NTW3 v7.0 SP & MP Campaign notes and updates for players ~ updated December 3rd, 2016
~New missions have been added to the start for the major factions to give players some defined objectives (if they so choose)
~The v7.0 Campaign game may still have some issues running on a 64 bit Operating System
~The game saves from v5 are NOT compatible with the new v5.1 patch due to all of the changes & improvements
~Notes to play the three Special Campaigns for Bavaria, Wurttemberg & Ottomans are listed below in the second post.
~The Victory Conditions have been revised for both the Historical & World Domination goals, check them before you start.
The Multi-Player Campaign will be available with the next v7.2 patch
We are working a issue with loading the correct files for the MP Campaign game.
The v7.0 release for the SPC game has added specific missions for each of the major factions.
Below the French are tasked with taking Vienna and justly rewarded for their efforts.
Wurttemberg and her troops now join the French at the start of the turn. This alleviates the French having to conquer the region.
The French player can now decide how to handle the situation in Bavaria with the Austrian forces lurking about.
* The user graphics have been updated and now include historical portraits and character traits for ALL of the faction leaders.
* The Area of Recruitment limits recruitment of your factions army units to the home regions as it was during the Napoleonic wars.
France, Britain, Prussia and Austria can now recruit a limited number of foreign units from the Rhinebund regions. The Grand Armee' was historically made up of many foreign troops. After 1806 about 1/3 of the French army were foreign; by 1812 over half the French troops were foreign. .
--> The French can recruit units from the Netherlands, Wurttemberg, Bavaria, Saxony and Poland when they occupy and take control of these regions.
.........In addition the French can recruit Duchy of Berg units from Cleves, and Nassau units from Hessen when occupied.
--> The British are able to recruit Hannover and Brunswicker units from the Hannover when when they take control of these regions.
.........In addition the British can recruit Dutch units from the Netherlands and Belgium (Flanders_Wallonia) when occupied.
The Prussians can now recruit foreign units when they occupy Saxony & Hessen
*There are also advanced units available for the major factions by upgrading your culture & prestige buildings.
~The long build times for the upgrades reflect the late formation and arrival of these units during the Coalition Campaign.
The naval fleets in the Mediterranean have been upgraded making the trade routes more crowded, which historically lead to more unanticipated conflicts as factions fought for trade routes.
There's more information posted on our Lordz website http://www.thelordz.org/forum/search...=active_topics
The NTW3 v7.0 Campaigns of the Coalition is started from the Single Player menu
The Italy, Egypt & Peninsula campaigns have NOT been modded and are NOT playable with the NTW3 v5.1 patch.
***Adding or playing with additional mods is at your own risk and may cause unintended problems***
In the Single Player Campaign you can choose one of 20 Major or Minor factions in The War of the Third Coalition (September 1805)
(Russia & Austria are restricted from declaring war on The Ottomans in the MAIN 20 Faction Campaign as it distracts them from battling the French)
There are three Special campaigns that will allow you to play Bavaria, Wurttemburg or The Ottomans without any restrictions.
...................Details for these Special campaigns are listed below in the second post...................
It's recommended that you save your games often as there are random CTD's inherit with the NTW Campaign (the auto-save will save the end of your last turn).
It's also a good idea to save before lengthy diplomacy in case you accidentally declare war on one of your allies
SP Campaign difficulty settings & game options
The Campaign options have been adjusted for our NTW3 mod. It is recommended that you play on normal which now =hard for a good campaign.
The hard & very hard opitions are hard coded by CA so your allies will break their treaties with you and everyone will eventually declare war on you
Victory Conditions have been adjusted and World Domination VC's have been added for ALL of the factions. The normal VC's go until 1812 and the harder World Domination VC's go until 1815. The otherCampaign game play options can be also adjusted as shown below:
The U_AI Battle mod (by Hedge Knight) is included with this mod and will give you a challenging battle when set to NORMAL. Siege battles early in the campaign may have large numbers of Armed Citizens defending the capital cities before the AI has a chance to build up its regular & elite units. The AI may be in a mass formation before deploying its units. Please read the notes on NTW3 Campaign battle AI third post below for more info and better game play. The rebel armies have been revised to reflect the diminished fighting capability of your newly acquired region.
Diplomacy is much more active and many factions will now make proposals to you on subsequent turns. You will have to spend more time building relations with them over a period of time, even if they're your allies. The Diplomatic relations screen will show what you standing is with each faction. The more positive the number the more success you will have in negotiations with them. More historical info on diplomacy is post on our Lordz site http://www.thelordz.org/forum/viewto...p?f=12&t=14987
Check the abilities of your Ministers often and place them in the right positions to gain advantages for your faction.
The tech tree has been revised and streamlined.
Construction of a fort in the capital now provides some additional benefits for the region.
The initial missions for Prussia & Austria are now more historically related for the 1805 campaign.
The Commercial Trade ports for the smaller naval factions have also been expanded so can now build warships.
Movement points are set for each faction and Large Cannons & Militia units now travel 25% slower than regular infantry units.
NTW3 v7 Barrack Recruitment System
This allows the player to recruit all of his factions units in a progressive manner as you update your army barracks. The major factions have 4th & 5th level army buildings (Military Academy & Staff Colleges), it will take the minor factions time to build up to those levels as it did during the Napoleonic wars.
The Veteran units are also very limited so the new two stripe recruits will have to earn their experience in battle. There are cap limits on ALL UNITS so there will be no armies of all elite Guard & Infantry units. All of the minor factions can build artillery units from the Army buildings, this was done due to the limited building slots for many of the minor factions.
>Cantonment ~recruits militia, conscript, scout cav units & Regimental Artillery guns in the cannon foundry.
>Barracks ~recruits basic land units; line & light infantry, skirmishers, Lt. Cav, Hussars, Standard Chevauxlegers
>Drill School : allows recruitment of all the above units and adds Veteran, Grenadier plus Dragoon Cav units.
>Military Academy ~adds Elite and Heavy Calvary. Scout Cav are dropped to make room for elite units.
>Staff College ~this adds Guard & Special units (with cap limits) to complete the recruitment roster.
The Artillery recruitment has been revised for the SP Campaign. The heavy 8 & 12# cannons and lighter 4# artillery were widely used in 1805. The lighter more maneuverable 6# cannons became more common in the later years and are available with upgrades to the Military Academy and Ord Board. Also due to the numerous artillery units for the French & Russians we dropped the Howitzers & 8 lbers to make room for their Elite Guard Artillery.
I've posted this recent note here on the front page notes so players are aware of the stability issues that we have with the NTW Campaign mod.
Yes time will tell how the SPC runs on the 64 bit OS pc's. Vilain de Bourg-en-Bresse did in depth testing for us 30 to 40 turns into the campaign with a number of factions and had np's.
Originally Posted by Stoffy
I've discussed this issue with Steph (MoE mod) and he notes that the 64 bit OS processes the data more thoroughly than the 32 bit OS. This unfortunately brings out some of little bugs that the 32 bit OS does not pick up. Remember the original NTW vanilla campaign was developed for the 32 bit before the 64 bit OS became the gamers preferred choice. I you do have a CTD please send me the save_game file: [email protected]. Sometimes my 32 bit OS can work around the problem and you'll be able to continue the campaign.
YOU WILL experience some CTD's when the campaign battles are loading. Use the pre-battle save game feature that CA included prior to starting a battle, that's why it's there. There are a lot of custom NTW3 units & stats to load for the battles (the three uniform variant files for the v5.1 SPC mod are over 2 GB).