Are my questions incomprehensible ? I ask only 3 on the previous page ...
Are my questions incomprehensible ? I ask only 3 on the previous page ...
What are the reasons for recommending (according to the main post) unchecked CPU moves and battle time limit?
Do AIs move hastily with time limit on, even like with 60 minutes? Does seeing CPU moves affect anything gameplay wise besides its feature?
Last edited by Lord Davn; January 16, 2018 at 10:05 PM.
The CPU moves take considerable time and gives the human player an unfair advantage of seeing moves by the AI. Disabling them gives you a more realistic feel for the fog of war (or what's my enemy up to now)
Removing the battle time limit helps with the NTW3 mod (because we've slowed down the pace of battle) which gives you more time to plan tactical moves when playing a drop-in opponent or even the AI in large battles.
Last edited by Lord Davn; January 16, 2018 at 10:04 PM.
Good morning Lord Davn
Firstly congratulations for this great mod to you and your team. I have been trying it the last two weeks and I am very delighted with the new version 7.6, I probably think the best mod for Napoleon in my opinion
I would like to ask you a question, what can I do to enable fire by rank in campaign??
Last edited by Lord Davn; January 18, 2018 at 09:24 AM.
We disabled the fire by rank because of some problems that it caused with our NTW3 mod battle stats and added the skirmish ability which allows the first and second ranks to fire. This is more historically accurate which is what our NTW3 mods are all about. They typically did not fire from the third ranks because the muzzle blast would often go off in the ears of the first rank soldiers.
Can you tell me how you came to have the pinstripe on the uniform of the French?
Thx
The French 1805 uniforms were done by Lord Full in for the NTW3v5.0 mod release. His emphasis was always for realistic battlefield uniforms not the clean white parade dress.
Hey guys,
is there any way to use the huge costum maps in the campaing? If you play with 40+ units it gets really clogged up really fast otherwise. Would be awesome to be able to play the battles on a huge space as in the MP maps
Is there a way to add the red range indicator from vanilla?
I understand it is realistic but I would like to know if my unit is engaged or not at a quick glance and also figure out how close my units are to the enemy compared to the maximum range. For artillery I have no idea as to how close they should be to get a sufficient accuracy bonus or to be within the canister shot range without range indicators.
I have packfilemanager, but I don't know where I should edit.
Last edited by highsis; January 22, 2018 at 09:28 AM.
~The blob has been an ongoing issue due to the custom units and battle stats, we've been working to minimize the blob problem.
~Albuera should be played through the Historical Battle mod selection on the desktop launcher.
~Cavalry charges were very tiring for both horse & rider and has been discussed at length on our Lordz forum: https://www.thelordz.org/forum/ The NTW3 cavalry stats have varied between useless to dominating over the past several mod releases and the current v7.6 mod is the best compromise that we've come up with.
Ok, thank you so much for your answers, and for the Albuera battle, yes it's playable through the HB on the desktop but then, in the preparation of the battle there is the option of "1vs1 Single Player"
Is there a progress on this? I've been holding off NTW waiting for this.
Sorry if I sound impatient; I don't mind waiting more if you are busy. But I would be happy to just know which entry needs editing if it doesn't require something too complicated for me to follow through with.
I have installed the mod. It is great. However, playing as France some of my units do not have the text for their name and description. I am wondering is this a bug or is it my installation?
Will be release any fix for crashing on start when lauching SP campaing coalition 1805 for versions 7.2, 7.5 and 7.6 ?