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Thread: [RS 2.5] Four turns per year - New Version 1.2

  1. #21
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by Deberoth View Post
    Is it savegame compatible?
    I really donīt think so - you wonīt get a ctd or something like that, but Iīd expect quite a few bugs, and the script may not work properly.

    If you want to risk it, tough, give us feedback about whether you encountered any bugs or not.

  2. #22

    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by Trebudude View Post
    Thanks for this Nightmare Moon! +Rep
    Also Antigonos, could you possibly upload those files? With Nightmare's permission of course
    With the permission granted already I will surely upload the files. I only need to get to the computer with the game and submod installed... propably that will happen until Friday :-)

  3. #23
    Deberoth's Avatar Civis
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by Nightmare Moon View Post
    I really donīt think so - you wonīt get a ctd or something like that, but Iīd expect quite a few bugs, and the script may not work properly.

    If you want to risk it, tough, give us feedback about whether you encountered any bugs or not.
    Ok, this is the feedback.

    I downloaded your files and placed them in my RS 2.5 Rome 0 Turn folder.

    I loaded the game in 553 AUC, when I activated the script, the year went to back 544. I don't know why but no ctd.

    I played now 8 turns and havent got a ctd or bug. I have now 4 turn a year on a savegame, so I think is is save game compatible. I will play some more turns to see.
    Last edited by Deberoth; March 28, 2012 at 10:11 AM.

  4. #24
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by Deberoth View Post
    Ok, this is the feedback.

    I downloaded your files and placed them in my RS 2.5 Rome 0 Turn folder.

    I loaded the game in 553 AUC, when I activated the script, the year went to back 544. I don't know why but no ctd.

    I played now 8 turns and havent got a ctd or bug. I have now 4 turn a year on a savegame, so I think is is save game compatible. I will play some more turns to see.
    It was expectable that the script sets the game back for half of the time.

    It works by counting your turns. It counts a completed year as 4 turns, you played it with 2. This means that if you have played 40 turns (and thus 20 years without 4tpy), it will just take the 40 turns, and pretend it was always activated, and you always had 4 years per turn.

    Thats why it is set back. However, I expect some other bugs aswell. Did you check if the Romans can recruit properly? Or if the garrison script works?

  5. #25
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by Nightmare Moon View Post
    It was expectable that the script sets the game back for half of the time.

    It works by counting your turns. It counts a completed year as 4 turns, you played it with 2. This means that if you have played 40 turns (and thus 20 years without 4tpy), it will just take the 40 turns, and pretend it was always activated, and you always had 4 years per turn.

    Thats why it is set back. However, I expect some other bugs aswell. Did you check if the Romans can recruit properly? Or if the garrison script works?
    Yes, the romans can recruit correctly. I made 2 legions and no probs.

    And the garrison script works, I attacked Patavium and a army spawned in the city.

  6. #26

    Default Re: [RS 2.5 Beta] Four turns per year

    Sweet, cheers Nightmare.

  7. #27

    Default Re: [RS 2.5 Beta] Four turns per year

    Why?
    Capua_Rebellion = 537 winter (2 turns per year)
    Capua_Rebellion = 536 winter (4 turns per year) ???

  8. #28

    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by james4knot View Post
    Why?
    Capua_Rebellion = 537 winter (2 turns per year)
    Capua_Rebellion = 536 winter (4 turns per year) ???
    Probably because the rebellion is linked to the number of turns played rather than the date.
    "I should like to see...the last king strangled with the guts of the last priest"

  9. #29

    Default Re: [RS 2.5 Beta] Four turns per year

    how to change?

  10. #30

    Default Re: [RS 2.5 Beta] Four turns per year

    I dont know.

    Why just not play it?
    "I should like to see...the last king strangled with the guts of the last priest"

  11. #31

    Default Re: [RS 2.5 Beta] Four turns per year


  12. #32
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by james4knot View Post
    Why?
    Capua_Rebellion = 537 winter (2 turns per year)
    Capua_Rebellion = 536 winter (4 turns per year) ???
    I havenīt changed anything for the Rebellion. However, the rebellion may be linked to played turns, and you play double as many turns per year, if you use 4tpy, and it will thus trigger sooner.

  13. #33

    Default Re: [RS 2.5 Beta] Four turns per year

    Does this mess up the trait system?
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  14. #34
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by century x View Post
    Does this mess up the trait system?
    It shouldnīt. Some traits may be assigned not after the correct number of years, since they are assigned in turns, tough, and you get them thus as fast as in 2tpy.

  15. #35

    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by james4knot View Post
    I don't get what you meant in that picture? Lucius Scipio get 16 in winter, isn't it acceptable?

  16. #36

    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by Nightmare Moon View Post
    It shouldnīt. Some traits may be assigned not after the correct number of years, since they are assigned in turns, tough, and you get them thus as fast as in 2tpy.
    Alright then great.
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  17. #37

    Default Re: [RS 2.5 Beta] Four turns per year

    The most amazing part of this patch is reloading a buggy save game will trigger all the events. I just have a huge surprise for when trying to fight against Hannibal, Plague in Italy kill of my troops in all cities. Eruption in Capua province destroy lots of population and blab blab blab, lolz. Thanks, I really enjoy 4 turns campaign, seriously!

  18. #38
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by ricandy144 View Post
    The most amazing part of this patch is reloading a buggy save game will trigger all the events. I just have a huge surprise for when trying to fight against Hannibal, Plague in Italy kill of my troops in all cities. Eruption in Capua province destroy lots of population and blab blab blab, lolz. Thanks, I really enjoy 4 turns campaign, seriously!
    Yes, I know. Thats also how you can easily see if you messed the script up - it will go all the way to the last year.

  19. #39

    Default Re: [RS 2.5 Beta] Four turns per year

    What is this about 2x summer, 2x winter and it being a problem?

    Does this affect the generals ages and events?
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  20. #40
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    Default Re: [RS 2.5 Beta] Four turns per year

    Quote Originally Posted by century x View Post
    What is this about 2x summer, 2x winter and it being a problem?

    Does this affect the generals ages and events?
    The problem was that AntigonosDoson thought it would be more realistic to have 3xsummer and 1x winter.

    It is no problem gameplaywise and it affects nothing, and I personally like it more with 2xwinter and 2xsummer.

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