with two weapons? Or am I having an incredibly obvious oversight?