bright wizards can be be retrained, i think it is the same building you can train greatswords bodyguard.
bright wizards can be be retrained, i think it is the same building you can train greatswords bodyguard.
EMPIRE
Bright Wizards
Came with 1% probability every turn if Altdorf in Empire hands
Сontents: General Tirus Gorman with dismounted Reiksguard knights as bodyguard, Bright Wissards unit
Retraining in Kurfurst palace. With lost of a general this feature become unavailable.
Empire steam tank
Came with 1% probability every turn if Nuln in Empire hands
Contents: General with bodyguards Engineers with long barrel guns. Platoon of tanks.
Retraining in Artillery factory with University building only in the capital. With lost of a general this feature become unavailable.
Engineers with repeater guns
Came with 1% probability every turn if Nuln in Empire hands
Contents: General with bodyguards Engineers with long barrel guns. Repeater gun engineers unit.
Retraining in University. With lost of a general this feature become unavailable.
Witchhunters
Came with 1% probability every turn if Grand Theogonist Residense in Empire hands.
Contents: General Yohan van Hal with Heavy Free Company bodyguards. Witch hunters unit. Two units of ordinary free company, two units of free company archers.
Retraining in the Cathedral. With lost of a general this feature become unavailable.
Sigmar warpriest
Came with 1% probability every turn if Grand Theogonist Residense in Empire hands.
Contents: General Luthor Huss with Coldflame bodyguards, Warpriest of Sigmar unit
Retraining in the Cathedral. With lost of a general this feature become unavailable.
Ulric Warpriest
Came with 1% probability every turn if Grand Middenhaim in Empire hands.
Contents: General with Teutogen bodyguards, Ulric Warpriests unit.
Retraining in the Cathedral. With lost of a general this feature become unavailable.
CHAOS
Nurgl Mages (only for nurgl player)
Came with 1% probability every turn.
Contents: General with Nurgl champions bodyguards, Nurgl Mages unit.
Retraining in the Chaos Temple. With lost of a general this feature become unavailable.
Chaos Sorcerers
Came with 1% probability every turn if player unite chaos.
Contents: General with chaos warriors bodyguards, Sorcerers unit.
Retraining in the Chaos Temple. With lost of a general this feature become unavailable.
Tzeench Mages (only for Tzeench player)
Came with 1% probability every turn if Citadel of changes is in a players hand.
Contents: Tzeench Mages on discs.
Retraining in the Chaos Temple
Minotaurs
Came with 100% probability if player unite Chaos and take Wolfenburg.
Contents: Minotaurs unit, Bestigor unit, two units of Gors, two of Ungors.
Retraining Minotaurs in Chaos Temple
to be cont/
KISLEV
Ice Mages
Came with 1% probability every turn
Contents: General Vladimir Stormbringer with Kreml Guard bodyguard, Ice Mages unit.
Retraining in the Palace. With lost of a general this feature become unavailable.
Chekist
Came at the beginning of campain with 100% probability
Contents: General Vladimir Pashenko - Bodyguards Chekist with blunt weapon, Chekist with long guns.
Retraining in Huge stables + leather workshop + alchemist lab. With lost of a general this feature become unavailable.
If you lost Vladimir the election of a new Head of CheKa happens with 15% probability each turn. Also you could hire one unit of Chekist after election event if you lost them too.
Droyashki
Came with 1% probability every turn
Contents: General Sasha Kazhetan with Grifon Legion bodyguards, Droyashki unit.
Retraining in the Guard Barraks. With lost of a general this feature become unavailable.
HIGH ELVES
Archmages
Came with 1% probability every turn
Contents: General with Swordmasters of Hoeth bodyguard, Archmages unit.
Retraining in Philosophy tower II (only not during winter storms)With lost of a general this feature become unavailable.
Dark Elves
Assassins
Came with 1% probability every turn
Contents: General Shadowblade with corsairs bodyguard, Assassins unit.
Retraining in the Tower of Assassins (only not during winter storms)With lost of a general this feature become unavailable.
Чародейки
Witches
Came with 1% probability every turn
Contents: General with DE warriors bodyguard, Witches unit
Retraining in Warlords Hall(only not during winter storms)With lost of a general this feature become unavailable.
SYLVANIA
Knights of Blood Dragons order
Came with 1% probability every turn
Contents: General Valah Harcon with Blood Dragon bodyguard, Blood Dragon Knights unit, Dismounted BD unit.
Retrain only in Blood Keep province, Guard Barraks. With lost of a general this feature become unavailable.
Necrarch
Came with 1% probability every turn
Contents: General with Graveguard bodyguard, Necrarch unit.
Retrain in Guard barracks+Graveyard IV With lost of a general this feature become unavailable.
Black Grail Knights
Came with 1% probability every turn if Drakenhoff in a hands of player.
If you dont have free room for them in the keep on a moment of their arrival - you lost them.
Contents: Black Grail unit
Retrain in Guard barracks
GREENSKIN
Shamans
Came with 1% probability every turn.
Contents: General with Savage Boar Boyz, Shamans tothem
Retrain in Big Gork n Mork temple. With lost of a general this feature become unavailable.
DWARVES
Doom Anvil
Came with 1% probability every turn.
Contents: General Kregg with hammerers bodyguard, Doom Anvil
Retrain in top level armorsmith. Only in Karaks and Chaos Dwarves strongholds. With lost of a general this feature become unavailable.
Greatbeards
Came with 1% probability every turn if player holds Zhyfbar (could came to Zhyfbar twice)
Or 100% if Karaz a Karak is under sige (enemy must hold the siege at least one turn)
Or 100% if Karak Eight Reaks is under sige (enemy must hold the siege at least one turn)
IF YOU dont have free slot for them - unit will be lost and you dont get anything.
Contents: Greatbeard unit
Retrain in Последний оплот. (Dont know how exactly it translated in eng version) "Last stand ground"
No matter how you get them you could have only one unit of them at once.
CHEERS!
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
thanks a lot for this info! + rep. maybe this could be added to the faq.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
I think that too. In fact I'm surprised this hasn't been included already. This should be pinned down and updated when needed.
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
yes, that happened to me too! in the first battle I got 8 of them, lost maybe one of them, and then the next, while there were 14 men in the unit pre-battle, I get only 3 tanks (thus 6 men) on the battlefield...
Oh well, I've played the table top game and recall my steam tank exploding from overheating on numerous occasionscould've happened there, the tanks not showing up have malfunctioned/exploded.
and add to that the fact that a unit of 8 steam tanks means that 80% of all functioning steam tanks in the entire world (lore) joined your army, 8 of them is too much anyway from a lore prespective...
Last edited by Posantio of Umbria; March 31, 2012 at 01:55 PM.
Which file would need to be tweaked to change (slow down) the rate of fire for the mage special units? Battles are just insane when they fire so quickly with each volley being so devastating- especially the Tzeentch sorcerors on discs!
You can try to edit descr_EDU and increase the attack delay to max but alot of the attack rate is in the speed of the animation. The attack delay just changes the time between stop and start of the attack animations so if its a very fast animation there might only be a 10-20% slowing.
I find myself hiding my army behind hills/buildings when possible facing magic users and sending out suicide squad to take out the magic. It does make battles more interesting I can say that. If its impossible to hide then engage enemy as quick as you can so their magic users are sometimes killing their own guys.
STAINLESS STEEL Historical Improvement Project (SSHIP) - v0.8.2 Beta released!
Recent AARs/Guides
Norway 180 turn SS/BGR AAR- http://www.twcenter.net/forums/showt...71#post8479471
Lithuania SS/BGR AAR- http://www.twcenter.net/forums/showthread.php?t=369607
1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
I have extensively been looking for the "Kurfurst palace" building across the map, but with no avail. Would anyone like to enlighten me as to which province it is located?