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Thread: NTW3 v7 SP & MP Campaign Updates

  1. #1
    Lord Davn's Avatar Biarchus
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    Default NTW3 v7 SP & MP Campaign Updates


    NTW3 v7.0 SP & MP Campaign notes and updates for players ~ updated December 3rd, 2016

    ~New missions have been added to the start for the major factions to give players some defined objectives (if they so choose)
    ~The v7.0 Campaign game may still have some issues running on a 64 bit Operating System
    ~The game saves from v5 are NOT compatible with the new v5.1 patch due to all of the changes & improvements

    ~Notes to play the three Special Campaigns for Bavaria, Wurttemberg & Ottomans are listed below in the second post.
    ~The Victory Conditions have been revised for both the Historical & World Domination goals, check them before you start.




    The Multi-Player Campaign will be available with the next v7.2 patch
    We are working a issue with loading the correct files for the MP Campaign game.


    The v7.0 release for the SPC game has added specific missions for each of the major factions.
    Below the French are tasked with taking Vienna and justly rewarded for their efforts.



    Wurttemberg and her troops now join the French at the start of the turn. This alleviates the French having to conquer the region.
    The French player can now decide how to handle the situation in Bavaria with the Austrian forces lurking about.




    * The user graphics have been updated and now include historical portraits and character traits for ALL of the faction leaders.



    * The Area of Recruitment limits recruitment of your factions army units to the home regions as it was during the Napoleonic wars.
    France, Britain, Prussia and Austria can now recruit a limited number of foreign units from the Rhinebund regions. The Grand Armee' was historically made up of many foreign troops. After 1806 about 1/3 of the French army were foreign; by 1812 over half the French troops were foreign. .

    --> The French can recruit units from the Netherlands, Wurttemberg, Bavaria, Saxony and Poland when they occupy and take control of these regions.
    .........In addition the French can recruit Duchy of Berg units from Cleves, and Nassau units from Hessen when occupied.



    --> The British are able to recruit Hannover and Brunswicker units from the Hannover when when they take control of these regions.
    .........In addition the British can recruit Dutch units from the Netherlands and Belgium (Flanders_Wallonia) when occupied.




    The Prussians can now recruit foreign units when they occupy Saxony & Hessen





    *There are also advanced units available for the major factions by upgrading your culture & prestige buildings.
    ~The long build times for the upgrades reflect the late formation and arrival of these units during the Coalition Campaign.



    The naval fleets in the Mediterranean have been upgraded making the trade routes more crowded, which historically lead to more unanticipated conflicts as factions fought for trade routes.



    There's more information posted on our Lordz website http://www.thelordz.org/forum/search...=active_topics




    T
    he NTW3 v7.0 Campaigns of the Coalition is started from the Single Player menu

    The Italy, Egypt & Peninsula campaigns have NOT been modded and are NOT playable with the NTW3 v5.1 patch.
    ***Adding or playing with additional mods is at your own risk and may cause unintended problems***




    In the Single Player Campaign you can choose one of 20 Major or Minor factions in The War of the Third Coalition (September 1805)
    (Russia & Austria are restricted from declaring war on The Ottomans in the MAIN 20 Faction Campaign as it distracts them from battling the French)
    There are three Special campaigns that will allow you to play Bavaria, Wurttemburg
    or The Ottomans without any restrictions.
    ...................Details for these Special campaigns are listed below in the second post...................

    ​It's recommended that you save your games often as there are random CTD's inherit with the NTW Campaign (the auto-save will save the end of your last turn).
    It's also a good idea to save before lengthy diplomacy in case you accidentally declare war on one of your allies





    SP Campaign difficulty settings & game options
    The Campaign options have been adjusted for our NTW3 mod. It is recommended that you play on normal which now =hard for a good campaign.
    The hard & very hard opitions are hard coded by CA so your allies will break their treaties with you and everyone will eventually declare war on you




    Victory Conditions have been adjusted and World Domination VC's have been added for ALL of the factions. The normal VC's go until 1812 and the harder World Domination VC's go until 1815. The otherCampaign game play options can be also adjusted as shown below:





    Campaign Battles:
    The U_AI Battle mod (by Hedge Knight) is included with this mod and will give you a challenging battle when set to NORMAL. Siege battles early in the campaign may have large numbers of Armed Citizens defending the capital cities before the AI has a chance to build up its regular & elite units. The AI may be in a mass formation before deploying its units. Please read the notes on NTW3 Campaign battle AI third post below for more info and better game play. The rebel armies have been revised to reflect the diminished fighting capability of your newly acquired region.


    General notes:

    Diplomacy is much more active and many factions will now make proposals to you on subsequent turns. You will have to spend more time building relations with them over a period of time, even if they're your allies. The Diplomatic relations screen will show what you standing is with each faction. The more positive the number the more success you will have in negotiations with them. More historical info on diplomacy is post on our Lordz site http://www.thelordz.org/forum/viewto...p?f=12&t=14987





    Check the abilities of your Ministers often and place them in the right positions to gain advantages for your faction.





    The tech tree has been revised and streamlined.




    Construction of a fort in the capital now provides some additional benefits for the region.





    The initial missions for Prussia & Austria are now more historically related for the 1805 campaign.




    The Commercial Trade ports for the smaller naval factions have also been expanded so can now build warships.




    Movement points are set for each faction and Large Cannons & Militia units now travel 25% slower than regular infantry units.





    NTW3 v7 Barrack Recruitment System


    This allows the player to recruit all of his factions units in a progressive manner as you update your army barracks. The major factions have 4th & 5th level army buildings (Military Academy & Staff Colleges), it will take the minor factions time to build up to those levels as it did during the Napoleonic wars.

    The Veteran units are also very limited so the new two stripe recruits will have to earn their experience in battle. There are cap limits on ALL UNITS so there will be no armies of all elite Guard & Infantry units. All of the minor factions can build artillery units from the Army buildings, this was done due to the limited building slots for many of the minor factions.


    >Cantonment ~recruits militia, conscript, scout cav units & Regimental Artillery guns in the cannon foundry.


    >Barracks ~recruits basic land units; line & light infantry, skirmishers, Lt. Cav, Hussars, Standard Chevauxlegers


    >Drill School : allows recruitment of all the above units and adds Veteran, Grenadier plus Dragoon Cav units.


    >Military Academy ~adds Elite and Heavy Calvary. Scout Cav are dropped to make room for elite units.


    >Staff College ~this adds Guard & Special units (with cap limits) to complete the recruitment roster.


    The Artillery recruitment has been revised for the SP Campaign. The heavy 8 & 12# cannons and lighter 4# artillery were widely used in 1805. The lighter more maneuverable 6# cannons became more common in the later years and are available with upgrades to the Military Academy and Ord Board. Also due to the numerous artillery units for the French & Russians we dropped the Howitzers & 8 lbers to make room for their Elite Guard Artillery.





    I've posted this recent note here on the front page notes so players are aware of the stability issues that we have with the NTW Campaign mod.

    Quote Originally Posted by Stoffy View Post
    Install no problem here, works first time, will see how the SPC plays over the next few weeks running on the 64 bit Operating System. Davn, you did say on an earlier post that you would put up the info on how to get the 40 units going????? By the way the version v5 looks real nice am looking forward to jumping on team speak and trying it for the first time.
    Yes time will tell how the SPC runs on the 64 bit OS pc's. Vilain de Bourg-en-Bresse did in depth testing for us 30 to 40 turns into the campaign with a number of factions and had np's.

    I've discussed this issue with Steph (MoE mod) and he notes that the 64 bit OS processes the data more thoroughly than the 32 bit OS. This unfortunately brings out some of little bugs that the 32 bit OS does not pick up. Remember the original NTW vanilla campaign was developed for the 32 bit before the 64 bit OS became the gamers preferred choice. I you do have a CTD please send me the save_game file: [email protected]. Sometimes my 32 bit OS can work around the problem and you'll be able to continue the campaign.


    YOU WILL experience some CTD's when the campaign battles are loading. Use the pre-battle save game feature that CA included prior to starting a battle, that's why it's there. There are a lot of custom NTW3 units & stats to load for the battles (the three uniform variant files for the v5.1 SPC mod are over 2 GB).
    Last edited by Lord Davn; December 03, 2016 at 11:23 AM. Reason: update notes

  2. #2

    Default Re: NTW3 v2 Campaign game update for players

    The v7.0 SP Campaign special scenarios (updated October 18th, 2015)

    The special scenarios have been modified for the Rhine event that gives Bavaria & Wurttemberg to the French AI faction in the MAIN 20 Faction Campaign.

    When you play Bavaria the French AI will take over Wurttemberg and bring their armies up over time to engage the Austrians.
    You'll have to defend Munich from the Austrians until help arrives. The special campaign is scripted to upgrade the Bavaria units to help the player defend the capital of Munich. The Austrian faction is playable if you're looking for more of a challenge, but you'll have to give them one turn to allow the additional units to be added for Bavaria.






    Wurttemberg is similar except the French AI leap frogs your region and occupies Bavaria with a small force. They also get extra units but it's helpful to move up and support the French army in Bavarian from Austrian attacks. The Austrians are not playable in the v51 patch, try them in the scenario above for a more interesting challenge.






    The v51 special campaign for the Ottomans removes the restricted diplomacy that prevents war between with Austria & Russia. The Austrians & Russians are playable but victory conditions have been modified to reflect a two front war for them with France and the Ottomans. The Ottoman units icon & info cards have all been upgraded to NTW3 standards.
    Last edited by Lord Davn; October 18, 2016 at 08:33 AM.

  3. #3
    Lord Davn's Avatar Biarchus
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    Default Re: NTW3 v2 Campaign game update for players

    NTW3 Campaign battle AI,

    The NTW3 v5.1 mod ~Campaigns of the Coalition game has all Major and Minor factions playable which include many new customized units, uniforms & stats that were unique to each faction during this time period. There is also a huge improvement with the campaign & battle AI with the addition of Universal Ai Mod by The Hedge Knight.

    Due to the many changes mentioned above the AI may behave a little different than in other mods. It was noticed early in the Coalition Campaign Siege battles that the AI may deploy in a blob or mass formation. This may be due to the high number of Armed Citizen units that appear early in the game before the AI factions have a chance to build up regular army units in their capital (during the first 6 turns or so). You may find it easier to autocalc these early Siege battles to save time. Please note it may take the AI a few minutes to figure out how to organize them with the regular units as shown below.

    I now set up my army units in the rear of the deployment box and send out cav & skirmisher units to scout and make contact with the enemy. This is more realistic battle tactics and gives the AI time to organize. As you move further into the campaign you will see the AI deploy quicker with more Elite units in battle. Once deployed, the AI will give you a good fight.

    The AI seams to do a little better later in the campaign game when there are more regular units and less armed citizen units.



    The battle AI deploys the regular units quickly but some of the armed citizen units may start out in a blob. (below)



    The General comes over (to the right) and starts to organize his troops. It takes a little time but the AI does get the armed citizen units sorted out and ready to fight. Almost what you'd expect to see in a real battle from untrained troops. (below)

    Last edited by Lord Davn; December 23, 2015 at 02:38 PM.

  4. #4

    Default Re: NTW3 v2 Campaign game update for players

    Quote Originally Posted by ironbmike View Post
    I'm trying this with a friend, we both have same exact game versions, running on low game settings. We can play MP battles just fine.

    We're trying a campaign and running it out of "Campaign" mode instead of MP mode, because in MP mode we can't recruit units in the MP campaign.

    Ok so we start the campaign, playing as North Italy and Papal States. Everything is fine. But when we enter a battle it crashes, the first time it desynced, second time I entered and was waiting, and he entered and was waiting and we couldn't even hit Menu or escape so we alt tabbed and ended it. Third time mine loaded and was waiting and his crashed while loading into battle.

    Is there some obvious thing we're missing here? Or just a bug? I was host and entering battle as reinforcements. Graphics on low, unit size on low. LAN connection. We can do the turnbased part just fine with no issues.
    those crashes are basic Napoleon Total War bugs. that is one of the thousand proofs that CA releases bugged stuffs.

  5. #5
    Lord Davn's Avatar Biarchus
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    Default Re: SP Campaign Updates

    Quote Originally Posted by moralrelativism View Post
    What does "SP" stand for?????
    Single Player Campaign (SPC)
    Start the NTW3 v2.0 mod by clicking the desktop icon. This will open the launch screen where you can select the NTW III Campaigns button. Start the game and select Campaigns of the Coalitions when the game screen loads. You can now play as anyone of the Major or Minor factions in Europe. As noted on the opening post the other campaigns in Italy, Egypt and Spain (Peninsula) have not been modded yet and play as their original NTW vanilla version.
    Last edited by Lord Davn; April 14, 2012 at 10:16 AM.

    "This was their finest hour" ~ Sir Winston Churchill

  6. #6

    Default Re: SP Campaign Updates

    Hi,
    First of all; thanx for a great MOD. I love what you have turned NTW into
    I have been playing France (SP) on some different difficulty-levels; E/E, N/N and H/H, but it seems that the Austrians are very weak (campaign AI). Wurtemburg takes Tyrol early on and no austrian army comes close to Bayern. The russian emperor and his army is gone too.
    Instead the austrians seem to pile up regiments in Vienna, leaving Bohemia and venice empty.
    Is this "normal" behavior or could it be because I have changed the unitsize-limit in my save-game?

    best regards...

  7. #7
    Lord Davn's Avatar Biarchus
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    Default Re: SP Campaign Updates

    Quote Originally Posted by PanzerHue View Post
    Is this "normal" behavior or could it be because I have changed the unit size-limit in my save-game?
    The NTW3 v2 Single Player Campaign of the Coalitions includes the U_AI mod (by Hedge Knight) which improves the game play over the original NTW campaign. Changing the unit size may have changed some aspects of the SP campaign game and the AI behaviour. Can you share some info about the changes you made?

    "This was their finest hour" ~ Sir Winston Churchill

  8. #8

    Default Re: SP Campaign Updates

    Quote Originally Posted by davn33 View Post
    Changing the unit size may have changed some aspects of the SP campaign game and the AI behaviour. Can you share some info about the changes you made?
    hi davn,
    thanx for the fast reply.
    i have changed the stacklimit to 40 regiments/stack and have observed how the AI are piling up regiments in their cities. not much action is going on; only russia have conqured bessarabia from the turks; wurtemburg still hold tyrol and britain block my harbours in the english channel but nothing else.

    best regards...

  9. #9
    Lord Davn's Avatar Biarchus
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    Default Re: SP Campaign Updates

    Quote Originally Posted by PanzerHue View Post
    have observed how the AI are piling up regiments in their cities. not much action is going on; only russia have conqured bessarabia from the turks; wurtemburg still hold tyrol and britain block my harbours in the english channel but nothing else
    Doesn't sound like the same NTW3 SP Campaign game, adding other mods or changing the stacks to 40 may have changed the AI behavior

    "This was their finest hour" ~ Sir Winston Churchill

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    Default Re: SP Campaign Updates

    Quote Originally Posted by davn33 View Post
    Doesn't sound like the same NTW3 SP Campaign game, adding other mods or changing the stacks to 40 may have changed the AI behavior
    Yes he is right, I have changed the unit limit to 40 too, but AI is very weak, even on hard.
    I have not tried a normal unitsize campaign tho.

  11. #11
    Lord Davn's Avatar Biarchus
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    Default Re: SP Campaign Updates

    Quote Originally Posted by Cromagnon2 View Post
    Yes he is right, I have changed the unit limit to 40 too, but AI is very weak, even on hard
    Playing with basic 20 unit armies the U_AI should give you a good challenge on normal (=hard) or hard (=very hard).
    I think your 40 unit army stacks are scaring the AI

    "This was their finest hour" ~ Sir Winston Churchill

  12. #12

    Default Re: SP Campaign Updates

    hi,
    thanx for the replies.
    it might have scared my enemies. i started a 20-unit campaign and are experiencing a totally different AI; much more action for my generals.
    GREAT game!

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    Cromagnon2's Avatar Senator
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    Default Re: SP Campaign Updates

    @davn33

    A request, i would love to see regular recruitment for troops only possible in home territories, outside your homelands one could only recruit militia and conscripts alike, apart from the historical point of view it would make conquering other territories for players more difficult.
    With later versions you could probably add some limited historical regiments for designated factions in Areas of Recruitment. What do you think?
    I know there needs a lot to be done and you have done a great job with this release. Thanks for that.

  14. #14
    Lord Davn's Avatar Biarchus
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    Default Re: SP Campaign Updates

    Quote Originally Posted by Cromagnon2 View Post
    With later versions you could probably add some limited historical regiments for designated factions in Areas of Recruitment. What do you think?
    Appreciate the input, we are looking at the the barracks recruitment process now. I will forward this to Lord Sean for consideration. Thx

    "This was their finest hour" ~ Sir Winston Churchill

  15. #15

    Default Re: NTW3|SP Campaign Updates

    hi i tested your Mod also, at time i search for the best NTW+Mod game fun for me. it's not easy(many of good works are here

    the speech sound (commands/reactions of die... from the units are disabled!)chance to fix them?
    the units moving problems in the near of buildings or in towns are bad. the DM Mod go a better way. maybe i see that so?
    the units are very slow in my opinion! is this a part of NTW3 or you plan this to change.
    i can't play Poland in the campaign no flag to select this country!
    are you plan to add another small submods like (portraits, bigger flags... ) as in LME3?
    is the animation technics in fight and another the standard vanilla or modified? in DM or LME3 the animation looks and works better.
    the unit troops lines blockade complytly my cavalry i must change position for the line to less the cavalry. thats look stupid when my and anemy lines fire and the cavalry hang up in the first line of my troops. maybe the AI have to much bugs at time.


    the all units are fantastic! very different and beautiful! who make this units? or is this work of different units mods.

    salute.

  16. #16
    Cromagnon2's Avatar Senator
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    Default Re: NTW3|SP Campaign Updates

    I am not part of the mod team, but will make some comments.

    Quote Originally Posted by Waldwolf View Post
    the speech sound (commands/reactions of die... from the units are disabled!)chance to fix them?
    I hear dying sounds.

    the units moving problems in the near of buildings or in towns are bad. the DM Mod go a better way. maybe i see that so?
    I think you see that so, unless those mods remove buildings and objects.

    the units are very slow in my opinion! is this a part of NTW3 or you plan this to change.
    This is realism mod, so you have to understand units in woods move slower then on roads,

    i can't play Poland in the campaign no flag to select this country!
    At the start of the campaign I think Poland is occupied by Prussia and thus not liberated, not sure.

    are you plan to add another small submods like (portraits, bigger flags... ) as in LME3?
    Can you tell what submods you'd like to see? There are some submods you can use that are compatible.
    I for example use pdguru graphic mod http://www.twcenter.net/forums/showthread.php?t=413341

    is the animation technics in fight and another the standard vanilla or modified? in DM or LME3 the animation looks and works better.
    Are you sure?

    the unit troops lines blockade complytly my cavalry i must change position for the line to less the cavalry. thats look stupid when my and anemy lines fire and the cavalry hang up in the first line of my troops. maybe the AI have to much bugs at time.
    Really? I see cavalry charges are devastating when used properly.

  17. #17

    Default Re: NTW3|SP Campaign Updates

    okay thx for the answer

  18. #18
    Lord Davn's Avatar Biarchus
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    Default Re: NTW3|SP Campaign Updates

    The recruitment bar for the French army has many units to choose from to conduct your campaign across Europe
    Last edited by Lord Davn; September 03, 2013 at 08:26 PM.

    "This was their finest hour" ~ Sir Winston Churchill

  19. #19
    VENNONETES's Avatar Vicarius
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    Default Re: NTW3|SP Campaign Updates

    You are not authorised to read this forum.

    Can you PM me the patch davn?


    Won the POTW Gold medal at 15 years, 7 months, and 198 days on 25/12/2013 ^_^

    Proudly one of the 5 who won the POTW silver medal! (won it at 14 years, 10 months and 24 days on 31/03/2013 at 03.03 PM GMT +1)


    OLD SIG

  20. #20
    Lord Davn's Avatar Biarchus
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    Default Re: NTW3|SP Campaign Updates

    Quote Originally Posted by VENNONETES View Post

    Can you PM me the patch davn?
    I will try to send it to you, its 75 Mb though
    I sent request to Lord Fullin to add you on Lordz site, please check there in a bit.

    "This was their finest hour" ~ Sir Winston Churchill

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