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Thread: NTW3 v9.3 1805 Campaign info for players

  1. #381
    Lord Davn's Avatar Senator
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    Default Re: NTW3|SP Campaign Updates

    Quote Originally Posted by Southern Hunter View Post
    It was a long campaign Davn, but thanks for doing it. I am enjoying v4.0 MP, and will try the SP Campaign again soon. Then on to MP campaign. Cheers
    We will be working on the MP Campaign to fine tune it for 1 vs 1 play. The button is already on the SPC launch screen (bottom center) and will be activated with the v4 patch.

  2. #382

    Default Re: NTW3|SP Campaign Updates

    Thanks for the notice.

  3. #383
    gastovski's Avatar Campidoctor
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    Default Re: NTW3|SP Campaign Updates

    Can i ask that i can now play with Ottomans without getting declared war from almost every major nations?.

  4. #384
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    Default Re: NTW3|SP Campaign Updates

    Quote Originally Posted by gastovski View Post
    Can i ask that i can now play with Ottomans without getting declared war from almost every major nations?.
    No promises, but if you set the difficulty settings as shown on page 1 of this thread you should have a decent campaign. Also remember that Austria & Russia are allies so declaring war on one will probably bring the other one into the conflict.

    We will also have to adjust the Victory Conditions for the Ottoman scenario with the v4 patch.
    Last edited by Lord Davn; June 02, 2014 at 01:22 PM.

  5. #385

    Default Re: NTW3|SP Campaign Updates

    so what is up with the Americas campaign, the button on the top right of the launcher that says america on

  6. #386
    Lord Davn's Avatar Senator
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    Default Re: NTW3|SP Campaign Updates

    Quote Originally Posted by gastovski View Post
    After i click end turn (at first turn) the game crashes as Ottomans.
    Quote Originally Posted by Sirlion View Post
    8 turns in playing as Wurttemberg, game crashed for no apparent reason. Then after I reloaded a previous save from turn 6, it didn't happen again.
    There are some stability issues with the special scenarios, usually you can play through the ctd's by reloading your saved game. We will work to correct and improve them (with help from player feedback) in the v4 patch
    Last edited by Lord Davn; June 04, 2014 at 10:05 AM.

  7. #387

    Default Re: NTW3|SP Campaign Updates

    Quote Originally Posted by Sigmar Heldenhamer View Post
    so what is up with the Americas campaign, the button on the top right of the launcher that says america on
    I also wondered that, it leads to nowhere.

  8. #388

    Default Re: NTW3|SP Campaign Updates

    I played a bit today and yesterday and noticed one main oddity. Several cavalry units are clearly designed as dragoons, or as shooters, but can't dismount or shoot. I can tell from looking at unit cards in the campaign and custom battle menu, but they don't dismount or shoot? Is this an oversight in terms of not being meant to shoot, or was there a mistake in being unable to dismount?
    I've only done this with the Bavaria campaign and it did happen in the campaign, one of the two starting Bavaria cavalry units has this problem.

  9. #389
    Lord Davn's Avatar Senator
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    Default Re: NTW3|SP Campaign Updates

    From what Lord Avon told me most of the Dragoon units at this time had traded their guns for sabers.

  10. #390

    Default Re: NTW3|SP Campaign Updates

    I read that the French dragoons during the Napoleonic wars were very useful during the fight against the guerilla in Spain, because they could fight in mountainous terrain. Polish author Robert Bielecki noted that in the end most of the dragoon regiments was sent to Spain (escorted convoys, guarded routes, establish small isolated garrisons and chased the Spanish peasants in the mountains.).

    Even in his letters to brother Joseph and Marshal Berthier, Napoleon exhorted to treat cuirassiers and dragoons as different types of cavalry and pointed to the inadequacy of cuirassiers officers took positions in dragoon regiments.

    French Dragoons were armed with a rifle (with bayonet) model AN XI, gunners and voltigeurs had the same. They also received pistols model 1763 (later changed to a more modern), complemented by a broadsword (model AN IV, IX, XI and XIII) in a leather scabbard.
    Last edited by Mattias Tannhäuser; June 04, 2014 at 10:20 AM.

  11. #391

    Default Re: NTW3|SP Campaign Updates

    Practically speaking there is the inevitable problem that dismounted unit uses mounted stats and the way NTW3 unit stat design is, I assume it is more trouble than worth to balance the problem out that statting dragoons like infantry makes them fairly useless as cavalry, and cavalry stats makes them somewhat over-resilient infantry by morale and certain other stats. Those few units which can dismount to fire in NTW3 are statted like infantry to begin with and are smaller in size too, similar to light cavalry Also if one was to be quite pedantic and give firearms for every cavalry class it tends to have some AI trouble where cuirassiers are sometimes busy shooting instead of hacking good target into pieces and whatnot. That of course could be adjusted by tinkering with certain kv_rules stats and even unit stats but that would easily result in even more trouble than it's worth, and I doubt there is any interest to do that at this point of the mod's lifecycle.

    I could imagine someone making SP submods to cover some of the issues though.

  12. #392

    Default Re: NTW3|SP Campaign Updates

    I think that if the units are not meant to be dismounted then you should take the stats of them. It's confusing to be looking at a cavalry unit before recruiting and you are basically gambling on if it will shoot on horseback or not.

  13. #393
    Lord Davn's Avatar Senator
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    Default Re: NTW3|SP Campaign Updates

    Quote Originally Posted by Hazzard View Post
    I think that if the units are not meant to be dismounted then you should take the stats out of them.
    I'll discuss with Lord Avon. We carry our own db tables for the SPC mod so we can make our own adjustments without affecting the MP battle mod.

  14. #394

    Default Re: NTW3|SP Campaign Updates

    So I am never quite sure if my installation is good or not. Are the troop morale in the campaign meant to be the same as MP? That is, multiplied by 5?

    When I fire up the SP campaign, my Guards have morale 10, line 6, etc.

    The morale numbers were not changed for the v4 SPC as most of your battles (if not all) are vs the AI armies. We will looking at making some adjustments to these with the v4 patch when we update the SPC for MP Campaigns ~ Lord Davn
    Last edited by Lord Davn; June 13, 2014 at 08:55 AM.

  15. #395

    Default Re: NTW3|SP Campaign Updates

    I have a problem with SPC. In 10-12 turn when Rosijska Imperija has a move, then my NTW3 is crashing up. Help guys.

  16. #396
    Saddletank's Avatar Tiro
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    Default Re: NTW3|SP Campaign Updates

    Quote Originally Posted by Lord Davn View Post
    From what Lord Avon told me most of the Dragoon units at this time had traded their guns for sabers.
    All cavalry men had carbines at this time, even cuirassiers, they just very rarely dismounted to use them, or fired from the saddle. They were mostly used by light cav on picquet duties. At various times in Spain due to lack of horses a number of French dragoon units operated dismounted as (rather poor) light infantry.

  17. #397
    Saddletank's Avatar Tiro
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    Default Re: NTW3|SP Campaign Updates

    Hi Lordz, in the SP campaign I was somewhat disappointed to see that when playing as Austria I captured Bavaria, I was unable to raise Bavarian troops in Munich. I know you guys have worked hard on the area of AoR's but to me capturing a small state is, in TW terms, like forcing a treaty on them, part of which would oblige them to raise an army. During these wars several of the German states like Bavaria, Saxony and others changed sides. I'd like to see this option open for almost all the small German buffer states along the Rhine, perhaps even all the minor powers.

  18. #398
    Lord Davn's Avatar Senator
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    Default Re: NTW3|SP Campaign Updates

    Quote Originally Posted by Saddletank View Post
    I'd like to see this option open for almost all the small German buffer states along the Rhine, perhaps even all the minor powers.
    I agree, I'm playing a campaign as the Austrians and was a bit disappointed myself that my Bavarian allies would not furnish me with any troops

    There was not enough time to add recruit able units for the coalition factions but this is an item that I will try to incorporate into the v4 patch. Right now I'm focused on trying to make the v4 SPC mod more stable for the players running it on 64 bit operating systems. It seams that some of the campaign map improvements made to ports, roads, forts and town buildings do not make for stable game play on the 64 bit OS.


    The Great War mod has made significant changes to the campaign game but also has some of these same issues as they've noted: http://www.twcenter.net/forums/showt...LEASE-READ!!!)
    Last edited by Lord Davn; July 05, 2014 at 09:37 AM.

  19. #399
    Lord Davn's Avatar Senator
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    Default Re: NTW3|SP Campaign Updates

    Working on the v4 patch for the campaign game. Made some improvements to the British faction:

    Added the Foot Guards to the British recruitment roster.



    Revised the scripting mission so the British are tasked with taking Hannover instead of Brittany:



    After the British occupy Hannover they are able to recruit Brunswick and Hannover units for service under the British crown:



    An interesting turn of events while testing the new changes, the King of England had an untimely passing but was quickly replaced:

  20. #400

    Default Re: NTW3|SP Campaign Updates

    I'm enjoying this great mod. Currently playing as Britain and I've set campaign difficulty at very hard, battle difficulty at hard. Nearing the end of 1806 anf campaign seems for now to be rather easy for Britain. I think new objectives should be set for completion of British campaign so it becomes challenging. I mean awesome infantry and navy, closeness to trade nodes, isolated.

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