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Thread: Rome Medieval: Kingdoms (RM3.1) Previews

  1. #21

    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    OMG, the only worry I had with this mod was the lack of Lithuania, now I can die happy !
    French commentaries for TW and RTS:http://www.youtube.com/user/leviath40

  2. #22
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    Quote Originally Posted by Biggieboy View Post
    I don't want to hate on your obvious hard work you put in this, respect for that, but can you explain me what the advantage/difference is from just modding M2?

    Hi friend ,, I answered this mysterious question in this thread: We have M2TW,, so Why RM?

  3. #23
    Ciciro's Avatar Protector Domesticus
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    How exactly will the pre-battle speeches work? Will it just be the same one every time or will it change depending on the situation?

  4. #24

    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    your mod had been translated into chinese, many people play it.i like it.thanks for your efforts.

  5. #25
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    Thanks people I hope you like it
    Yes we have Lithuania now, just border to border with the Teutonic Order
    about the pre-battle speeches, some different speeches for each culture.


    Quote Originally Posted by Mulin View Post
    your mod had been translated into chinese, many people play it.i like it.thanks for your efforts.
    How much great to know that!

  6. #26
    Prince Ali's Avatar Libertus
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    Finally ! so exited to play it !!! teslam edek ya kbeer ! 3okbal el RM 4.1 Ya rab !

    can you tell us when the Patch will be available to download?


    "The Future Belongs To The Ones Who Prepare For It Today"-MalcomX

  7. #27
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    Thanks we have the game uploaded and ready, but still we are fixing some small issues,, after that building an installation program,, few days

  8. #28
    Prince Ali's Avatar Libertus
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    Quote Originally Posted by Lord Of The Knights View Post
    Thanks we have the game uploaded and ready, but still we are fixing some small issues,, after that building an installation program,, few days

    Awesome !!! Expecting a fantastic job !!


    "The Future Belongs To The Ones Who Prepare For It Today"-MalcomX

  9. #29
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    We hope to meet your expectations

  10. #30

    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    Are there CTD's Random BUGs and task from Papal Seal.?

  11. #31
    Graceycles's Avatar Foederatus
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    This looks amazing, well worth the wait . Can't wait to start playing this mod again, but one question, is the Christian nations spamming of crusader units fixed?
    "I became insane, with long intervals of horrible sanity" - Edgar Allan Poe


    "A day of battle is a day of harvest for the devil" - William Hooke


    Proud Hoser

  12. #32
    niko21's Avatar Civis
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    Thanks for this epic mod. if I may say something id like to say that there should be finland as you can look to maps and see finland should be where tallin is now.

  13. #33
    williammarshal's Avatar Civis
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    Looks pretty good, nice looking units.

  14. #34

    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    Nice work!!! I'm waiting for links to try it!

  15. #35
    GRANTO's Avatar Domesticus
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    looking good , i will give it a spin when its ready

  16. #36
    niko21's Avatar Civis
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    I was thinking that medieval castles had moats around them. Mby you could try make them buildable.If they would be builded in city the attacker would have to use more time building those siege weaponries.Cuz id love to have longer siege battles as in real life medieval sieges took years to finish.But im just saying there is no need to dislike anything I said as it doesnt change my opinion.These are just ideas if they can be done im happy.

  17. #37

    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    I had a problem with RM 3.0, the resolutions did not work properly so I had to play on a low res which put me off. Will this be fixed in 3.1? I don't think the problem lies on my side, I have a couple of RTW mods installed on copies of my 1.5 folder... and they all work fine


  18. #38
    Choki's Avatar Domesticus
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    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    nice nice nice job! I love it

  19. #39

    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    Great job guys! I love the RTW engine, so playing Kingdoms with it should be really fun. The M2TW engine has difficulties with deployment, yet RTW is next to flawless in that regard.

    Will follow your progress closely.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  20. #40

    Default Re: Rome Medieval: Kingdoms (RM3.1) Previews

    Quote Originally Posted by Tokugawa77 View Post
    So what is the reason for making this mod with medieval 2 out? Just nostalgia for Rome or am I missing something?
    You're missing a kick to the teeth.


    On a sidenote, RELEASE IT NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

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